Search found 34 matches
- Sat Sep 24, 2005 4:07 am
- Forum: PSP Lua Player Development
- Topic: lua not working
- Replies: 18
- Views: 9788
- Thu Sep 08, 2005 7:54 am
- Forum: PSP Development
- Topic: PSPSOne or PSPcsx?
- Replies: 117
- Views: 310552
- Tue Aug 02, 2005 12:09 am
- Forum: PSP Development
- Topic: Problem installation CYGWIN, Toolchain and SDK
- Replies: 3
- Views: 2116
Re: Problem installation CYGWIN, Toolchain and SDK
This is my config: Windows Home on Notebook with 512 mb ram. Install CYGWIN with DEVEL and Wget Install ./toolchain.sh Copy PATH codes in .bashr.profile With command psp-gcc -v is all OK but when makefile for sdktest examples i got this error : ./make: Line 1: Target: Command not found...e for 16 l...
- Fri Jul 29, 2005 11:55 pm
- Forum: PSP Development
- Topic: Does PSPSDK run on Linux?
- Replies: 8
- Views: 3757
What linux distro do you have? Red-hat types are going to use RPM's Debian types will use apt-get Suse and Mandriva (mandrake) will have *something* easily used. Gentoo has something like apt, but you use emerge (if i remember correctly). if you are referring to automated update tools; redhat style...
- Thu Jul 28, 2005 5:17 am
- Forum: PSP Development
- Topic: Is there any pdf reader for psp exist?
- Replies: 15
- Views: 5708
i'm trying to stay away from anything x based, and am working with a library at the moment that should be an easy port... rendering things properly is what i am concerned about...jpadams wrote:you might want to look at this ?
http://poppler.freedesktop.org/
its a PDF rendering lib opensourced
- Wed Jul 27, 2005 1:49 am
- Forum: PSP Development
- Topic: Is there any pdf reader for psp exist?
- Replies: 15
- Views: 5708
- Tue Jul 26, 2005 1:02 pm
- Forum: PSP Development
- Topic: audio help
- Replies: 29
- Views: 13235
- Tue Jul 26, 2005 12:56 pm
- Forum: PSP Development
- Topic: subsequenct sceIoRead calls crashing
- Replies: 1
- Views: 1518
subsequenct sceIoRead calls crashing
i am having an issue reading with sceIoRead... any initial call works, however any subsequent calls crash the PSP, and i've concluded that it's not related to the file (switching the order works the same way) etc... here is the code: WaveInfo *wavLoad (char *filename) { unsi...
- Sat Jul 23, 2005 3:06 am
- Forum: PSP Development
- Topic: Graphical Programming?
- Replies: 2
- Views: 1872
- Fri Jul 22, 2005 11:36 pm
- Forum: PSP Development
- Topic: Why not use the wipeout browser and JAVASCRIPT?
- Replies: 10
- Views: 6238
plain and simple: javascript is a client side single session scripting language - and therefor can only access, manipulate etc data in the single instance that it gets called, and only items in the container and interpreter it is called in. most notably javascript is called via the web and therefor ...
- Thu Jul 21, 2005 7:18 am
- Forum: PSP Development
- Topic: Fonction Source Code
- Replies: 15
- Views: 8179
yes, a dll type shard library is known as a shared object, extension .so
you could just grab the sources via svn,
you could just grab the sources via svn,
Code: Select all
svn co svn://svn.pspdev.org/psp/pspsdk
- Thu Jul 21, 2005 6:01 am
- Forum: PSP Development
- Topic: Fonction Source Code
- Replies: 15
- Views: 8179
- Thu Jul 21, 2005 2:02 am
- Forum: PSP Development
- Topic: PSP Programming advice
- Replies: 5
- Views: 3102
Thanks for the help, i also wanted to know if there are other ways outside of pspsdk to wirte for the psp. Thanks for you help obviously there are - the first homebrews were written without it... but the SDK provides a neat library to interface with the PSP easily...it makes life easier to code spe...
- Thu Jul 21, 2005 1:48 am
- Forum: PSP Development
- Topic: PSP Programming advice
- Replies: 5
- Views: 3102
while you can (technically) use most any language to program for the psp, it all comes down to the compiler and if it can handle compiling for the psp's architecture... the psptoolchain and pspsdk are for c, and is probably the best route to go in the end... as far as windows handeling of bzip'd fil...
