Search found 6 matches
- Thu Sep 15, 2005 1:35 am
- Forum: PSP Development
- Topic: Problems with screenshot code.
- Replies: 90
- Views: 26089
That's a piece of code dude ! I'm now working on it to enable taking screenshots from an umd game. I've never managed to get umd launching in is own parallel thread. I'm making a tool that configure action buttons before launching an umd game. I'm dreaming of taking official game screenshots, it wou...
- Mon Aug 01, 2005 11:28 pm
- Forum: PSP Development
- Topic: How to launch an umd game in a thread ?
- Replies: 1
- Views: 1357
How to launch an umd game in a thread ?
Hi all, I would love to be able to launch an umd game from a thread of mine, to add ingame fonctionalities such like random screenshots taker, bips on events, score monitoring and standalone save or records management, allways "on" usb port. It would take part of a main project whose aim t...
- Fri Jul 29, 2005 1:28 am
- Forum: PSP Development
- Topic: How to make an ingame screenshot tool ?
- Replies: 3
- Views: 1777
How to make an ingame screenshot tool ?
How to make an ingame screenshot tool ? How method do I need to use, and simply is that just possible ?
- Fri Jul 29, 2005 1:25 am
- Forum: PSP Development
- Topic: Replay/SaveGame Manager
- Replies: 10
- Views: 4603
- Wed Jul 27, 2005 4:39 pm
- Forum: PSP Development
- Topic: Replay/SaveGame Manager
- Replies: 10
- Views: 4603
- Sat Jul 23, 2005 11:27 pm
- Forum: PSP Development
- Topic: Replay/SaveGame Manager
- Replies: 10
- Views: 4603
I'm interested into the purpose, I'm developing a windows program that saves synchronise which is communicating with psp through usb, wifi, IR ... I need help guys, like if we are 2 or 3 we will ² our developpement times. I'm advanced in Vs.net, sockets, ssl If you are interested in : kevinperree@fr...