Search found 258 matches
- Tue Feb 02, 2010 2:09 pm
- Forum: PS3 Development
- Topic: geohot on the PS3 ...
- Replies: 40
- Views: 53373
Now that we can dump the hypervisor and reverse engineer it, does that mean we can search the undocumented HV calls for the (rumored to exist) GPU setup calls we need for full GPU access? Yep. Failing actually finding one undocumented just sitting there (which would be ideal as once learned, anyone...
- Wed Jan 27, 2010 5:57 pm
- Forum: PS3 Development
- Topic: geohot on the PS3 ...
- Replies: 40
- Views: 53373
So, with this exploit, you can alter data from GAMEOS in run-time? Outputting 'Hello world' in GAMEOS, for example. Or do you require a software exploit for that? No, as quoted in the post above yours: This adds two new HV calls, u64 lv1_peek(16)(u64 address) void lv1_poke(20)(u64 address, u64 data...
- Thu Jan 14, 2010 10:12 pm
- Forum: PS3 Linux Development
- Topic: XOpenDisplay fails
- Replies: 4
- Views: 8694
is there an 'errno' or similar in xlib you could check for clues on why the call failed? Maybe an strace would be helpful - sometimes missing file opens or something can be an indicator as to why things failed? You do have the 64bin xlib library installed right? Although i'd expect some other failur...
- Mon Dec 28, 2009 8:34 am
- Forum: PSP Development
- Topic: i dont understand my error log
- Replies: 9
- Views: 6346
Re: i dont understand my error log
whats it mean by "invalid preprocessing directive #inlcude Just that, ie inlcude is not a valid #directive for the preprocessor. btw the include is #include <pspiofilemgr.h> I think you'll find that's what it should be, not what you've actually written. Read the error again: main.c:8:2: error:...
- Mon Dec 28, 2009 8:24 am
- Forum: PS3 Linux Development
- Topic: Building a minimalistic otheros.bld?
- Replies: 3
- Views: 7924
If you're willing to compile your own kernel, there is one option that may interest you. I'm fairly sure that a otheros.bld is produced by the linux build system when building for ps3. This may be flashed in as 'otheros' and off you go. So rather than writing a kernel + mini-userspace whos sole purp...
- Wed Dec 09, 2009 7:16 am
- Forum: PS2 Development
- Topic: Loading an ELF file above 0x80000000
- Replies: 303
- Views: 396526
the command to un-mount a volume on linux us spelled 'umount'. (note there is no 'n' in that!) and i'm not sure i read you correctly, but it seems you simply skipped the editing of /etc/fstab? That file really should to match your actual partitioning scheme, since it lists which partitions are mount...
- Wed Dec 09, 2009 4:33 am
- Forum: PS2 Development
- Topic: How To Wait/Pause?
- Replies: 3
- Views: 7782
- Tue Sep 08, 2009 8:03 am
- Forum: PSP Development
- Topic: Convert analogue nub X,Y to angle?
- Replies: 10
- Views: 10093
- Mon Sep 07, 2009 11:36 am
- Forum: PSP Development
- Topic: Convert analogue nub X,Y to angle?
- Replies: 10
- Views: 10093
- Wed Sep 02, 2009 9:46 am
- Forum: PS3 Linux Development
- Topic: PS3 export fb0 to VNC
- Replies: 6
- Views: 13230
- Thu Aug 20, 2009 12:27 pm
- Forum: PS3 Development
- Topic: Slim PS3 = No More Otheros
- Replies: 82
- Views: 98358
Off course the obvious route would be buying a non-slim PS3 then, but the question is, would a firmware update to that older machine kill off OtherOS functionality... Just my thoughts, but I doubt it. Although new models no longer do SACD or play ps2 games, but successive firmware updates have not ...
- Sun Jun 28, 2009 1:38 pm
- Forum: The Incredible Hall Of Shame
- Topic: No OtherOS on PS3 Slim!
- Replies: 4
- Views: 7993
So one dude knew about a firmware update and was right, so suddenly he's some sort oracle for all things Sony? I imagine details of a FW update has been relatively fixed for some time, allowing for testing, making details available to studios prior to release, etc. Im sure there are many people who ...
- Wed Jun 24, 2009 10:45 pm
- Forum: PSP Development
- Topic: How does Memory Protection work on the PSP?
- Replies: 8
- Views: 3609
I'm a bit hazy on the details, but I do remember reading a post here about whilst not having a fully fledged MMU, there is some form of hw-based MPU. There were a couple of registers, and each two bits (or each nibble maybe?) corresponded to permissions on a chunk of memory, and between all the 'chu...
