Search found 136 matches

by nevyn
Sat Apr 22, 2006 3:18 am
Forum: PSP Lua Player Development
Topic: Core Project: External libraries
Replies: 30
Views: 26280

be2003 wrote:Would it make more sense to not add .lrx to the end?

Why not let the user(me) define it? (for more flexebility)
That'd decrease portability; a Lua Player app would then require different versions for PSP / Windows / Linux / Mac versions (as windows uses .dll, mac .dylink, linux .so)
by nevyn
Fri Apr 21, 2006 5:49 pm
Forum: PSP Lua Player Development
Topic: Core Project: Lowser rewrite
Replies: 21
Views: 16567

OK i have got further, but now need ur help nevyn. I get it to display the picture i want it to, where i want it to, and it doesn't diplay the pic for every single one. BUT, it only displays the pic for the one @ the bottom of the page, not the one that the cursor is on, what would i put to make it...
by nevyn
Thu Apr 20, 2006 2:28 am
Forum: PSP Lua Player Development
Topic: Core Project: Lowser rewrite
Replies: 21
Views: 16567

Nevyn, if i wantyed to check a lua folder thats got an index.lua and a icon.png, and if it has a picture of a certain name in it then i blit it on the right hand side of my page? I got the script, but i can't blit it! So, say how would i blit the folder that the cursor is on's icon in a box on the ...
by nevyn
Thu Apr 20, 2006 2:09 am
Forum: PSP Lua Player Development
Topic: Core Project: Lowser rewrite
Replies: 21
Views: 16567

I have been working on what I call Lowser2 - which is basically just Lowser with addeed features, I will be releasing it in a few weeks over @ PSPZones Please don't use the name Lowser then, I'd like to reserve that for my own releases, thanks... (you could use something derived, such as "Glyn...
by nevyn
Wed Apr 19, 2006 7:24 am
Forum: PSP Lua Player Development
Topic: Core Project: Lowser rewrite
Replies: 21
Views: 16567

A mouse based gui on a mouseless device is, imho, a horrible, horrible idea. It just doesn't make sense and it's not easy to use at all. I'm not convinced that multiple windows on a small screen device is a very good either. I think an Ipod like interface would work well - it doesn't have a super s...
by nevyn
Tue Apr 18, 2006 7:11 pm
Forum: PSP Lua Player Development
Topic: Core Project: Lowser rewrite
Replies: 21
Views: 16567

Re: Core Project: Lowser rewrite

Pleases check out the new YS-OS that support all the above. http://yossistarz.googlepages.com/ys-os Well, uh. That UI design is *exactly* what I'm *not* after. You can't use a desktop OS GUI on a platform that has *none* of the input methods of a desktop computer. (Well, obviously you *can*, but it...
by nevyn
Sun Mar 26, 2006 11:30 pm
Forum: PSP Lua Player Development
Topic: Core Project: Lowser rewrite
Replies: 21
Views: 16567

Kameku: As for code, I have nothing. For user interface designs, I have some pages of sketches for something I think is really good; I'll try to tidy them up and post them. For code design, I usually draw a lot from how the Cocoa framework is designed; that one's really great, and fun to code with. ...
by nevyn
Mon Mar 20, 2006 11:36 pm
Forum: PSP Lua Player Development
Topic: Core Project: External libraries
Replies: 30
Views: 26280

This kills post-1.5 version PSP support due to the kernel requirement, I s'pose? Personally I don't mind (since i have 1.5 myself :P), I love to see this progress.
by nevyn
Mon Mar 06, 2006 12:48 am
Forum: PSP Lua Player Development
Topic: *.it Sound File Question
Replies: 2
Views: 2058

Re: *.it Sound File Question

I am working with a team on a RPG -- that aside we happen to have one of the best *.it composers out there (a rare find). I know Lua Player supports *.it files, but when we try to implement them the output of the *.it file sounds corrupt. Are there certain specifications (hz/channel) that the file ...
by nevyn
Sat Jan 14, 2006 7:44 pm
Forum: PSP Lua Player Development
Topic: Core Project: External libraries
Replies: 30
Views: 26280

[edit: more info] As far as I can tell it now loads the lua.prx correctly, but after that, the screen goes black and nothing happens. I'm using a very basic lua script to check if it works. I'm wondering if anything else needs to be done to link in the PRX exports with the imports of LuaPlayer? Dav...
by nevyn
Fri Jan 13, 2006 11:06 am
Forum: PSP Lua Player Development
Topic: Core Project: External libraries
Replies: 30
Views: 26280

