Search found 83 matches
- Fri Jul 06, 2007 11:12 am
- Forum: General Discussion
- Topic: svn via proxy
- Replies: 5
- Views: 7764
I believe there is a bit of a misunderstanding here. The ps2dev svn server uses the svn protocol, but proxying is only supported in the client when connecting to a server using http. Changing to svn:// will make it ignore the proxy settings, which only apply to the http protocol. When you decide to ...
- Wed Jul 04, 2007 11:23 am
- Forum: PS2 Development
- Topic: Defs.mak/Defs.make
- Replies: 2
- Views: 2173
- Wed Jul 04, 2007 9:17 am
- Forum: PS2 Development
- Topic: Question about ps2client.
- Replies: 5
- Views: 3540
Sorry for the double post, but I did some more messing around with all of this: The open flags on the ps2(in io_common.h) start at 0x0001 for read, 0x0002 for write, and 0x0003 for read/write(which means read/write is the same as O_RDONLY | O_WRONLY). On my linux computer, read is 0x0000, write is 0...
- Tue Jul 03, 2007 2:57 pm
- Forum: PS2 Development
- Topic: Question about ps2client.
- Replies: 5
- Views: 3540
- Tue Jul 03, 2007 11:58 am
- Forum: PS2 Development
- Topic: Question about ps2client.
- Replies: 5
- Views: 3540
Question about ps2client.
I was doing some testing, and opening a file on host as O_RDWR, results in the file being truncated, and upon looking into this a bit more, I see that in utility.c O_TRUNC is added along with O_WRONLY on line 18(in the function fix_flags). There is a FIXME comment about how some programs require thi...
- Sat Jun 30, 2007 10:34 am
- Forum: PS2 Development
- Topic: IOP Dma example?
- Replies: 5
- Views: 3170
- Sat Jun 30, 2007 7:46 am
- Forum: PS2 Development
- Topic: IOP Dma example?
- Replies: 5
- Views: 3170
- Sat Jun 30, 2007 7:38 am
- Forum: PS2 Development
- Topic: Cygwin svn problem!
- Replies: 3
- Views: 2320
- Sat Jun 30, 2007 5:25 am
- Forum: PS2 Development
- Topic: IOP Dma example?
- Replies: 5
- Views: 3170
IOP Dma example?
I am trying to copy some data from ee ram to iop ram and back again using an iop program. I saw the sifman header file in the ps2sdk, but I got a bit confused because there are 3 different sifDma's(0-2). I looked around in the ps2sdk, but I couldn't find anything that was for the iop. Or is there a ...
- Wed Jun 27, 2007 5:52 am
- Forum: PS2 Development
- Topic: IOP Timers?
- Replies: 4
- Views: 3180
- Tue Jun 26, 2007 9:48 pm
- Forum: PS2 Development
- Topic: IOP Timers?
- Replies: 4
- Views: 3180
I never tried to use any kind of timers on the IOP, but there is atleast the vblank module (vblank.h), where you can register a vblank handler, which can get called 50/60 times/sec (PAL/NTSC). I think that will work just fine, my functions are taking more then a second or so to complete, so thats p...
- Tue Jun 26, 2007 2:16 pm
- Forum: PS2 Development
- Topic: IOP Timers?
- Replies: 4
- Views: 3180
IOP Timers?
I'm trying to optimize some IOP code I have, and I'm looking for a timer that runs on the IOP. I know of the ee timers, which are very useful, and was wondering what alternatives I have on the IOP. I don't need extreme accuracy, just enough to determine if my changes are helping or hurting. Also, ar...
- Tue Jun 26, 2007 9:11 am
- Forum: General Discussion
- Topic: Looking for a new PS2 network adapter
- Replies: 4
- Views: 5026
I see one listed on amazon.co.uk, but it seems rather expensive
http://www.amazon.co.uk/Sony-Computer-E ... B00003E37F
Thats the only one I could find(ignoring ebay)
http://www.amazon.co.uk/Sony-Computer-E ... B00003E37F
Thats the only one I could find(ignoring ebay)
- Thu Jun 21, 2007 11:04 am
- Forum: PS2 Development
- Topic: up2date ps2sdk
- Replies: 3
- Views: 2640
- Thu Jun 21, 2007 6:29 am
- Forum: PS2 Development
- Topic: Debugging IOP Modules
- Replies: 6
- Views: 3894
Hmm, I was just coming over to the forums to search for that, I vaguely remembered reading that topic(but at the time was uninterested in the iop) Thanks for the tip on how to do it as well. Edit: wow the ee version of printf is crazy, I found a simpler implementation(which does what I need it to do...
