Search found 78 matches
- Tue Oct 10, 2006 4:23 am
- Forum: PSP Development
- Topic: mikmod & libmad
- Replies: 0
- Views: 854
mikmod & libmad
Hello again everyone. I have a few quick questions. First of all, can I use mikmod and libmad (wave & mp3 players) in the same program without running into conflicts? If not, what should I do to get them to co-exist? Secondly, can mikmod (the wave player) play multiple sound effects simultaneous...
- Sun Oct 08, 2006 12:03 am
- Forum: PSP Development
- Topic: Problems after updating cygwin/pspsdk
- Replies: 3
- Views: 1576
Well, somehow I fixed it. I looked into my .bashrc file, and under the pspdev export paths section, there was 3 different export path lines. I had copied them there from an earlier installation of pspsdk. However, this website, http://wiki.ps2dev.org/psp:programming_faq only listed one export path l...
- Sat Oct 07, 2006 11:09 pm
- Forum: PSP Development
- Topic: Problems after updating cygwin/pspsdk
- Replies: 3
- Views: 1576
would the updateing even touch that file? Here's the contents of that file @echo off C: chdir C:\cygwin\bin bash --login -i And I have a laptop that I installed cygwin/pspsdk into (which means it's the same up to date version as my pc) and it's cygwin.bat file shows the exact same thing as above, an...
- Fri Oct 06, 2006 12:16 pm
- Forum: PSP Development
- Topic: Problems after updating cygwin/pspsdk
- Replies: 3
- Views: 1576
Problems after updating cygwin/pspsdk
Hello everyone, long time no see! I just updated my cygwin installation, and I updated the pspsdk part of the most recent toolchain (20060120 I believe) But now the bash shell puts out this error when I try to compile : command not found Owner@Pavilion1200 ~ $ cd ../../usr/local/pspdev/psp/sdk/My_Ho...
- Wed Apr 19, 2006 11:32 am
- Forum: PSP Development
- Topic: Can't figure out what's wrong with tried & tested mp3 co
- Replies: 3
- Views: 2002
I'm not sure if I'm missing something or what... If I can't run the mp3 functions inside the title_screen function, then shouldn't the blitalphaimagetoscreen function screw up too? Because it works fine. Both the mp3 functions, and the graphics functions are contained within c files, with h files ho...
- Tue Apr 18, 2006 11:24 am
- Forum: PSP Development
- Topic: Can't figure out what's wrong with tried & tested mp3 co
- Replies: 3
- Views: 2002
- Fri Apr 14, 2006 3:16 am
- Forum: PSP Development
- Topic: Can't figure out what's wrong with tried & tested mp3 co
- Replies: 3
- Views: 2002
Can't figure out what's wrong with tried & tested mp3 co
I've searched these forums for the answer, to no avail... I'm using the mp3 samples from http://www.scriptscribbler.com/psp/ It worked fine when I followed the tutorial, or modified it slightly. But now I'm implementing it into a project, and I run into problems. I'm doing the all of the mp3 stuff i...
- Tue Oct 25, 2005 1:27 am
- Forum: PSP Development
- Topic: Need some more help with some graphics code
- Replies: 13
- Views: 4799
- Sat Oct 22, 2005 7:29 am
- Forum: PSP Development
- Topic: Need some more help with some graphics code
- Replies: 13
- Views: 4799
- Fri Oct 21, 2005 6:46 am
- Forum: PSP Development
- Topic: Need some more help with some graphics code
- Replies: 13
- Views: 4799
- Fri Oct 21, 2005 1:09 am
- Forum: PSP Development
- Topic: Need some more help with some graphics code
- Replies: 13
- Views: 4799
- Thu Oct 20, 2005 10:18 pm
- Forum: PSP Development
- Topic: Need some more help with some graphics code
- Replies: 13
- Views: 4799
- Thu Oct 20, 2005 4:45 am
- Forum: PSP Development
- Topic: Need some more help with some graphics code
- Replies: 13
- Views: 4799
- Thu Oct 20, 2005 1:55 am
- Forum: PSP Development
- Topic: Need some more help with some graphics code
- Replies: 13
- Views: 4799
Need some more help with some graphics code
First off, here is my code for setting up the video mode and what not. void InitializeGraphics(int mode) { sceDisplayGetFrameBuf((void**)&VRAM32, &BUF_WIDTH, &PIXEL_FORMAT, &UNKNOWN); VRAM16 = (u16*) VRAM32; sce...
- Fri Oct 07, 2005 3:34 am
- Forum: PSP Development
- Topic: A quick noob question...
- Replies: 2
- Views: 1422
A quick noob question...