- Thu Jul 21, 2005 12:50 am
- Forum: PSP Development
- Topic: IrDA File Transferrer
- Replies: 31
- Views: 53042
actually that's every Sony code...not every code...rinco wrote:or for a link that lists nearly every sircs code known to man:
http://www.hifi-remote.com/sony/
- Thu Jul 21, 2005 12:13 am
- Forum: PSP Development
- Topic: audio help
- Replies: 29
- Views: 13235
re-work away and pm me or mail me a copy when your done :) - j will do - i have started on it, but with a busy scheduale at work i prolly won't be done until the weekend... it properly detects 11 wave/riff formats, and will be setup for most of the options listed in the following specs: http://www....
- Tue Jul 19, 2005 9:05 pm
- Forum: PSP Development
- Topic: audio help
- Replies: 29
- Views: 13235
ok the looping worked, thanks! do you mind if i rework your files? first of all i would like to remove the hardcoded offsets as stated by shifty, additonally i would like to incorporate a proper chunk extraction routine, i.e. to handle non-PCM files, and to handle the RIFF format properly... the rea...
- Tue Jul 19, 2005 7:01 am
- Forum: PSP Development
- Topic: 32 bits texturing problem !!
- Replies: 4
- Views: 2435
- Tue Jul 19, 2005 4:54 am
- Forum: PSP Development
- Topic: IRDA keyboard driver concept w/source
- Replies: 21
- Views: 21649
How hard would it be to adapt that code to work for other keyboards? Im thining along the lines of a keyboard model selector. Maybe use the irda capture program for people to get the irda codes from their keyboard and maybe i (if its possible) can make a keyboard selector? Dont flame if its ridicul...
- Tue Jul 19, 2005 3:49 am
- Forum: PSP Development
- Topic: audio help
- Replies: 29
- Views: 13235
- Tue Jul 19, 2005 3:21 am
- Forum: PSP Development
- Topic: audio help
- Replies: 29
- Views: 13235
that code is from my site at http://www.deadsoul.com/psp/wavloader.zip I've submitted it to this thread http://forums.ps2dev.org/viewtopic.php?t=2395 oops, my bad for saying it was from the svn/samples (though, imho, it should be since i believe wave loading is something that people want/need) i ju...
- Tue Jul 19, 2005 1:56 am
- Forum: PSP Development
- Topic: audio help
- Replies: 29
- Views: 13235
- Mon Jul 18, 2005 10:04 pm
- Forum: PSP Development
- Topic: audio help
- Replies: 29
- Views: 13235
- Mon Jul 18, 2005 10:03 pm
- Forum: PSP Development
- Topic: audio help
- Replies: 29
- Views: 13235
Re: audio help
The polyphonic example doesn't have wavInit(), wavLoad() and wavPlay(), but looks like some useful functions. Can you post the source of it? This might help discovering the bug, too :-) Really? I could've sworn that's where I got it from... :p I need more sleep! OK, basically it's two files; wave.c...
- Mon Jul 18, 2005 4:02 pm
- Forum: PSP Development
- Topic: audio help
- Replies: 29
- Views: 13235
audio help
I've modified the audio sample in svn (polyphonic example) to load one a wav file and play at the start of my program. So far it works great but I am having two issues: 1) What is the size limit? I can load a 2.5 mb wav file but 3mb and above fail. 2) I attempted to turn looping on on one of my wav ...
- Mon Jul 18, 2005 1:21 pm
- Forum: PSP Development
- Topic: GU svn?
- Replies: 3
- Views: 2435
OMFG this whole Cygwin mess is soooo annoying... Only thing I really care about is to be able to use PSPSDK, not to figure out what's wrong with Cygwin. you need cygwin if you wish to compile under windows... Could you guys just make PSPSDK daily build for Cygwin n00bs like myself? :) completely un...
- Sun Jul 17, 2005 12:09 am
- Forum: PSP Development
- Topic: How do I use the psptoolchain script?
- Replies: 82
- Views: 75749
As for .tar.gz, well... No offense, but I really don't care if a foolish windows programs can't handle a very common archive format properly just because it isn't getting exactly the extension it wants. I'm actually kinda surprised it doesn't prefer a 'proper' 3-letter extension. Really, you should...
- Sat Jul 16, 2005 2:26 pm
- Forum: PSP Development
- Topic: How do I use the psptoolchain script?
- Replies: 82
- Views: 75749
I think I get it. I mistakenly believed that winrar extracted the file, but it actually just dumped a binary. this is actually a common issue with winrar - it works correctly with .tar.gz but for .tgz (which is the same thing) it only gunzips it... might be beneficial for novice users if ooPo chang...
- Sat Jul 16, 2005 2:12 pm
- Forum: PSP Development
- Topic: Hosting for Developers.
- Replies: 7
- Views: 4615
- Fri Jul 15, 2005 7:32 am
- Forum: PSP Development
- Topic: PSPX
- Replies: 18
- Views: 169833