Search found 66 matches

by liquid8d
Fri Feb 10, 2006 9:48 am
Forum: PSP Development
Topic: PMP Mod 1.02 + Network Support
Replies: 30
Views: 31515

nice! like to see this integrated with the M4g3 version... it's a shame we have a whole new version now!! :)

liquid8d
by liquid8d
Mon Feb 06, 2006 6:08 am
Forum: PSP Lua Player Development
Topic: loaded font and setPixelSizes tied together?
Replies: 3
Views: 2987

that's what I am assuming. To me it just seemed that setting another variable to the same loaded font would use the same font, but have it's own settings... apparently not. Seems odd to have to load the same font multiple times to have different pixel settings... Thanks anyways. Truetype is pretty s...
by liquid8d
Sun Feb 05, 2006 5:51 am
Forum: PSP Lua Player Development
Topic: loaded font and setPixelSizes tied together?
Replies: 3
Views: 2987

loaded font and setPixelSizes tied together?

I am trying to use multiple font sizes, but it seems that if you try to set more than one variable to the same font, and just change it's pixelsize, it doesn't work. They all end up being the same size as the last setPixelSizes provided. Maybe this is the way it should be by design, or maybe a bug,?...
by liquid8d
Fri Jan 27, 2006 4:26 pm
Forum: PSP Lua Player Development
Topic: return false on Wlan.useConnectionConfig
Replies: 1
Views: 1606

return false on Wlan.useConnectionConfig

Unfortunately, it seems that Wlan.useConnectionConfig doesn't check to make sure that the wlan connection is available. Right now, i have an 'offline' option in my program, and if it is on, i just skip ConnectionConfig, but if it is run and your connection isn't available, this function just hangs w...
by liquid8d
Fri Jan 27, 2006 4:19 pm
Forum: PSP Lua Player Development
Topic: TTLDE V2.1 - Text editor written by LUA
Replies: 43
Views: 25608

speaking of searching... since O submits the search, you can't paste something into the search box, you can cut and copy, but not paste. A minor fix, but helpful nonetheless.

liquid8d
by liquid8d
Sun Jan 22, 2006 9:09 am
Forum: PSP Lua Player Development
Topic: TTLDE V2.1 - Text editor written by LUA
Replies: 43
Views: 25608

excellent, i like the osk improvements (highlighted selected key, follows selected line, plugin, etc..), and the updated file listing (although a bit slow) However, I have had this new version freeze on me quite a few times now randomly. It also seems very slow when scrolling the screen right/left (...
by liquid8d
Sat Jan 21, 2006 4:58 am
Forum: PSP Lua Player Development
Topic: WLan disconnects
Replies: 9
Views: 4579

any news on these wlan issues? I have this issue, as well as downloading files do not always finish. I haven't taken a look at the stuff for the SDK, or the Lua Player src, but prior to, using the wifi src in C, I have had no issues. It seems as though something is off. It would be nice too if the s...
by liquid8d
Fri Jan 20, 2006 12:08 am
Forum: PSP Development
Topic: WLAN local loopback
Replies: 9
Views: 4778

no, just having 2 sockets open, one listening, then create another to connect to the psps ip on that listening port. Maybe I am misunderstanding what it is that you wanna do. If you are just trying to have an app that can send/recv between another psp, this will work fine... just like connecting to ...
by liquid8d
Thu Jan 19, 2006 2:20 am
Forum: PSP Lua Player Development
Topic: LUA Utils ( net/string )
Replies: 1
Views: 1888

the wlan utils look real nice, might come in handy for me :P thanks..

liquid8d
by liquid8d
Thu Jan 19, 2006 2:19 am
Forum: PSP Development
Topic: WLAN local loopback
Replies: 9
Views: 4778

what is it that you are trying to do? If you are writing a client/server type app, why not have your psp act as the client and server, until you have 2 to test with? I did this with my client/server app with no problem.

liquid8d
by liquid8d
Sat Jan 14, 2006 4:15 am
Forum: PSP Lua Player Development
Topic: Lua Table to XML (and Back)
Replies: 6
Views: 3795

I am using tables write now to download ini-style files and read them right into a lua table... it works extremely well :) Its nice to just read in the key/value items for things, and they can be easily accessed. [Name] Desc=nifty stuff Whatever=275 item[x].Name item[x].Desc item[x].Whatever Certain...
by liquid8d
Fri Jan 13, 2006 10:17 am
Forum: PSP Lua Player Development
Topic: TTLDE V2.1 - Text editor written by LUA
Replies: 43
Views: 25608

Just wanted to say that I love the improvements in the 2.0 version (found i was using the 1.7), like the line to show you where the cursor is, and actually being able to see the _ char.... in my opinion this is one of the best homebrew out there! I use this constantly now to write code.... Can't wai...
by liquid8d
Tue Jan 03, 2006 11:26 am
Forum: PSP Lua Player Development
Topic: 360 degree rotation
Replies: 8
Views: 3894

I understand what you mean, but my missing pixels are in the center of the image... I would assume when the image is rotated, the edges would clip.. but here is what i get..

