Search found 258 matches

by cheriff
Tue Feb 02, 2010 2:09 pm
Forum: PS3 Development
Topic: geohot on the PS3 ...
Replies: 40
Views: 53373

Now that we can dump the hypervisor and reverse engineer it, does that mean we can search the undocumented HV calls for the (rumored to exist) GPU setup calls we need for full GPU access? Yep. Failing actually finding one undocumented just sitting there (which would be ideal as once learned, anyone...
by cheriff
Wed Jan 27, 2010 5:57 pm
Forum: PS3 Development
Topic: geohot on the PS3 ...
Replies: 40
Views: 53373

So, with this exploit, you can alter data from GAMEOS in run-time? Outputting 'Hello world' in GAMEOS, for example. Or do you require a software exploit for that? No, as quoted in the post above yours: This adds two new HV calls, u64 lv1_peek(16)(u64 address) void lv1_poke(20)(u64 address, u64 data...
by cheriff
Thu Jan 14, 2010 10:12 pm
Forum: PS3 Linux Development
Topic: XOpenDisplay fails
Replies: 4
Views: 8694

is there an 'errno' or similar in xlib you could check for clues on why the call failed? Maybe an strace would be helpful - sometimes missing file opens or something can be an indicator as to why things failed? You do have the 64bin xlib library installed right? Although i'd expect some other failur...
by cheriff
Mon Dec 28, 2009 8:34 am
Forum: PSP Development
Topic: i dont understand my error log
Replies: 9
Views: 6346

Re: i dont understand my error log

whats it mean by "invalid preprocessing directive #inlcude Just that, ie inlcude is not a valid #directive for the preprocessor. btw the include is #include <pspiofilemgr.h> I think you'll find that's what it should be, not what you've actually written. Read the error again: main.c:8:2: error:...
by cheriff
Mon Dec 28, 2009 8:24 am
Forum: PS3 Linux Development
Topic: Building a minimalistic otheros.bld?
Replies: 3
Views: 7924

If you're willing to compile your own kernel, there is one option that may interest you. I'm fairly sure that a otheros.bld is produced by the linux build system when building for ps3. This may be flashed in as 'otheros' and off you go. So rather than writing a kernel + mini-userspace whos sole purp...
by cheriff
Wed Dec 09, 2009 7:16 am
Forum: PS2 Development
Topic: Loading an ELF file above 0x80000000
Replies: 303
Views: 396526

the command to un-mount a volume on linux us spelled 'umount'. (note there is no 'n' in that!) and i'm not sure i read you correctly, but it seems you simply skipped the editing of /etc/fstab? That file really should to match your actual partitioning scheme, since it lists which partitions are mount...
by cheriff
Wed Dec 09, 2009 4:33 am
Forum: PS2 Development
Topic: How To Wait/Pause?
Replies: 3
Views: 7782

ps2sdk contains a basic libc. The parts it implements, should be very similar to any other libc: NAME sleep -- suspend thread execution for an interval measured in seconds LIBRARY Standard C Library &#40;libc, -lc&#41; SYNOPSIS #include <unistd.h> unsigned int sleep&#40;unsigned int seco...
by cheriff
Tue Sep 08, 2009 8:03 am
Forum: PSP Development
Topic: Convert analogue nub X,Y to angle?
Replies: 10
Views: 10093

Jim wrote:This is gonna crash if xxx is 0. Why not use atan2?

Jim
Nice, I didnt know about atan2. you learn something new every day Thanks!
by cheriff
Mon Sep 07, 2009 11:36 am
Forum: PSP Development
Topic: Convert analogue nub X,Y to angle?
Replies: 10
Views: 10093

May not be what you saw before, but if I cast my mind way back and remember a little trig, and assuming (0,0) is when the nub is centered: import math def foo&#40;x,y&#41;&#58; rad = math.atan&#40;y/x&#41; degrees = rad * &#40;360 / &#40;2*math.pi&#41;&#41; magnit...
by cheriff
Wed Sep 02, 2009 9:46 am
Forum: PS3 Linux Development
Topic: PS3 export fb0 to VNC
Replies: 6
Views: 13230

