Search found 9 matches

by superufo
Tue Jul 13, 2004 12:39 am
Forum: PS2 Development
Topic: How to execute rom0:OSDSYS
Replies: 9
Views: 7180

I try with naplink and cdrom, all same result, back to browser.
by superufo
Mon Jul 12, 2004 7:34 pm
Forum: PS2 Development
Topic: How to execute rom0:OSDSYS
Replies: 9
Views: 7180

it is quite easy for me, just return to main and will back to browser.
by superufo
Wed Feb 25, 2004 9:05 pm
Forum: PS2 Development
Topic: found some interesting thing
Replies: 2
Views: 3369

found some interesting thing

Hi All, I just found that when I use the IDAG to disasm the game "ZERO"(SLPS_253.03), and will get a disasm file with all the function/module named with original soxy ps2lib name/symbol. That said people can very easy to grab the original soxy ps2lib from it or to reverse engineering the p...
by superufo
Thu Feb 05, 2004 1:27 pm
Forum: PS2 Development
Topic: iop compile
Replies: 13
Views: 10326

Hi Boman666,
Thankyou very mauch for you useful info, I will test it as your suggestion. :wink:
by superufo
Fri Jan 30, 2004 9:13 am
Forum: PS2 Development
Topic: iop compile
Replies: 13
Views: 10326

Hi,
How can I know what version it is. However, I just download them from there web site and seems it should be the lastest version. Thanks!
by superufo
Fri Jan 30, 2004 3:16 am
Forum: PS2 Development
Topic: iop compile
Replies: 13
Views: 10326

Hi ooPo and blackdroid,
I am using Windows stuff. I try ps2-ee-dvp-iop-tools-win32.exe(http://ps2dev.sourceforge.net/), and ps2DevEnvironment.exe(http://ps2dev.org/) all give me the same result :( However, is there anyway to get a workable bin???
by superufo
Thu Jan 29, 2004 7:00 pm
Forum: PS2 Development
Topic: iop compile
Replies: 13
Views: 10326

iop compile

Hi,
I find problem to compile the IOP module, whatever try to compile the sample \ps2lib-2.1\iop\sample\hello\hello.c. the iop-cc keep on running and seems hang up my PC!!! Somebody help please!!!
by superufo
Wed Jan 21, 2004 9:19 pm
Forum: General Discussion
Topic: Offtopic discussion from: EE Development
Replies: 9
Views: 9372

Hi blackdroid & mrbrown,
Thankyou very much, it make me more clear now. However "superufo" != Success-hk/FCD
by superufo
Wed Jan 21, 2004 7:12 am
Forum: PS2 Development
Topic: SifIopReset(const char *arg, int mode);
Replies: 4
Views: 5823

superufo wrote:Hi blackdroid,
Thanks a lot!!! However what use for the rom0:UDNL in the SifIopReset(rom0:UDNL,0) and what's the meaning of the mode=0.
thanks