Search found 71 matches

by DiabloTerrorGF
Wed May 02, 2007 3:27 am
Forum: PSP Development
Topic: D compiling?
Replies: 0
Views: 1446

D compiling?

If ever?
by DiabloTerrorGF
Thu Mar 15, 2007 1:29 pm
Forum: PSP Development
Topic: A bit of speculation, but a question. Can you control a PS2?
Replies: 1
Views: 1485

A bit of speculation, but a question. Can you control a PS2?

Using a PC? Not a PS2 controller to a PC but the other way around. I'm sure it's possible but the technical details are way over my head but I'm sure reverse engineering home-made Ps2-to-PC set-ups would work... Also I ask this because I was watching videos on my PS2... through my PC... through my P...
by DiabloTerrorGF
Tue Feb 27, 2007 1:05 pm
Forum: PSP Development
Topic: PSP to run Skype?
Replies: 6
Views: 4118

The camera works on my friend's US PSP?
by DiabloTerrorGF
Mon Feb 19, 2007 1:05 pm
Forum: PSP Development
Topic: Toolchain doesn't work.
Replies: 1
Views: 1739

Toolchain doesn't work.

http://diabolicalsys.net/error.txt Odd, it would let me a topic title without getting some debug info crap: General Error Could not insert new word DEBUG MODE INSERT IGNORE INTO search_wordlist (word_text, word_common) VALUES ('cygwin', 0), ('error', 0&#41...
by DiabloTerrorGF
Mon Feb 19, 2007 12:50 pm
Forum: PSP Development
Topic: Can't install toolchain?
Replies: 0
Views: 873

Can't install toolchain?

http://diabolicalsys.net/error.txt

I can't paste the cygwin without error... also, make the post per minute thing less strict...
by DiabloTerrorGF
Mon Feb 19, 2007 12:47 pm
Forum: PSP Development
Topic: Can't install toolchain?
Replies: 0
Views: 833

Can't install toolchain?

checking for working mmap... no checking for working strncmp... yes updating cache ./config.cache configure: creating ./config.status config.status: creating Makefile config.status: creating testsuite/Makefile config.status: creating config.h config.status: executing default commands mkdir -p -- ./...
by DiabloTerrorGF
Mon Feb 19, 2007 12:45 pm
Forum: PSP Development
Topic: Can't install toolchain?
Replies: 8
Views: 3493

Can't install toolchain?

checking for working mmap... no checking for working strncmp... yes updating cache ./config.cache configure: creating ./config.status config.status: creating Makefile config.status: creating testsuite/Makefile config.status: creating config.h config.status: e...
by DiabloTerrorGF
Mon Feb 19, 2007 12:43 pm
Forum: PSP Development
Topic: Can't install toolchain?
Replies: 0
Views: 803

Can't install toolchain?

checking for working mmap... no checking for working strncmp... yes updating cache ./config.cache configure: creating ./config.status config.status: creating Makefile config.status: creating testsuite/Makefile config.status: creating config.h config.status: e...
by DiabloTerrorGF
Mon Feb 19, 2007 6:44 am
Forum: PSP Development
Topic: What I do wrong this time -_-
Replies: 0
Views: 804

What I do wrong this time -_-

Installing toolchain on fresh cygwin install... Configuring in bfd configure: creating cache ./config.cache checking build system type... i686-pc-cygwin checking host system type... i686-pc-cygwin checking target system type... Invalid configuration `psp': machine `psp' not re cogniz...
by DiabloTerrorGF
Sat Sep 30, 2006 11:06 am
Forum: PSP Development
Topic: Am I mad? - linux on PSP...
Replies: 36
Views: 17978

Live! Why can't someone just run the kernel in a half ass'd emulator? Not like Bochs, but have it run mostly on it's own but program a psuedo memory management system that runs on the outside of it?
by DiabloTerrorGF
Mon Sep 18, 2006 6:40 am
Forum: PSP Lua Player Development
Topic: help
Replies: 2
Views: 3177

code please?
by DiabloTerrorGF
Sat Sep 16, 2006 6:48 am
Forum: General Discussion
Topic: PSP(and other PC controllers) as a PS2 controller.
Replies: 0
Views: 2024

PSP(and other PC controllers) as a PS2 controller.

I've heard of the process of sticking the playstation controller wires in to the printer or parallel port and using it as a PC control. Can you reverse this process? Putting in the cord and hooking it up to the ps2 and then using a game controller, program it to send the necessary commands to the PS...
by DiabloTerrorGF
Fri Jun 16, 2006 1:20 pm
Forum: PSP Development
Topic: Asked this at PSPU and PSP-P... no definite answer...
Replies: 2
Views: 1524

Thanks a bunch!
by DiabloTerrorGF
Fri Jun 16, 2006 12:01 pm
Forum: PSP Development
Topic: Asked this at PSPU and PSP-P... no definite answer...
Replies: 2
Views: 1524

Asked this at PSPU and PSP-P... no definite answer...

