Search found 8 matches

by CheChin
Thu Mar 15, 2007 8:54 am
Forum: PSP Development
Topic: trying to build pspsh for psplink [nevermind... delete?]
Replies: 1
Views: 1566

trying to build pspsh for psplink [nevermind... delete?]

as the title says... i am trying to compile pspsh, but some "readline" header files are missing (readline.h and history.h). do i have to install something? i have the latest version of cygwin and the psptoolchain. edit: nevermind... i just added readline to my cygwin installation and it wo...
by CheChin
Sat Jul 15, 2006 10:33 pm
Forum: General Discussion
Topic: [Release] PSPSDK Makefile Creator v1.0.0
Replies: 8
Views: 5818

thanx for this, i like it. Shut up Drakonite :p
by CheChin
Mon May 29, 2006 11:23 am
Forum: PSP Development
Topic: PSPLINK
Replies: 313
Views: 300320

question. am i totally off here, or could you in theory use some kind of other usb storage device with this? like, connect a psp with a external hard drive / usb memory stick, using a male->female converter'? would that work?
by CheChin
Sun Apr 09, 2006 5:25 pm
Forum: PSP Lua Player Development
Topic: help
Replies: 1
Views: 1757

green = Color.new(0,255,0

you forgot a ")"
by CheChin
Tue Mar 28, 2006 9:51 am
Forum: PSP Lua Player Development
Topic: Quick question of dofile.
Replies: 10
Views: 5447

yeah, it's like you said: dofile() kind of inserts the script inside the script. to make it not reuse the same vars, maybe you can use "local" like: a = 10 function blabla() local a = 5 print(a) end blabla() print(a) would pri...
by CheChin
Tue Mar 14, 2006 6:21 pm
Forum: PSP Lua Player Development
Topic: LUA network game, protocol
Replies: 1
Views: 1729

LUA network game, protocol

With VB and C i have just used types/structs to build the package and send off the whole thing as a string. Then when i recieve it, i just pop it back into the same type/struct and i'm done. Do anyone have some suggestion on how i should do this in lua? You can't just fill a table, and send it off a...
by CheChin
Mon Aug 08, 2005 7:43 am
Forum: PSP Development
Topic: memory issues with structs?
Replies: 3
Views: 1792

thanx mc, that was the case. works perfectly now.

all the vars' were origionally floats, but i changed em since i thought doubles was faster. thanx for the information, ReKleSS
by CheChin
Fri Aug 05, 2005 9:34 pm
Forum: PSP Development
Topic: memory issues with structs?
Replies: 3
Views: 1792

memory issues with structs?

it's hard to explain, so here's an example. my structs are defined like this: typedef struct { double x; double y; double dx; double dy; int carrier; int avoid; } BALL_STRUCT; typedef struct { double x; double y; double dx; double dy; double sa; int team; int keys; int col...