- Thu Jun 21, 2007 5:01 am
- Forum: PS2 Development
- Topic: Debugging IOP Modules
- Replies: 6
- Views: 3894
Thanks, I figured there had to be something on the ee side, I just didn't have any idea what. (And documentation is kinda lacking in the sdk) printf seems broken in the sior irx module It crashes the console, after printing one character(Granted I had need need to be using printf, it was just a cons...
- Wed Jun 20, 2007 10:23 pm
- Forum: PS2 Development
- Topic: Debugging IOP Modules
- Replies: 6
- Views: 3894
Thanks for the lead, but I can't load the module:
I don't know what this means, so any help would be appreciated.
Code: Select all
Binding RPC.
Huh, not available, retrying... ?
Binding RPC.
Huh, not available, retrying... ?
Giving up.
- Wed Jun 20, 2007 1:09 pm
- Forum: PS2 Development
- Topic: Debugging IOP Modules
- Replies: 6
- Views: 3894
Debugging IOP Modules
Is there any recommended ways for debugging IOP modules, when an IOP reset is used? Is there any way to redirect printf's from IOP modules to be sent over an ee_sio cable?
- Sun Jun 17, 2007 8:52 am
- Forum: PS2 Development
- Topic: sioshell doesn't run/work
- Replies: 0
- Views: 1535
sioshell doesn't run/work
I have just installed an EE-SIO cable into my ps2, and it works fine(I can see messages when I turn it on, and I can send data to it using a sample program I found around here somewhere) I downloaded sioshell from svn, compiled it, but when I try and run it from ps2link(both normal and highload vers...
- Sun Jun 17, 2007 4:21 am
- Forum: PS2 Development
- Topic: iomanx/filexio
- Replies: 8
- Views: 3952
I just did a little bit of testing with this. If you are running from ps2link, then iomanx is already loaded, and trying to load it again makes the call to RegisterLibraryEntries in _start fail, which makes it fail to initilize the module. I assume that this is the issue, and to get around it, I thi...
- Sat Jun 16, 2007 1:32 pm
- Forum: PS2 Development
- Topic: Removable Hardware designations
- Replies: 3
- Views: 2452
- Thu Jun 14, 2007 8:32 am
- Forum: PS2 Development
- Topic: USB webcam would be nice
- Replies: 2
- Views: 2428
- Wed Jun 13, 2007 9:43 pm
- Forum: PS2 Development
- Topic: GS Texture Mapping
- Replies: 13
- Views: 10331
- Tue Jun 12, 2007 9:49 pm
- Forum: PS2 Development
- Topic: Release: RadMenu
- Replies: 32
- Views: 25494
- Tue Jun 12, 2007 9:21 am
- Forum: PS2 Development
- Topic: Release: RadMenu
- Replies: 32
- Views: 25494
- Tue Jun 12, 2007 5:17 am
- Forum: PS2 Development
- Topic: Release: RadMenu
- Replies: 32
- Views: 25494
I don't actually find it easier to develop using my tv tuner, but I've got a tv right next to my computer as well, which is what I generally use. radad: If you want to use the screenshots on a website or something, go for it, they took me like 15 seconds to make. http://s33.photobucket.com/albums/d9...
- Fri Jun 08, 2007 7:52 am
- Forum: PS2 Development
- Topic: PS2Menu freezes
- Replies: 5
- Views: 3198
- Fri May 25, 2007 11:57 pm
- Forum: PS2 Development
- Topic: Ps2Link problems?
- Replies: 4
- Views: 4632
My ps2 is a v7 USA console, so I guess we can rule out the jap network adapter thing. And we can rule out ps2client, since the one you posted does the same thing. I am connected via a linksys router to the ps2, wierd thing is every other elf works fine, except that one. I've found a workaround to th...
- Fri May 25, 2007 12:21 pm
- Forum: PS2 Development
- Topic: downloading a file through http
- Replies: 15
- Views: 15509
Ok, got some free time and put together a http file downloader thingy. Source and binary here: http://sksapps.com/ubergeek42/http_test.tar.gz To get that to compile, you have to rebuild your ps2sdk. Download the newest version from subversion, and then apply the patched files from ps2ware/trunk/myPS...
- Fri May 25, 2007 8:30 am
- Forum: PS2 Development
- Topic: Ps2Link problems?
- Replies: 4
- Views: 4632