I've created a lua.prx which contain just the lua libraries. I've exported all the required functions and got LuaPlayer to link with these instead of the static libraries. Everything is compiled, however, I'm having trouble loading the lua.prx from within LuaPlayer. If you like I can commit these c...
by nevyn
Fri Jan 13, 2006 4:18 am
Forum: PSP Lua Player Development
Topic: Core Project: External libraries
Replies: 30
Views: 26280

Nice work on the research there. I concur on the filesize not being a major problem. However, if the lualib is put externally in a prx, it's not a problem anyway. (This is not a difficult task, is it? I haven't done much dynamic library work) Might have some term gap time next week. If so, I'll chec...
by nevyn
Fri Dec 23, 2005 6:06 am
Forum: PSP Lua Player Development
Topic: AppList for a New Lua-based Virtual OS
Replies: 21
Views: 10981

Dude, when did I lock this thread? I locked a single freakin' thread because it discussed things already discussed elsewhere. I have some very strong opinions about LuaPlayer's architecture. And that's what they are: opinions. You're welcome to disagree. As you clearly are, although you seem more ke...
by nevyn
Thu Dec 22, 2005 6:27 am
Forum: PSP Lua Player Development
Topic: Core Project: OSKit
Replies: 1
Views: 3406

Core Project: OSKit

As I said in the Lowser thread, For Lowser to be good, OSKit must first be implemented, generalizing things like window handing, application launching and multithreading, a subclassed directory lister that knows about application bundles and icons, clipboard, ... I would love to write it myself, but...
by nevyn
Thu Dec 22, 2005 6:24 am
Forum: PSP Lua Player Development
Topic: Core Project: Lowser rewrite
Replies: 21
Views: 16567

Core Project: Lowser rewrite

I've been talking for ages about rewriting Lowser. I never seem to get at it though. KawaGeo seems keen on helping out, so here's a thread for it. If you've ever used column view navigation in Mac OS X, you've seen what I want to do. I was thinking along the lines of basically copy all features of t...
by nevyn
Thu Dec 22, 2005 4:53 am
Forum: PSP Lua Player Development
Topic: AppList for a New Lua-based Virtual OS
Replies: 21
Views: 10981

Your description of a file system browser makes more sense. I understand you have some overwhelming work to do (is that college work?) but you have urge to update your Lowser file system. I know we all are waiting for the update. May I suggest to start up a team project, maybe at LuaForge.net, and ...
by nevyn
Thu Dec 22, 2005 3:04 am
Forum: PSP Lua Player Development
Topic: AppList for a New Lua-based Virtual OS
Replies: 21
Views: 10981

I am wondering why Lowser is called a browser. It is more like a start menu (like the one on Windows XP), isn't it? No, it's a file system browser. You navigate in and out of folders (left/right arrow), and it lists the contents of those folders. If a folder also happens to be an application, it la...
by nevyn
Wed Dec 21, 2005 11:08 pm
Forum: PSP Lua Player Development
Topic: AppList for a New Lua-based Virtual OS
Replies: 21
Views: 10981

I was just thinking of having it in the Application directory. No about including it in the core of the OS. As you wrote it's just an application. When I wrote integrated I was thinking about having it as part of the defaults application available when the OS is installed from scracth (like the cal...
by nevyn
Wed Dec 21, 2005 7:59 pm
Forum: PSP Lua Player Development
Topic: AppList for a New Lua-based Virtual OS
Replies: 21
Views: 10981

PLEASE NO. NO INTEGRATION. An "OS-like manager" (which it is, since the PSP already has an OS and we're not replacing it) should be only that, and nothing more. Its main purpose is to not be noticed by end-users. Vcard reader? Great. Just don't put it in the OS. It's an *application*, for ...
by nevyn
Wed Dec 21, 2005 7:40 pm
Forum: PSP Lua Player Development
Topic: Trouble with Lua Player 0.15 on v2.0 PSP
Replies: 8
Views: 3874

Downgrade the PSP to 1.50. LUAplayer is for versions 1 or 1.50, The official site only has those two versions, and never claims that it works on 2.0. Art. Er, LuaPlayer.org says "If you have a PSP with 2.00 firmware, try this (http://www.fanjita.org/psp.html) EBOOT.PBP Loader, Lua Player inclu...
by nevyn
Wed Dec 21, 2005 8:59 am
Forum: PSP Lua Player Development
Topic: AppList for a New Lua-based Virtual OS
Replies: 21
Views: 10981

