Search found 6 matches
- Tue Nov 15, 2005 4:30 pm
- Forum: PSP Development
- Topic: libmikmod
- Replies: 3
- Views: 1602
If you are using the new libmikmod import, then UNIMOD is no longer applicable. It is now MODULE. I have made some updates to the lib, so get the latest version and look at the example.c. -(e) When i try to compile example.c i get these errors now: relocation truncated to fit: R_MIPS_GREPL16 agains...
- Tue Nov 15, 2005 9:15 am
- Forum: PSP Development
- Topic: libmikmod
- Replies: 3
- Views: 1602
libmikmod
#include <pspkernel.h> #include <pspiofilemgr_fcntl.h> #include <string.h> #include <pspaudio.h> #include <pspaudiolib.h> #include "mikmod.h" #define BACKGROUND_MUSIC_FILE "ms0:/PSP/GAME/PSPCHESS/BACKGROUND.MOD" #define MUSIC_DIR "ms0:/PSP/MUSIC" #define MAX_ENTRY 512 U...
- Mon Nov 14, 2005 2:22 pm
- Forum: PSP Development
- Topic: libmad and other library issues
- Replies: 1
- Views: 1023
Such things happen with other libraries ive installed as well. It reads them fine in the make file when i put them in library tags, but i keep getting all these undefined references. Am i installing the libs wrong? i do a ./configure -prefix=/usr/local/pspdev/psp then make then make install i dont g...
- Mon Nov 14, 2005 8:10 am
- Forum: PSP Development
- Topic: libmad and other library issues
- Replies: 1
- Views: 1023
libmad and other library issues
OK, i recently installed libmad and i can compile the library just fine by doing -lmad in my makefile The issue is though when i try to add in mp3player.h and .c to play back mp3s in my program. For some reason i get undefined references to: mad_frame_init mad_synth_init mad_stream_init and mad_time...
- Fri Aug 05, 2005 12:32 pm
- Forum: PSP Development
- Topic: Sound output on psp v1.5
- Replies: 1
- Views: 1240
Sound output on psp v1.5
I'm coding a game and have never done so before in c/c++ or psp with sound period. I tried looking around to see if i could find something that would help, but havent. Can someone point me in the right direction for getting sound to play in my game?
thanks
thanks
- Wed Aug 03, 2005 8:19 am
- Forum: PSP Development
- Topic: Animation delay code
- Replies: 1
- Views: 1147
Animation delay code
Hello All. I've decided to take a shot at deving games on the PSP. Ive been coding for god knows how many years now. Most of my C/C++ knowledge is in data structures/data abstraction sadly. My game work is in java. So bear with me while i struggle with some of the graphical/animation stuff. Anyways,...