Hi pettersson, Are you per chance using libvncserver as distributed by debian? (perhaps also including Ubuntu) I've heard one report that the binary in apt appears to be buggy, but building from source seems to work fine. Does that help any? Hi, "InStream max string length exceeded" is the...
by cheriff
Thu Aug 20, 2009 12:27 pm
Forum: PS3 Development
Topic: Slim PS3 = No More Otheros
Replies: 82
Views: 98358

Off course the obvious route would be buying a non-slim PS3 then, but the question is, would a firmware update to that older machine kill off OtherOS functionality... Just my thoughts, but I doubt it. Although new models no longer do SACD or play ps2 games, but successive firmware updates have not ...
by cheriff
Sun Jun 28, 2009 1:38 pm
Forum: The Incredible Hall Of Shame
Topic: No OtherOS on PS3 Slim!
Replies: 4
Views: 7993

So one dude knew about a firmware update and was right, so suddenly he's some sort oracle for all things Sony? I imagine details of a FW update has been relatively fixed for some time, allowing for testing, making details available to studios prior to release, etc. Im sure there are many people who ...
by cheriff
Wed Jun 24, 2009 10:45 pm
Forum: PSP Development
Topic: How does Memory Protection work on the PSP?
Replies: 8
Views: 3609

I'm a bit hazy on the details, but I do remember reading a post here about whilst not having a fully fledged MMU, there is some form of hw-based MPU. There were a couple of registers, and each two bits (or each nibble maybe?) corresponded to permissions on a chunk of memory, and between all the 'chu...
by cheriff
Mon Jun 15, 2009 11:10 am
Forum: PS3 Development
Topic: SIXAXIS under Windows
Replies: 582
Views: 900134

Yeah, get support from the people you paid? http://www.winds3.com/en/faq.htm : 5.What happens after I send in the order? After you send the order, please send us your registration information, after we confirm your order and get the registration information, we'll send you the registration code a.s....
by cheriff
Mon May 25, 2009 10:15 am
Forum: PS3 Development
Topic: Custom hardware, particularly MIDI
Replies: 2
Views: 7074

If you mean under PS3-linux, then yes - you just need a linux USB driver for the device just like you would on a regular linux based machine.

If you mean for a commercial title under GameOS, then I guess you'd have to go through official channels with Sony for info.
by cheriff
Fri May 15, 2009 3:51 pm
Forum: PSP Development
Topic: understanding the error code returned by sce* functions...?
Replies: 11
Views: 5203

The size of a pointer is the size of the pointer, not what it points to. :) Yeah, i figured that. how would i figure out the size of what the pointer points to? Assuming "struct foo *work;" I usually use sizeof(struct foo) ie, taking the size of the type rather than the variable. Although...
by cheriff
Tue Apr 14, 2009 12:41 pm
Forum: General Discussion
Topic: Ps2dev irc channel
Replies: 1
Views: 15112

it's on freenode (ie, irc.freenode.net).

There is a #pspdev channel there, but you need to register with nickeserv before you can join.
by cheriff
Sat Feb 28, 2009 3:16 am
Forum: PSP Development
Topic: pre-IPL again
Replies: 15
Views: 14771

hnaves wrote:One question: is it legal to post the dump of the pre-IPL?
; Strings
0xBFC00F80: "Copyright (C) 2004,2005 Sony Computer Entertainment Inc. All rights reserved."
Question & Answer
by cheriff
Sat Feb 14, 2009 3:03 pm
Forum: PSP Development
Topic: Media Engine and Mp3 decoding
Replies: 23
Views: 26280

Maybe not an fpga as it were, but it does seem to be reconfigurable under software control in perhaps a similar manner.: Some slides: http://www.extremetech.com/slideshow/0,2850,l%253D%2526a%253D133950,00.asp And some interesting reading from the horse's mouth, on the vme: http://www.sony.net/Produc...
by cheriff
Mon Jan 05, 2009 11:22 am
Forum: PS3 Linux Development
Topic: RSX Driver for Ubuntu?
Replies: 3
Views: 9643

I've not heard of any driver for RSX, either 2D or 3D, other than the simple framebuffer that has been there since forever. Where did you read otherwise? I believe there might have been some patches around that use SPUs to accelerate some X operations, but I am not sure how stable/complete this work...
by cheriff
Thu Sep 11, 2008 4:24 pm
Forum: PSP Development
Topic: Just started - Please read
Replies: 4
Views: 2403

Is your file named main.c? It looks like you're using psp-gcc to compile, not psp-g++. And since that isn't C code in there, might be confusing the compiler?
I guess .cc or .cpp or something will invoke the g++ rules in the Makefiles ...