- Mon Jun 15, 2009 11:10 am
- Forum: PS3 Development
- Topic: SIXAXIS under Windows
- Replies: 582
- Views: 900134
Yeah, get support from the people you paid? http://www.winds3.com/en/faq.htm : 5.What happens after I send in the order? After you send the order, please send us your registration information, after we confirm your order and get the registration information, we'll send you the registration code a.s....
- Mon May 25, 2009 10:15 am
- Forum: PS3 Development
- Topic: Custom hardware, particularly MIDI
- Replies: 2
- Views: 7074
- Fri May 15, 2009 3:51 pm
- Forum: PSP Development
- Topic: understanding the error code returned by sce* functions...?
- Replies: 11
- Views: 5203
- Tue Apr 14, 2009 12:41 pm
- Forum: General Discussion
- Topic: Ps2dev irc channel
- Replies: 1
- Views: 15112
- Sat Feb 28, 2009 3:16 am
- Forum: PSP Development
- Topic: pre-IPL again
- Replies: 15
- Views: 14771
- Sat Feb 14, 2009 3:03 pm
- Forum: PSP Development
- Topic: Media Engine and Mp3 decoding
- Replies: 23
- Views: 26280
Maybe not an fpga as it were, but it does seem to be reconfigurable under software control in perhaps a similar manner.: Some slides: http://www.extremetech.com/slideshow/0,2850,l%253D%2526a%253D133950,00.asp And some interesting reading from the horse's mouth, on the vme: http://www.sony.net/Produc...
- Mon Jan 05, 2009 11:22 am
- Forum: PS3 Linux Development
- Topic: RSX Driver for Ubuntu?
- Replies: 3
- Views: 9643
I've not heard of any driver for RSX, either 2D or 3D, other than the simple framebuffer that has been there since forever. Where did you read otherwise? I believe there might have been some patches around that use SPUs to accelerate some X operations, but I am not sure how stable/complete this work...
- Thu Sep 11, 2008 4:24 pm
- Forum: PSP Development
- Topic: Just started - Please read
- Replies: 4
- Views: 2403
- Sat Sep 06, 2008 11:05 am
- Forum: PS2 Development
- Topic: Homebrew on cd
- Replies: 7
- Views: 5437
- Fri Sep 05, 2008 12:47 pm
- Forum: PSP Development
- Topic: FAT PSP USB to RCA AV out?
- Replies: 6
- Views: 6300
remote joy does it by streaming the framebuffer out as data over the USB. What you're asking would require an analog signal out the USB port - although some digital cameras do this, I'd guess they have deticated circuitry and just re-use the USB plug and form factor. As for the audio port, I dont kn...
- Wed Sep 03, 2008 8:27 am
- Forum: PS3 Linux Development
- Topic: PS3 export fb0 to VNC
- Replies: 6
- Views: 13230
no problem. One thing I should point out its that the '1' in 'rfbProcessEvents(rfbScreen,1);' refers to how long we should sleep in the select(). Making this larger will cause the server to sleep longer and perhaps not burn so much CPU in the busy loop. I guess each to his own for the CPU/responsive...
- Tue Sep 02, 2008 10:50 pm
- Forum: PS3 Linux Development
- Topic: PS3 export fb0 to VNC
- Replies: 6
- Views: 13230
PS3 export fb0 to VNC
UPDATE: from IRC: <jadamcze> cheriff: ps3 fb is ARGB8888, libvncserver doesn't seem to support converting from that format <jadamcze> There appears to be no magic option to get the colours right. afaict. <malc> just add one to fb_ea if you're not using the alpha... Malc's idea seems to work so take ...
- Thu Aug 21, 2008 9:14 am
- Forum: PS3 Development
- Topic: SIXAXIS under Windows
- Replies: 582
- Views: 900134
- Wed Aug 20, 2008 3:03 pm
- Forum: PS2 Development
- Topic: usb_mass and ps2link problems
- Replies: 5
- Views: 4912
- Sat Aug 16, 2008 8:59 am
- Forum: PS3 Linux Development
- Topic: possibly new hardware based on PS3?
- Replies: 11
- Views: 10524
Ah, looks like there's no video connection, shoulda guessed since it's a rackmount. I really wish someone would make a Cell-based workstation someday... :( From the 'Brochure': The unit also accepts an optional BKCU-VD1 video display board with a DVI-I output, useful for outputting calculation resu...
- Sat Aug 16, 2008 5:18 am
- Forum: PS3 Linux Development
- Topic: possibly new hardware based on PS3?
- Replies: 11
- Views: 10524
- Mon Jul 21, 2008 10:09 am
- Forum: PS3 Linux Development
- Topic: a few ideas and questions
- Replies: 19
- Views: 18641
ok one quick side question being a noob and all and constently getting flamed else where in these forums for not knowing anything would the things taught in Fedora 7 Unleashed have any relevance to FEDORA 7 on the ps3 so i may attempt to educate myself? Well, what do you want to learn? Seems like t...