I know that I probably already know the answer to this question, but unless I ask this question and recieve an educated answer, it's gonna bug me to no end.
I know that 2.0 PSPs can be downgraded to 1.5, is it possible to downgrade to 1.0 instead?
I know that 2.0 PSPs can be downgraded to 1.5, is it possible to downgrade to 1.0 instead?
- Thu Sep 29, 2005 3:22 pm
- Forum: PSP Development
- Topic: How do I use the psptoolchain script?
- Replies: 82
- Views: 57805
I've finally gotten around to updating to the latest toolchain and updating the installation, and I got a few questions. I downloaded the psptoolchain version 20050906 and unziped the psptoolchain folder into the cygwin\home\owner\ directory Now, I haven't updated anything in quite a while. Do I nee...
- Thu Sep 29, 2005 4:30 am
- Forum: PSP Development
- Topic: 2D Spek of PSP
- Replies: 6
- Views: 3359
- Wed Sep 28, 2005 11:27 pm
- Forum: PSP Development
- Topic: Problems with screenshot code.
- Replies: 90
- Views: 26033
- Wed Sep 28, 2005 10:08 am
- Forum: PSP Development
- Topic: Problems with screenshot code.
- Replies: 90
- Views: 26033
- Sun Sep 11, 2005 10:22 am
- Forum: PSP Development
- Topic: 2d graphics
- Replies: 1
- Views: 1307
2d graphics
I've searched through these forums somewhat, but I haven't found anything to help me out.
What are my options to displaying sprites on the psp? And what about tiled graphics? Which sources or librarys should I look at to get started?
Thanks for everyone's help.
What are my options to displaying sprites on the psp? And what about tiled graphics? Which sources or librarys should I look at to get started?
Thanks for everyone's help.
- Sun Sep 11, 2005 10:15 am
- Forum: PSP Development
- Topic: Problems with screenshot code.
- Replies: 90
- Views: 26033
I completely missed that! I just glanced at your makefile and thought it was the same as before. Yeah, that fixed it, thanks! By the way, how do you make comments in makefiles, it's the character '@' right? I had a couple more questions, but I can't think of them at the moment. Thanks again for all ...
- Sun Sep 11, 2005 4:06 am
- Forum: PSP Development
- Topic: Problems with screenshot code.
- Replies: 90
- Views: 26033
For others who might have trouble using Jason's code, I thought it might be useful to see as many working implementations of it as possible. I think one working implementation, which works with all pixel formats and all vram start adresses, is better: main.c Makefile I finally got around to impleme...
- Wed Aug 31, 2005 8:18 am
- Forum: PSP Development
- Topic: I've been meaning to ask this for a while now.
- Replies: 3
- Views: 1571
- Wed Aug 31, 2005 4:09 am
- Forum: PSP Development
- Topic: I've been meaning to ask this for a while now.
- Replies: 3
- Views: 1571
I've been meaning to ask this for a while now.
Ok, I have my own set of simple graphics routines in C for the PSP. They work fine and everything, but there's one thing that completely baffles me. Everyone says that PIXEL_SIZE is always either 2 or 4, depending on the video mode being used. Well, I used 2 for PIXEL_SIZE because of the video mode ...
- Tue Aug 30, 2005 4:57 pm
- Forum: PSP Development
- Topic: Problems with screenshot code.
- Replies: 90
- Views: 26033
- Tue Aug 30, 2005 4:49 pm
- Forum: PSP Development
- Topic: Which emulator is the fastest?
- Replies: 2
- Views: 1531
Which emulator is the fastest?
I was wondering, which of the 5 or so snes emulators released for the psp is the fastest? And is there any specific advantages or disadvantages to certain ones, other than speed?
If this is an inappropriate topic for this forum then tell me and I deeply apoligize.
If this is an inappropriate topic for this forum then tell me and I deeply apoligize.
- Tue Aug 30, 2005 4:26 pm
- Forum: PSP Development
- Topic: Problems with screenshot code.
- Replies: 90
- Views: 26033
- Tue Aug 30, 2005 3:37 pm
- Forum: PSP Development
- Topic: Problems with screenshot code.
- Replies: 90
- Views: 26033
I've looked through your source, messed around and expieriemented with it. I even used some of my stuff and tried the same thing. And I confess, this has me dumbfounded as hell! No matter what I do, I can't get text to be saved in the screenshot without being distorted. I can save pixel-drawn images...
- Tue Aug 30, 2005 12:58 pm
- Forum: PSP Development
- Topic: Problems with screenshot code.
- Replies: 90
- Views: 26033
- Tue Aug 30, 2005 10:15 am
- Forum: PSP Development
- Topic: Problems with screenshot code.
- Replies: 90
- Views: 26033