EDIT: beaten to it :)
by cheriff
Sat Sep 06, 2008 11:05 am
Forum: PS2 Development
Topic: Homebrew on cd
Replies: 7
Views: 5437

Do you have a network adapter or are using a slim?

You could do what most everyone else does, and burn one CD, and have that boot ps2link. Then you just send you application over ethernet for each boot. Saves mucking around with CDs or USB keys and stuff...
by cheriff
Fri Sep 05, 2008 12:47 pm
Forum: PSP Development
Topic: FAT PSP USB to RCA AV out?
Replies: 6
Views: 6300

remote joy does it by streaming the framebuffer out as data over the USB. What you're asking would require an analog signal out the USB port - although some digital cameras do this, I'd guess they have deticated circuitry and just re-use the USB plug and form factor. As for the audio port, I dont kn...
by cheriff
Wed Sep 03, 2008 8:27 am
Forum: PS3 Linux Development
Topic: PS3 export fb0 to VNC
Replies: 6
Views: 13230

no problem. One thing I should point out its that the '1' in 'rfbProcessEvents(rfbScreen,1);' refers to how long we should sleep in the select(). Making this larger will cause the server to sleep longer and perhaps not burn so much CPU in the busy loop. I guess each to his own for the CPU/responsive...
by cheriff
Tue Sep 02, 2008 10:50 pm
Forum: PS3 Linux Development
Topic: PS3 export fb0 to VNC
Replies: 6
Views: 13230

PS3 export fb0 to VNC

UPDATE: from IRC: <jadamcze> cheriff: ps3 fb is ARGB8888, libvncserver doesn't seem to support converting from that format <jadamcze> There appears to be no magic option to get the colours right. afaict. <malc> just add one to fb_ea if you're not using the alpha... Malc's idea seems to work so take ...
by cheriff
Thu Aug 21, 2008 9:14 am
Forum: PS3 Development
Topic: SIXAXIS under Windows
Replies: 582
Views: 900134

protman wrote:next on the list!

http://www.1up.com/do/newsStory?cId=3169475
From what I've read, this acts as a BT keyboard, so in theory* should just work with various OS' existing stacks.

* Although the gap between theory and reality is often larger in practice than it is in theory :)
by cheriff
Wed Aug 20, 2008 3:03 pm
Forum: PS2 Development
Topic: usb_mass and ps2link problems
Replies: 5
Views: 4912

Could it be that ps2link does not reset the IOP before starting your app? I do not know how uLaunchelf behaves.

In which case the MC related modules would already be loaded, and may object to a 2nd attempt.... Just a suggestion :)
by cheriff
Sat Aug 16, 2008 8:59 am
Forum: PS3 Linux Development
Topic: possibly new hardware based on PS3?
Replies: 11
Views: 10524

Ah, looks like there's no video connection, shoulda guessed since it's a rackmount. I really wish someone would make a Cell-based workstation someday... :( From the 'Brochure': The unit also accepts an optional BKCU-VD1 video display board with a DVI-I output, useful for outputting calculation resu...
by cheriff
Sat Aug 16, 2008 5:18 am
Forum: PS3 Linux Development
Topic: possibly new hardware based on PS3?
Replies: 11
Views: 10524

I heard somewhere word on the street is it will be "priced under $10k". Now whether thats $1 or a couple hundred/grand under 10k is anyone's guess :)
by cheriff
Mon Jul 21, 2008 10:09 am
Forum: PS3 Linux Development
Topic: a few ideas and questions
Replies: 19
Views: 18641

ok one quick side question being a noob and all and constently getting flamed else where in these forums for not knowing anything would the things taught in Fedora 7 Unleashed have any relevance to FEDORA 7 on the ps3 so i may attempt to educate myself? Well, what do you want to learn? Seems like t...