Search found 12 matches

by zerocom
Tue Jun 28, 2005 1:48 am
Forum: PSP Development
Topic: UMD specification
Replies: 1
Views: 1679

UMD specification

Hi,

for all of you who doesn't already know. The UMD specification is available by ECMA standards organisation.

http://www.ecma-international.org/publi ... MA-365.pdf

I don't know if it helps, but it may be interesting...
by zerocom
Fri Jun 10, 2005 7:22 pm
Forum: PS2 Development
Topic: Announcing SMS project
Replies: 192
Views: 135170

Great work EEBUG....

What about VCD/SVCD/DVD support using libps2mpeg2? I'm willing to help integrate it.
by zerocom
Sat Mar 12, 2005 10:33 am
Forum: PS2 Development
Topic: Is that possible to run VideoCD player on PS2
Replies: 5
Views: 2665

libps2mpeg2 + libmad and a bit file io... that's it...

I really hope someone is gone start the media player project...
by zerocom
Sun Jan 02, 2005 8:31 am
Forum: PS2 Development
Topic: Time to write my Hard drive based Divx player
Replies: 28
Views: 13625

Do you think cvs would be a good idea? I could check it in, but without the official s*ny sdk, noone can compile it.
by zerocom
Sun Jan 02, 2005 3:06 am
Forum: PS2 Development
Topic: Time to write my Hard drive based Divx player
Replies: 28
Views: 13625

I have a alpha version of a player for my libps2mpeg2 .... it still uses some functions from the s*ny sdk, but i guess someone with knowledge of the ps2sdk and some time will quickly make it work.... It supportes VCD/SVCD or files from cd/dvd in mpeg ps format. Audio support via MAD decoder even for...
by zerocom
Tue Nov 16, 2004 8:54 pm
Forum: PS2 Development
Topic: qmove in gcc?
Replies: 2
Views: 2227

Found it ...

It's a macro supported by Codewarrior and will be translated as 'ppacb'.

I'm currently making my mpeg2 decoder lib ready for the release...
by zerocom
Tue Nov 16, 2004 9:56 am
Forum: PS2 Development
Topic: qmove in gcc?
Replies: 2
Views: 2227

qmove in gcc?

Hi,

I'm trying to do some assembler optimisation with gcc 3.2.2, but the qmove instruction seems to be missing? Is this only a gcc 3.2.2 problem?

Bye...
by zerocom
Tue Oct 05, 2004 3:35 am
Forum: PS2 Development
Topic: Using the IPU...
Replies: 9
Views: 3654

... you may right, but the idct itself should be the same as mpeg1/2, but you cannot use it as stand-alone. The IPU does always VLC-decode->IQ->IDCT....
by zerocom
Sun Oct 03, 2004 7:00 pm
Forum: PS2 Development
Topic: Using the IPU...
Replies: 9
Views: 3654

The IPU can do the following things: - IDCT (for MPEG1/2 or JPEG) - VLC decode - FLC decode - color conversion (YUV->RGB, RGB32->INDEX8) The IPU can also do MPEG I-Frame decoding and converting to RGB in one step (for texture decompression) To decode a full MPEG2 movie many things have to be done be...
by zerocom
Thu Jul 22, 2004 8:28 pm
Forum: PS2 Development
Topic: PS2SDK with C++ problem
Replies: 2
Views: 2558

Thanks for the info ...

I tried linking using the gcc instead of the g++ but it gaves a linking error with some c++ stuff. But this may be caused by the missing libstdc++.

I'll try your solution and report again ...

Bye...
by zerocom
Thu Jul 15, 2004 9:23 pm
Forum: PS2 Development
Topic: PS2SDK with C++ problem
Replies: 2
Views: 2558

PS2SDK with C++ problem

Hi, I'm trying to get a C++ project to work with PS2SDK, but i have some linking problems. I have to use ee-g++ for linking, but this results in an error with the libc.a, which cannot link fioWrite(). To fix this I already tried to link the whole ps2sdk with g++, but this doesn't fix this problem. C...
by zerocom
Tue Jun 08, 2004 7:54 am
Forum: PS2 Development
Topic: Stuck on firewire
Replies: 7
Views: 7414

You might be interested in this: ret = _sceCdRI(buf1,&value); if ((ret > 0) && (value == 0)) { guid[0] = 0x08004600 | buf1[0]; guid[1] = *((unsigned in...