Search found 426 matches

by Arwin
Wed Jan 27, 2010 4:11 am
Forum: PS3 Development
Topic: geohot on the PS3 ...
Replies: 40
Views: 53280

Interestingly, this is Geohots comment on accessing the RSX from OtherOS: "And actually, the RSX being restricted is just theory as far as I know. OtherOS under the hypervisor may have the access required to write a 3D driver, just no one wrote one." Hmm, that doesn't seem right. Remember...
by Arwin
Wed Aug 12, 2009 7:38 pm
Forum: PS3 Linux Development
Topic: Total memory is 131MB, not 256MB?
Replies: 20
Views: 19835

Two tips:

1. Install YDL 6.2 if you can. Better and faster, as far as I can tell, and it has the (50%) faster PS3VRAM from the RSX chip installed by default, as well as the 3.1 Cell SDK

2. Assume Jimparis is never wrong. It's a pretty safe assumption. ;)
by Arwin
Mon Aug 10, 2009 3:29 am
Forum: PS3 Linux Development
Topic: YELLOW DOG LINUX v6.2 - ps3vram is up to 50% faster
Replies: 6
Views: 12290

Yeah, they use YUM. In the end (after a LOT of messing around) I managed to find that old VMWare again (it's still on the web somewhere) and used that. Now I have a Fedora 7 VMWare all ready to go with the 3.0 SDK and the Cell IDE installed, and can Run projects into a local Cell Simulator or on YDL...
by Arwin
Sun Aug 09, 2009 8:15 am
Forum: PS3 Linux Development
Topic: YELLOW DOG LINUX v6.2 - ps3vram is up to 50% faster
Replies: 6
Views: 12290

Well, I'm testing it out, but I'm also running Ubuntu 9.04 on my PC, and I definitely see some advantages of that distribution so I don't consider it out of the question that I'll change my mind and go with that at some point. Ubuntu really seems a very solid distribution, very mature, efficient and...
by Arwin
Sat Aug 08, 2009 9:13 pm
Forum: PS3 Linux Development
Topic: YELLOW DOG LINUX v6.2 - ps3vram is up to 50% faster
Replies: 6
Views: 12290

Anyone else using this now? I just installed it.
by Arwin
Sun Apr 19, 2009 4:17 am
Forum: PSP Development
Topic: p-sprint (psp keyboard emu)
Replies: 77
Views: 70012

I managed 9,5 words per minute in a small little test, which I then repeated on the PC where I got 101 words per minute (ten fingers, blind). The keys on the PSP aren't as good as the ones on a regular keyboard so I don't think I can manage 50 words per minute on it, but that would theoretically be ...
by Arwin
Sat Apr 18, 2009 8:52 pm
Forum: PSP Development
Topic: p-sprint (psp keyboard emu)
Replies: 77
Views: 70012

I can't believe it, but I"ve actually worked on this yesterday ... :D. In the dosbox thread, RyTracer made the following suggestion for a new layout: Buttons Base Group Group 1 via L+X Group 2 via U+X Start Enter 43 Enter 43 Enter 43 Select Escape 110 PauseBreak 126 Escape 110 D Backspace 15 De...
by Arwin
Sat Apr 18, 2009 7:55 pm
Forum: PSP Development
Topic: Basic Callback Thread
Replies: 10
Views: 7369

Ok, super, that's really helpful. I had figured out a few things myself and managed to get one or two things to work, but not everything. Basically I now managed to compile a prx just once by accident, and otherwise am now up and running again using Heimdall's environment. I used all the information...
by Arwin
Sat Apr 18, 2009 6:23 am
Forum: PSP Development
Topic: dosbox, now with 100% less drama
Replies: 484
Views: 663012

I think that layout makes sense. My layout was optimised for English language words, so that eventually patterns of letters would be easy to remember, combinations that frequently occur together would be close together, and frequently used letters would be assigned to easy to press button combinatio...
by Arwin
Sat Apr 18, 2009 2:15 am
Forum: PSP Development
Topic: Problem debugging with psplink and eclipse
Replies: 1
Views: 2291

Did you try setting a breakpoint somewhere? I'm also having trouble with this by the way ... but mine just says can't find file on the host location a few times. And when I start the usbhost it starts, but says as the first line that the port is already in use. I reserved ports 10000-10001 in the re...
by Arwin
Fri Apr 17, 2009 8:51 pm
Forum: PSP Development
Topic: Basic Callback Thread
Replies: 10
Views: 7369

Ok, great. I'm trying to get some of my old projects to work on 5.0 M33-06 without installing the 1.50 firmware, but so far I'm finding it pretty difficult. Was worried that this was holding me back. The samples included in the sdk all still seem to be aimed at 1.5 and date back as far as 2005.
by Arwin
Fri Apr 17, 2009 8:15 pm
Forum: PSP Development
Topic: Basic Callback Thread
Replies: 10
Views: 7369

Really stupid question probably, but ... is sceKernelCreateCallback user mode or kernel mode, and if kernel mode, is there a user mode equivalent?
by Arwin
Thu Oct 09, 2008 11:47 pm
Forum: PS3 Linux Development
Topic: The hunt for the perfect PS3 MPlayer+Freevo setup
Replies: 86
Views: 78231

Does anyone have any experience with the latest version of Megabox? A coworker of mine wants to install it:

http://www.megalandia.com/es/
by Arwin
Thu Oct 02, 2008 11:56 pm
Forum: PS3 Development
Topic: Sony Playstation 3 BD remote interface for windows
Replies: 2
Views: 4977