Need an example of how to you wifi infrastructure to send some simple data(a string, int , w/e) to a server(probably python for it's easy-ness and portability) and for the server to send data to the PSP. someone told me Wifi Multitest, but I never found the source for it. I looked at PMPMod's net_io...
by DiabloTerrorGF
Fri May 05, 2006 11:28 am
Forum: PSP Lua Player Development
Topic: Sound!?
Replies: 5
Views: 4354

Whoah, it's Drak <_<

<3 you

Oh yeah, wav works, use 44khz.
by DiabloTerrorGF
Sun Apr 30, 2006 12:17 pm
Forum: PSP Lua Player Development
Topic: moving and shooting AI
Replies: 2
Views: 2564

Easiest way is to use a distance vector. Don't ask me :/
by DiabloTerrorGF
Tue Apr 25, 2006 10:05 am
Forum: PSP Lua Player Development
Topic: Walk animation!?
Replies: 9
Views: 9379

I hate LUA arrays/tables
by DiabloTerrorGF
Mon Apr 24, 2006 12:07 pm
Forum: PSP Lua Player Development
Topic: Walk animation!?
Replies: 9
Views: 9379

whoops,

you can can combine those if step==3

Also, that might appear fast, so can do thing like multiply all the numbers to 10 or something to make them appear mopre regular.
by DiabloTerrorGF
Mon Apr 24, 2006 12:06 pm
Forum: PSP Lua Player Development
Topic: Walk animation!?
Replies: 9
Views: 9379

walking=false
step=0
----

if walking==true
step+=1
if step==1
screen:blit(x,x,first walk)
end
if step==2
screen:blit(x,x,second walk)
end
if step==3
scree:blit(x,x, third walk)
end
if step==3
step = 0
end
end
by DiabloTerrorGF
Mon Apr 24, 2006 5:16 am
Forum: PSP Lua Player Development
Topic: Problem With My Code
Replies: 9
Views: 4835

Need a timer.
by DiabloTerrorGF
Sat Apr 22, 2006 9:38 am
Forum: PSP Lua Player Development
Topic: Vexed 1.1
Replies: 1
Views: 2287

*downloads immediately*
by DiabloTerrorGF
Fri Apr 21, 2006 3:22 am
Forum: PSP Lua Player Development
Topic: Music
Replies: 10
Views: 8579

LUAPlaer can only play WAVs right now as far as I understand.
by DiabloTerrorGF
Wed Apr 19, 2006 1:19 pm
Forum: PSP Lua Player Development
Topic: YS-OS version 1.8
Replies: 11
Views: 6309

I dunno, some of that code could of easily been re-done.
by DiabloTerrorGF
Wed Apr 19, 2006 11:47 am
Forum: PSP Lua Player Development
Topic: Loading a large image?
Replies: 5
Views: 4267

yos... you have a lot of free time, don't you?
by DiabloTerrorGF
Wed Apr 19, 2006 10:28 am
Forum: PSP Lua Player Development
Topic: function that pause a loop for x amount of time
Replies: 11
Views: 6234

System.sleep(milliseconds)

Should work...
by DiabloTerrorGF
Wed Apr 19, 2006 6:21 am
Forum: PSP Lua Player Development
Topic: Atrac3 support incorporated into LUAPlayer?
Replies: 0
Views: 1767

Atrac3 support incorporated into LUAPlayer?

http://pspupdates.qj.net/AT3player-Demo/pg/49/aid/25106

Couldn't LUA use that module since it's PSP native? No need for extra files and whatnot?
by DiabloTerrorGF
Mon Apr 17, 2006 3:44 pm
Forum: PSP Lua Player Development
Topic: Best way for collision pt. 2
Replies: 4
Views: 5488

int sprite_colide&#40;SDL_Rect *rc, SDL_Rect *rc2&#41; &#123; int i,z; for&#40; i = rc->x; i < rc->x+rc->w; i++&#41; &#123; for&#40;z = rc->y; z < rc->y+rc->h; z++&#41; &#123; if&#40;i >= rc2->x && i <= rc2->x+rc2->w && z >= rc2->y && ...
by DiabloTerrorGF
Mon Apr 17, 2006 4:25 am
Forum: PSP Lua Player Development
Topic: Best way for collision pt. 2
Replies: 4
Views: 5488

Best way for collision pt. 2

function bulletCollide&#40;Obj1X, Obj1Y, Obj1MX, Obj1MY, Obj2X, Obj2Y, Obj2MX, Obj2MY&#41; Obj1MidX=Obj1X+&#40;Obj1MX/2&#41; Obj1MidY=Obj1Y+&#40;Obj1MY/2&#41; Obj2MaxX=Obj2X+Obj2MX Obj2MaxY=Obj2Y+Obj2MY if Obj1MidX<Obj2MaxX+1 and Obj1MidX>Obj2X-1 and Obj1MidY<Obj2MaxY+1 and ...