Search found 13 matches

by Valohtar
Mon Aug 01, 2005 7:50 am
Forum: PSP Development
Topic: 32-bit texture problem
Replies: 9
Views: 3361

That's perfect! Finally I can get back to development. I've been stuck for a few days trying to figure out how the GU works when software rendering didn't provide enough speed. Thanks so much.
by Valohtar
Mon Aug 01, 2005 6:50 am
Forum: PSP Development
Topic: 32-bit texture problem
Replies: 9
Views: 3361

I was messing around a bit with your functions and I decided to take the graphics.c/h and pretty much use that as pg.c/h that I was using before. Is there any problem with that? Also, I tried using the loadImage with blitAlphaToScreen and one of the two doesn't seem to be working for me. Whichever o...
by Valohtar
Sun Jul 31, 2005 6:08 am
Forum: PSP Development
Topic: 32-bit texture problem
Replies: 9
Views: 3361

Thanks for the info. I'll check it out =).
by Valohtar
Sun Jul 31, 2005 3:53 am
Forum: PSP Development
Topic: 32-bit texture problem
Replies: 9
Views: 3361

Thanks for the quick reply. These are all my vertices: struct Vertex __attribute__((aligned(16))) vertices[2*3] = { {0, 1, 0xFF000000, -1.7f, -1.05f, 1.0f}, // 0 {0, 0, 0xFF000000, -1.7f, 8.10f, 1.0f&...
by Valohtar
Sun Jul 31, 2005 3:03 am
Forum: PSP Development
Topic: 32-bit texture problem
Replies: 9
Views: 3361

Figures I didn't know that you could click on the methods in the doxygen docs for more info =P. What I decided to do was to resize my 480x272 into 512x512 since the width and height said that it needed to be a power of 2. Once this was done, I changed the sceGuTexImage to (0,512,512,512,logo_temp) w...
by Valohtar
Sat Jul 30, 2005 3:10 pm
Forum: PSP Development
Topic: How long until ./toolchain.sh completes?!
Replies: 33
Views: 11357

I don't think you'd have to rerun the entire script, I think just the pspsdk messed up. So you could probably get away with just ./toolchain.sh -p. If that doesn't work, then try the whole thing.

Good luck =).
by Valohtar
Sat Jul 30, 2005 2:46 pm
Forum: PSP Development
Topic: How long until ./toolchain.sh completes?!
Replies: 33
Views: 11357

I had almost the exact same problem. See http://forums.ps2dev.org/viewtopic.php?t=2809 for what I did. It worked for me. You need to install the rebase package, then run ash.exe from the command prompt inside of the cygwin folder. From there, type rebaseall. I don't know why or how, but it works, at...
by Valohtar
Sat Jul 30, 2005 2:38 pm
Forum: PSP Development
Topic: 32-bit texture problem
Replies: 9
Views: 3361

32-bit texture problem

Here a bit of background: I'm using the base code off of the spharm example, so most of the settings are set to whatever used to be there. I did change sceGuTexFunc from GU_TCC_RGB to GU_TCC_RGBA just so you know. I created a raw image with 4 channels RGBA in that order. I am also using that convert...
by Valohtar
Wed Jul 27, 2005 12:35 pm
Forum: PSP Development
Topic: Issue : perl, cygwin and pspsdk
Replies: 4
Views: 2150

After a bit of googling, I found the solution. I'm not sure how or why it works, but it does ;). I found it from http://blog.gmane.org/gmane.os.cygwin.perl/month=20040401 . I basically says that you need to run the cygwin setup and get the rebase package. Afterwards, you have to run rebaseall. I had...
by Valohtar
Wed Jul 27, 2005 4:52 am
Forum: PSP Development
Topic: Issue : perl, cygwin and pspsdk
Replies: 4
Views: 2150

I've had the same problem when I tried to add perl to the installation, although the error message is a little different. I'm pretty sure that I have the latest autoconf and automake. http://www.geocities.com/valohtarspace/error.png I'm going to try to reinstall Cygwin with just the necessities to s...
by Valohtar
Sat Jul 16, 2005 3:34 pm
Forum: PSP Development
Topic: Looping with exact timing?
Replies: 9
Views: 2973

I see where you are coming from. That sounds great, thanks.
by Valohtar
Sat Jul 16, 2005 11:35 am
Forum: PSP Development
Topic: Looping with exact timing?
Replies: 9
Views: 2973

I tried that =/. It worked fine, but the only problem is that I'm not exactly sure how long the doSomething() method takes to execute. Also, it may not have the same timing everytime. So I end up with 1 second plus a little tiny amount, but in a rhythm game, it adds up. I need something that can tak...
by Valohtar
Sat Jul 16, 2005 10:11 am
Forum: PSP Development
Topic: Looping with exact timing?
Replies: 9
Views: 2973

Looping with exact timing?

Sorry if this question sounds a bit trivial, but I haven't been able to figure it out. I want to create a loop that will loop at a constant speed, taking into account that the functions within the loop will take up some of the time. I want something like: while(1) { //loop e...