So does this mean that there's a significant difference in the way this remote works over BlueTooth and the PS3 controller? It sure seems like it.
by Arwin
Tue Jul 22, 2008 1:00 am
Forum: General Discussion
Topic: Suggestion: Noob free zone for devs / testers
Replies: 12
Views: 58184

What would be nicer to have as a forum feature is something like a related threads option. This way you could create one thread for developer discussion and announcements, and another for Q&A, and link them together without having to sticky them as currently happens on a lot of forums. It's a fe...
by Arwin
Tue Jul 22, 2008 12:06 am
Forum: PS3 Development
Topic: PS3 XNA?
Replies: 7
Views: 10450

Yes, PhyreEngine I think is what is closest to XNA ... it should be really good. Now just offer it for download, Sony! :)
by Arwin
Wed Mar 12, 2008 11:55 pm
Forum: PS3 Development
Topic: SIXAXIS under Windows
Replies: 582
Views: 897780

89Ron, that's fantastic! Look forward to trying this!
by Arwin
Thu Feb 28, 2008 8:16 am
Forum: PSP Development
Topic: Open Keyboard Project
Replies: 299
Views: 407390

Wonderful job guys, shame that there isn't an official one out there yet, but this is definitely the next best thing! By the way, should anyone care enough (maybe, maybe not) the PSPrint libraries are set-up clean enough so that they can interface to a driver for this keyboard. That would mean that ...
by Arwin
Thu Feb 28, 2008 6:22 am
Forum: PS3 Development
Topic: SIXAXIS under Windows
Replies: 582
Views: 897780

Re: bluetooth working

also, if you are interested in accelerometer and gyro data, use glovepie, its great. This is actually the only thing I'm interested in! I do have a BlueTooth dongle, but I'm not interested in that part. Which parts do I need to get just the accelerometer and gyro data? I'll try glovepie to start wi...
by Arwin
Wed Jan 23, 2008 8:42 am
Forum: PS3 Development
Topic: Learn and Compete in Programming the PLAYSTATION®3
Replies: 7
Views: 9690

A VMWare, that's awesome! If someone ever comes a cross a SDK 3.0 one that is publicly available for download, let me know, but in the meantime, this lowered the threshold for me immensely.
by Arwin
Thu Jan 17, 2008 3:20 am
Forum: PS3 Development
Topic: Learn and Compete in Programming the PLAYSTATION®3
Replies: 7
Views: 9690

Awesome! Thanks for this.
by Arwin
Wed Jan 16, 2008 8:04 pm
Forum: PS3 Linux Development
Topic: Projects using the cell
Replies: 8
Views: 7986

You're probably best off doing everything using the PPE/SPEs, as RSX drivers are still very much up in the air for the PS3 right now, and guarding your PS3 against firmware updates may be stressy. I would focus first on getting the simulation going on any number of SPEs (making that configurable), s...
by Arwin
Sun Dec 23, 2007 11:37 pm
Forum: PS3 Development
Topic: The hunt for HV's FIFO/Push buffer...
Replies: 463
Views: 918823

I have installed Fedora 7 and nothing else, but I'm not really good at development stuff under Linux yet. I've made some PSP projects in Cygwin, and that's about it. But with good instructions or maybe just a pre-compiled testing program? I'd love to help some. I will have some time during the holid...
by Arwin
Thu Dec 20, 2007 8:15 am
Forum: PS3 Linux Development
Topic: Graphics driver for PS3 in Fedora 7
Replies: 7
Views: 7884

spiderbaby wrote:Thanks, I tried that but it didn't work for me. The two modes which work best (i.e. I can see the whole display) are 7 and 39, both 576p. Most other modes don't work at all or else give me a partial display.
Does your monitor support DHCP? This could be a problem if you're using HDMI/DVI.
by Arwin
Sat Dec 15, 2007 6:46 am
Forum: PS3 Linux Development
Topic: SPE Media Lib
Replies: 39
Views: 40333

Is this useful to you guys? Though I'm sure you probably already know it:

http://sourceforge.net/project/showfile ... _id=200163
by Arwin
Sun Dec 09, 2007 11:27 am
Forum: PS3 Linux Development
Topic: /boot/vmlinux-2.6.23: not found (noob question)
Replies: 4
Views: 6081

I had the exact same problem. Installing and such went fine, but then after I had installed the 2.6.23 kernel and added those as options in the yaboot.conf file according to the same instructions, I got this same problem. There must be some typo or configuration incompatibility. Unfortunately, I'm t...
by Arwin
Tue Sep 04, 2007 7:51 am
Forum: PS3 Development
Topic: Can the ps3 controller be used in Windows 2000?
Replies: 4
Views: 7895

Neat. On one of these pages there's a delphi source and exe which shows that it is reading from the sixaxis motion sensors. That's a good start for a proper driver! Hopefully someone can clean it up - I don't have any access to pascal development stuff. It seems to be based on generic HID component ...
by Arwin
Wed Jul 11, 2007 1:11 am
Forum: PSP Development
Topic: dosbox
Replies: 698
Views: 661094

Heh, here I keep complaining about zero-based indexes and I'm not guiltless myself.
by Arwin
Fri Mar 09, 2007 11:25 pm
Forum: PS3 Linux Development
Topic: Julia set demo
Replies: 5
Views: 6961

Could you post a screenshot for those not yet in possession of a PS3?
by Arwin
Fri Feb 23, 2007 7:28 am
Forum: PSP Development
Topic: aircrack-ng mips for PSP
Replies: 7
Views: 15085

And of course it is illegal in most countries ...