That'd decrease portability; a Lua Player app would then require different versions for PSP / Windows / Linux / Mac versions (as windows uses .dll, mac .dylink, linux .so)be2003 wrote:Would it make more sense to not add .lrx to the end?
Why not let the user(me) define it? (for more flexebility)
Search found 136 matches
- Sat Apr 22, 2006 3:18 am
- Forum: PSP Lua Player Development
- Topic: Core Project: External libraries
- Replies: 30
- Views: 26280
- Fri Apr 21, 2006 5:49 pm
- Forum: PSP Lua Player Development
- Topic: Core Project: Lowser rewrite
- Replies: 21
- Views: 16567
OK i have got further, but now need ur help nevyn. I get it to display the picture i want it to, where i want it to, and it doesn't diplay the pic for every single one. BUT, it only displays the pic for the one @ the bottom of the page, not the one that the cursor is on, what would i put to make it...
- Thu Apr 20, 2006 2:28 am
- Forum: PSP Lua Player Development
- Topic: Core Project: Lowser rewrite
- Replies: 21
- Views: 16567
Nevyn, if i wantyed to check a lua folder thats got an index.lua and a icon.png, and if it has a picture of a certain name in it then i blit it on the right hand side of my page? I got the script, but i can't blit it! So, say how would i blit the folder that the cursor is on's icon in a box on the ...
- Thu Apr 20, 2006 2:09 am
- Forum: PSP Lua Player Development
- Topic: Core Project: Lowser rewrite
- Replies: 21
- Views: 16567
- Wed Apr 19, 2006 7:24 am
- Forum: PSP Lua Player Development
- Topic: Core Project: Lowser rewrite
- Replies: 21
- Views: 16567
A mouse based gui on a mouseless device is, imho, a horrible, horrible idea. It just doesn't make sense and it's not easy to use at all. I'm not convinced that multiple windows on a small screen device is a very good either. I think an Ipod like interface would work well - it doesn't have a super s...
- Tue Apr 18, 2006 7:11 pm
- Forum: PSP Lua Player Development
- Topic: Core Project: Lowser rewrite
- Replies: 21
- Views: 16567
Re: Core Project: Lowser rewrite
Pleases check out the new YS-OS that support all the above. http://yossistarz.googlepages.com/ys-os Well, uh. That UI design is *exactly* what I'm *not* after. You can't use a desktop OS GUI on a platform that has *none* of the input methods of a desktop computer. (Well, obviously you *can*, but it...
- Sun Mar 26, 2006 11:30 pm
- Forum: PSP Lua Player Development
- Topic: Core Project: Lowser rewrite
- Replies: 21
- Views: 16567
Kameku: As for code, I have nothing. For user interface designs, I have some pages of sketches for something I think is really good; I'll try to tidy them up and post them. For code design, I usually draw a lot from how the Cocoa framework is designed; that one's really great, and fun to code with. ...
- Mon Mar 20, 2006 11:36 pm
- Forum: PSP Lua Player Development
- Topic: Core Project: External libraries
- Replies: 30
- Views: 26280
- Mon Mar 06, 2006 12:48 am
- Forum: PSP Lua Player Development
- Topic: *.it Sound File Question
- Replies: 2
- Views: 2058
Re: *.it Sound File Question
I am working with a team on a RPG -- that aside we happen to have one of the best *.it composers out there (a rare find). I know Lua Player supports *.it files, but when we try to implement them the output of the *.it file sounds corrupt. Are there certain specifications (hz/channel) that the file ...
- Sat Jan 14, 2006 7:44 pm
- Forum: PSP Lua Player Development
- Topic: Core Project: External libraries
- Replies: 30
- Views: 26280
[edit: more info] As far as I can tell it now loads the lua.prx correctly, but after that, the screen goes black and nothing happens. I'm using a very basic lua script to check if it works. I'm wondering if anything else needs to be done to link in the PRX exports with the imports of LuaPlayer? Dav...
- Fri Jan 13, 2006 11:06 am
- Forum: PSP Lua Player Development
- Topic: Core Project: External libraries
- Replies: 30
- Views: 26280
I've created a lua.prx which contain just the lua libraries. I've exported all the required functions and got LuaPlayer to link with these instead of the static libraries. Everything is compiled, however, I'm having trouble loading the lua.prx from within LuaPlayer. If you like I can commit these c...
- Fri Jan 13, 2006 4:18 am
- Forum: PSP Lua Player Development
- Topic: Core Project: External libraries
- Replies: 30
- Views: 26280
Nice work on the research there. I concur on the filesize not being a major problem. However, if the lualib is put externally in a prx, it's not a problem anyway. (This is not a difficult task, is it? I haven't done much dynamic library work) Might have some term gap time next week. If so, I'll chec...
- Fri Dec 23, 2005 6:06 am
- Forum: PSP Lua Player Development
- Topic: AppList for a New Lua-based Virtual OS
- Replies: 21
- Views: 10981
Dude, when did I lock this thread? I locked a single freakin' thread because it discussed things already discussed elsewhere. I have some very strong opinions about LuaPlayer's architecture. And that's what they are: opinions. You're welcome to disagree. As you clearly are, although you seem more ke...
- Thu Dec 22, 2005 6:27 am
- Forum: PSP Lua Player Development
- Topic: Core Project: OSKit
- Replies: 1
- Views: 3406
Core Project: OSKit
As I said in the Lowser thread, For Lowser to be good, OSKit must first be implemented, generalizing things like window handing, application launching and multithreading, a subclassed directory lister that knows about application bundles and icons, clipboard, ... I would love to write it myself, but...
