Search found 116 matches

by MikeHaggar
Fri Jun 16, 2006 2:16 am
Forum: PS2 Development
Topic: PS2 Lua Player
Replies: 26
Views: 180653

Well, one would need to have multiple ways to run the LUA script files, hopefully with USB Stick/HDD support, so one doesn't have to burn 100's of CD's everytime to debug ;)
by MikeHaggar
Tue Jun 06, 2006 2:28 am
Forum: PSP Lua Player Development
Topic: File Functions
Replies: 13
Views: 7085

I guess you've already tested moving by renaming?
by MikeHaggar
Tue Jun 06, 2006 2:25 am
Forum: PSP Lua Player Development
Topic: Load Image from Array of Bytes
Replies: 7
Views: 4786

Hmm... How bout adding this for sound & music too?
by MikeHaggar
Tue Apr 11, 2006 11:15 pm
Forum: PSP Lua Player Development
Topic: Windows lua player analog/PC gamepad support?
Replies: 3
Views: 2927

joy2key?
by MikeHaggar
Fri Mar 24, 2006 4:41 am
Forum: PSP Lua Player Development
Topic: LUA FilePAK 0.1 Beta
Replies: 7
Views: 4903

Yep, it works fine now.
by MikeHaggar
Thu Mar 23, 2006 10:49 pm
Forum: PSP Lua Player Development
Topic: LUA FilePAK 0.1 Beta
Replies: 7
Views: 4903

Umm... Nice broken link ;)
by MikeHaggar
Mon Mar 20, 2006 7:23 am
Forum: PSP Lua Player Development
Topic: LUA FilePAK 0.1 Beta
Replies: 7
Views: 4903

Well... Somebody must send me lua-huff.rar then ;)
by MikeHaggar
Wed Mar 15, 2006 12:51 am
Forum: PSP Lua Player Development
Topic: LUA FilePAK 0.1 Beta
Replies: 7
Views: 4903

LUA FilePAK 0.1 Beta

Well... Tell me what you think guys. http://haggar.pocketheaven.com/files/luapak01b.zip This release is only for devs ;) This program packs lots of files together into a single file. This could be useful for people with games that have lots of level files. There are currently 3 functions in unpak.lc...
by MikeHaggar
Sun Feb 12, 2006 6:38 am
Forum: PSP Lua Player Development
Topic: mp3?
Replies: 14
Views: 8094

by MikeHaggar
Sat Feb 11, 2006 7:35 am
Forum: PSP Lua Player Development
Topic: How to detect diagonal on the directional pad..
Replies: 7
Views: 3986

fattymc03 wrote:i was wondering if you could explain the buttonmasks and when is the correct time to use them. thanks again.
hm... what do you mean?
by MikeHaggar
Sat Feb 11, 2006 12:46 am
Forum: PSP Lua Player Development
Topic: How to detect diagonal on the directional pad..
Replies: 7
Views: 3986

Here for 'hardcoded': if pad:up() and pad:right() then .... elseif pad:up() and pad:left() then .... elseif pad:up() then .... elseif pad:left() then .... e...
by MikeHaggar
Sun Jan 15, 2006 4:08 am
Forum: PSP Lua Player Development
Topic: exit code
Replies: 3
Views: 2326

You add a break condition to your game loop, like: REPEAT = 0 while REPEAT==0 do -- other game stuff here if Controls.read():start()then REPEAT = 1 end end Then, when you press start, the game wil exit back to lowser (or whatever else). If you want to exit bac...
by MikeHaggar
Sun Jan 15, 2006 4:05 am
Forum: PSP Lua Player Development
Topic: Lua Table to XML (and Back)
Replies: 6
Views: 3795

Hmm... What does pspRSS do then?
by MikeHaggar
Sun Jan 15, 2006 4:03 am
Forum: PSP Lua Player Development
Topic: voice:frequency()
Replies: 3
Views: 2557

hm... frequency goes from 0 to 88000 if you believe the music test script... so I'd guess you use 44000 (or 44100?) for 44khz...
by MikeHaggar
Tue Jan 10, 2006 3:05 am
Forum: PSP Lua Player Development
Topic: how to do something frequently ?
Replies: 7
Views: 3546