I've had my mind for a looong time on writing an OSKit library and updating Lowser, both to incorporate - cooperative multitasking - window handling - event-driven callbacks and similar It's important that this framework is well designed, and that we don't split efforts into writing several incompat...
by nevyn
Tue Dec 20, 2005 8:23 pm
Forum: PSP Lua Player Development
Topic: help !! about table of image.load
Replies: 4
Views: 2592

Brackets mean that you index, or take a value out of, an array. This is not what you were trying to do; your code had syntax errors. Just removing the brackets would've worked:

Code: Select all

"c0" = {img=Image.load("x0.png"), y=0, x=1}, 
by nevyn
Mon Dec 19, 2005 2:40 am
Forum: PSP Lua Player Development
Topic: Free Hosting for PSP Lua Game / Application Developers
Replies: 8
Views: 6342

modcase, your server is misconfigured. You serve rar files with a content type of text/html, which in standards-compliant browsers, displays the rar file as plain text, probably not what was intended... If you are using Apache, simply add the following line to your httpd.conf: AddType application/x-...
by nevyn
Wed Dec 14, 2005 12:43 am
Forum: PSP Lua Player Development
Topic: Exiting back to PSP firmware and running EBOOTs
Replies: 11
Views: 6145

That makes a lot of sense; kinda like the Java sandbox concept. The problem is that, with the spectre of compiled, stand-alone "Lua" apps, people could upload trojans, claiming that they were built with Lua when in fact they are just plain old malicious code. It would be nice if there was...
by nevyn
Wed Dec 14, 2005 12:18 am
Forum: PSP Lua Player Development
Topic: Exiting back to PSP firmware and running EBOOTs
Replies: 11
Views: 6145

It's because Shine wants to make the LuaPlayer environment safe. Allowing arbitrary C code to be executed is plain dangerous; that code could easilly wipe the firmware before you even get to blink. There's talk about modularizing LuaPlayer by adding dynamic loading of user-sanctioned and user-added ...
by nevyn
Sun Dec 04, 2005 11:39 am
Forum: PSP Lua Player Development
Topic: Core Project: External libraries
Replies: 30
Views: 26280

Core Project: External libraries

As was discussed in the 'pre-implemented FFT routine' thread (how the heck do you "pre-implement something? :P (rhetorical question)), dynamically loadable libraries (as in compiled, C libraries, not lua libraries) would be real nice. Adding functionality without bloating the LuaPlayer codebase...
by nevyn
Sun Dec 04, 2005 11:19 am
Forum: PSP Lua Player Development
Topic: compiled lua scripts
Replies: 1
Views: 1695

Why not try it?

Lua (the library, not luaplayer) looks at the code it is asked to load: if it's compiled, it runs it; if it's not, it compiles and runs it. My point being that yes, it works (in theory; I've never tried it). The index file is always called 'index.lua'.
by nevyn
Sun Dec 04, 2005 11:06 am
Forum: PSP Lua Player Development
Topic: pre-implemented FFT routine
Replies: 10
Views: 5765

Sorry, the following is mostly off-topic. Skip if you're only interesting in fft. Indeed, the idea of dynamically loading relevant libraries have sprung to my mind several times, I even worked out a great interface for it in my head and then forgot it. (as in interface design and architecture, not c...
by nevyn
Sun Dec 04, 2005 10:47 am
Forum: PSP Lua Player Development
Topic: Lua Player version 0.15
Replies: 18
Views: 11607

Dude, you added wireless :P Not a pure socket.h implementation it seems, but perhaps that's for the good... 'Tho adding the LuaSocket library (http://luaforge.net/projects/luasocket/) would kick serious ass.

I need to get back to the luaplayer scene... *too much school*
by nevyn
Sun Nov 13, 2005 8:47 pm
Forum: PSP Lua Player Development
Topic: USB scanner
Replies: 4
Views: 3181

from Google: "Sony announced a new accessory for PSP, Sony PSP Talkman (PSP-240). The Talkman is a microphone connected to the USB interface of the Sony PSP." If the PSP can not behave as USB host now, then the question is: How does the USB deal with analog audio input signal of some mV? ...