- Thu Dec 22, 2005 6:24 am
- Forum: PSP Lua Player Development
- Topic: Core Project: Lowser rewrite
- Replies: 21
- Views: 16567
Core Project: Lowser rewrite
I've been talking for ages about rewriting Lowser. I never seem to get at it though. KawaGeo seems keen on helping out, so here's a thread for it. If you've ever used column view navigation in Mac OS X, you've seen what I want to do. I was thinking along the lines of basically copy all features of t...
- Thu Dec 22, 2005 4:53 am
- Forum: PSP Lua Player Development
- Topic: AppList for a New Lua-based Virtual OS
- Replies: 21
- Views: 10981
Your description of a file system browser makes more sense. I understand you have some overwhelming work to do (is that college work?) but you have urge to update your Lowser file system. I know we all are waiting for the update. May I suggest to start up a team project, maybe at LuaForge.net, and ...
- Thu Dec 22, 2005 3:04 am
- Forum: PSP Lua Player Development
- Topic: AppList for a New Lua-based Virtual OS
- Replies: 21
- Views: 10981
I am wondering why Lowser is called a browser. It is more like a start menu (like the one on Windows XP), isn't it? No, it's a file system browser. You navigate in and out of folders (left/right arrow), and it lists the contents of those folders. If a folder also happens to be an application, it la...
- Wed Dec 21, 2005 11:08 pm
- Forum: PSP Lua Player Development
- Topic: AppList for a New Lua-based Virtual OS
- Replies: 21
- Views: 10981
I was just thinking of having it in the Application directory. No about including it in the core of the OS. As you wrote it's just an application. When I wrote integrated I was thinking about having it as part of the defaults application available when the OS is installed from scracth (like the cal...
- Wed Dec 21, 2005 7:59 pm
- Forum: PSP Lua Player Development
- Topic: AppList for a New Lua-based Virtual OS
- Replies: 21
- Views: 10981
- Wed Dec 21, 2005 7:40 pm
- Forum: PSP Lua Player Development
- Topic: Trouble with Lua Player 0.15 on v2.0 PSP
- Replies: 8
- Views: 3874
- Wed Dec 21, 2005 8:59 am
- Forum: PSP Lua Player Development
- Topic: AppList for a New Lua-based Virtual OS
- Replies: 21
- Views: 10981
I've had my mind for a looong time on writing an OSKit library and updating Lowser, both to incorporate - cooperative multitasking - window handling - event-driven callbacks and similar It's important that this framework is well designed, and that we don't split efforts into writing several incompat...
- Tue Dec 20, 2005 8:23 pm
- Forum: PSP Lua Player Development
- Topic: help !! about table of image.load
- Replies: 4
- Views: 2592
Brackets mean that you index, or take a value out of, an array. This is not what you were trying to do; your code had syntax errors. Just removing the brackets would've worked:
Code: Select all
"c0" = {img=Image.load("x0.png"), y=0, x=1},
- Mon Dec 19, 2005 2:40 am
- Forum: PSP Lua Player Development
- Topic: Free Hosting for PSP Lua Game / Application Developers
- Replies: 8
- Views: 6342
modcase, your server is misconfigured. You serve rar files with a content type of text/html, which in standards-compliant browsers, displays the rar file as plain text, probably not what was intended... If you are using Apache, simply add the following line to your httpd.conf: AddType application/x-...
- Wed Dec 14, 2005 12:43 am
- Forum: PSP Lua Player Development
- Topic: Exiting back to PSP firmware and running EBOOTs
- Replies: 11
- Views: 6145
- Wed Dec 14, 2005 12:18 am
- Forum: PSP Lua Player Development
- Topic: Exiting back to PSP firmware and running EBOOTs
- Replies: 11
- Views: 6145
It's because Shine wants to make the LuaPlayer environment safe. Allowing arbitrary C code to be executed is plain dangerous; that code could easilly wipe the firmware before you even get to blink. There's talk about modularizing LuaPlayer by adding dynamic loading of user-sanctioned and user-added ...
- Sun Dec 04, 2005 11:39 am
- Forum: PSP Lua Player Development
- Topic: Core Project: External libraries
- Replies: 30
- Views: 26280
Core Project: External libraries
As was discussed in the 'pre-implemented FFT routine' thread (how the heck do you "pre-implement something? :P (rhetorical question)), dynamically loadable libraries (as in compiled, C libraries, not lua libraries) would be real nice. Adding functionality without bloating the LuaPlayer codebase...
- Sun Dec 04, 2005 11:19 am
- Forum: PSP Lua Player Development
- Topic: compiled lua scripts
- Replies: 1
- Views: 1695
- Sun Dec 04, 2005 11:06 am
- Forum: PSP Lua Player Development
- Topic: pre-implemented FFT routine
- Replies: 10
- Views: 5765
Sorry, the following is mostly off-topic. Skip if you're only interesting in fft. Indeed, the idea of dynamically loading relevant libraries have sprung to my mind several times, I even worked out a great interface for it in my head and then forgot it. (as in interface design and architecture, not c...
- Sun Dec 04, 2005 10:47 am
- Forum: PSP Lua Player Development
- Topic: Lua Player version 0.15
- Replies: 18
- Views: 11607
Dude, you added wireless :P Not a pure socket.h implementation it seems, but perhaps that's for the good... 'Tho adding the LuaSocket library (http://luaforge.net/projects/luasocket/) would kick serious ass.
I need to get back to the luaplayer scene... *too much school*
I need to get back to the luaplayer scene... *too much school*
- Sun Nov 13, 2005 8:47 pm
- Forum: PSP Lua Player Development
- Topic: USB scanner
- Replies: 4
- Views: 3181