Um... VBlanking happens 60 times a second me thinks (60FPS/60Hz or whatever), so screen.waitVblankStart(120) would be 2 seconds?
by MikeHaggar
Mon Jan 02, 2006 5:18 pm
Forum: PSP Lua Player Development
Topic: image looping
Replies: 1
Views: 1518

I did something like this in LUACave. Use this: screen:blit(0-math.mod(frame,480),0,action) screen:blit(480-math.mod(frame,480),0,action) and in your game loop: frame=frame+1 or you can also do: screen:blit&#...
by MikeHaggar
Mon Dec 12, 2005 1:47 am
Forum: PSP Lua Player Development
Topic: PSP paint program out there for psp in lua?
Replies: 3
Views: 2721

There's Lua Paint and PSP Paint Me.
by MikeHaggar
Sat Dec 10, 2005 6:30 am
Forum: PSP Lua Player Development
Topic: Solitaire Mahjongg v1.0 for PSP released
Replies: 3
Views: 2400

Enthusiasm
by MikeHaggar
Fri Dec 09, 2005 2:08 am
Forum: PSP Lua Player Development
Topic: Solitaire Mahjongg v1.0 for PSP released
Replies: 3
Views: 2400

Yay! Another scandinavian coder ;)
by MikeHaggar
Tue Dec 06, 2005 10:51 am
Forum: PSP Lua Player Development
Topic: Donation for WiFi game making.
Replies: 3
Views: 3296

How bout for people who doesn't live in the greatest country in the world?
by MikeHaggar
Tue Dec 06, 2005 10:16 am
Forum: PSP Lua Player Development
Topic: Donation for WiFi game making.
Replies: 3
Views: 3296

Donation for WiFi game making.

[REMOVED]

Well... If this is really OT, then delete it.
by MikeHaggar
Mon Dec 05, 2005 5:52 pm
Forum: PSP Lua Player Development
Topic: [Lua Tutorial] So you wanna different font..
Replies: 25
Views: 12764

Not all fonts exists as ttf you know... And some ttf ain't free.
by MikeHaggar
Fri Dec 02, 2005 4:41 am
Forum: PSP Lua Player Development
Topic: Video Playback
Replies: 15
Views: 7286

I think I'd rather see some true video stuff or even gif animation support then 1000 images loaded into an array...
by MikeHaggar
Thu Nov 24, 2005 12:48 am
Forum: PSP Lua Player Development
Topic: Lua Player version 0.13
Replies: 12
Views: 7595

maybe it got the 1000 times faster timer bug there. Try dividing by 1000.
by MikeHaggar
Sat Nov 12, 2005 12:39 pm
Forum: PSP Lua Player Development
Topic: [release] The Icarus Project (puzzle game)
Replies: 8
Views: 6240

I've actually played the GB game, looking forward to trying your version ;)
by MikeHaggar
Thu Nov 10, 2005 10:17 am
Forum: PSP Lua Player Development
Topic: PSPicross 0.2 Released!
Replies: 3
Views: 2783

The 2.0 standalone was made by fanjita.
by MikeHaggar
Thu Nov 10, 2005 3:59 am
Forum: PSP Lua Player Development
Topic: PSPicross 0.2 Released!
Replies: 3
Views: 2783

PSPicross 0.2 Released!

Picross (a.k.a. nonogram, pic-a-pix, griddler, etc.) game for the PSP. You'll need LUA 0.11 or better to run this game. FEATURES: - More then 120 puzzles included! - Browser for choosing puzzle files. - Puzzle editor for making your own puzzles. - Guide that explains the concepts of Picross. NEWS: 0...
by MikeHaggar
Tue Nov 08, 2005 6:25 am
Forum: PSP Lua Player Development
Topic: String to Code
Replies: 6
Views: 3563

heh... ok
by MikeHaggar
Tue Nov 08, 2005 4:57 am
Forum: PSP Lua Player Development
Topic: String to Code
Replies: 6
Views: 3563

Why would one need that?