Image

it does work, but pixels are missing the more it rotates.
by liquid8d
Tue Jan 03, 2006 11:09 am
Forum: PSP Lua Player Development
Topic: WLAN question!!!
Replies: 3
Views: 2545

take a look at this:

http://psp-news.dcemu.co.uk/smsplus.shtml

supposedly this emu uses adhoc, i have not tested it or looked at the source..

liquid8d
by liquid8d
Tue Jan 03, 2006 3:42 am
Forum: PSP Lua Player Development
Topic: 360 degree rotation
Replies: 8
Views: 3894

360 degree rotation

Hello, I have been looking around for something to rotate images by a certain angle. I found the stuff for flipping/inverting images, but couldn't find anything for rotating partially. I found an algorithm which works, but when rotating there are missing/transparent pixels because of the rotation: r...
by liquid8d
Wed Dec 28, 2005 2:10 pm
Forum: PSP Lua Player Development
Topic: TTLDE V2.1 - Text editor written by LUA
Replies: 43
Views: 25608

this is awesome... the only thing i can't find is how to switch between multiple documents? I actually like the key input in this...

liquid8d
by liquid8d
Fri Dec 09, 2005 7:53 am
Forum: PSP Development
Topic: Retrieve files via http
Replies: 41
Views: 22854

I can't get the DNS to work at all, it always hangs on ResolverStartNtoA...


liquid8d
by liquid8d
Fri Dec 09, 2005 7:51 am
Forum: PSP Development
Topic: PSPSOne or PSPcsx?
Replies: 117
Views: 298188

this thread should probably be locked. If there are any updates, I am sure he will let us know.

liquid8d
by liquid8d
Wed Dec 07, 2005 1:32 pm
Forum: PSP Lua Player Development
Topic: TTLDE V2.1 - Text editor written by LUA
Replies: 43
Views: 25608

very nice! checking this one out... you have some of my 'must have' features.. multi documents, color coding and indentation :)

liquid8d
by liquid8d
Mon Nov 28, 2005 12:28 pm
Forum: PSP Development
Topic: PSP as gamepad fo PC
Replies: 38
Views: 52690

Nice job... not useful as of yet, but it has potential :) I'm checking out the udp stuff as I am about to get into that. Not sure what your intentions are with this, but I would like to see profiles for button mapping to keyboard (with maybe an image displayed that describes the button presses for t...
by liquid8d
Mon Nov 07, 2005 4:23 am
Forum: PSP Development
Topic: PSP AP Stumbler - Looking for testers
Replies: 16
Views: 8710

great.. .been waiting for a stumbler :) You may want to add an option for connection choosing.. i had to delete both my connections and reset up a new one to get it to work. Here's what i got: Integers Returned: 1 0 -1 -1 -2012843800 | -2011952744 (alternating) -2013003776 -559038737 -559038737 -559...
by liquid8d
Fri Oct 28, 2005 12:10 am
Forum: PSP Development
Topic: Updated Wifi sample .03 - DHCP, socket timeout + simple
Replies: 12
Views: 9931

Your the man.. thanks PSPPet... this will help a lot! Can't wait to get it implemented.

LiQuiD8d
by liquid8d
Mon Oct 17, 2005 11:28 am
Forum: PSP Development
Topic: bind failed
Replies: 10
Views: 3977

most likely you aren't closing the sockets in use.. try:

sceNetInetClose(socketnum);

LiQuiD8d
by liquid8d
Mon Oct 10, 2005 11:35 am
Forum: PSP Development
Topic: FTP Client .99b
Replies: 1
Views: 1588

FTP Client .99b

Hello,

I have finished the beta version of my FTP Client. This is version .99b. Please check the readme, history, and todo. If you have any problems, pleas post issues here. Hope you enjoy!

Image

http://liquid8d.allhyper.com/

LiQuiD8d
by liquid8d
Mon Sep 19, 2005 10:44 am
Forum: PSP Development
Topic: sceWlanGetEtherAddr error?
Replies: 2
Views: 1912

sceWlanGetEtherAddr error?

Using sceWlanGetEtherAddr the call worked for me the first time, however, subsequent calls now yield the following: 00:00:00:00:FFFFFF00:00 instead of 00:00:00:00:00:00 didn't use actual mac but I think you see what I mean. I did this also with the wlan sample and returns the same thing now. LiQuiD8d
by liquid8d
Wed Sep 14, 2005 12:16 am
Forum: PSP Development
Topic: sceNetInetSetsockopt
Replies: 3
Views: 2875

That works for me, I'll give it a shot tonight. I must have missed that in the .02 version, thanks guys. (i kind of copied and pasted the new stuff into what I had from original wifi src) That's all I really need at the moment, but looking over some ftp client source, I have seen some of the "f...
by liquid8d
Tue Sep 13, 2005 2:22 pm
Forum: PSP Development
Topic: Web Server
Replies: 32
Views: 20357

hmm.. if you did a system update, you are screwed ;) but if you have 1.0 or 1.5 firware, take the corresponding folders and put them in the GAME folder. For 1.5 you cannot delete a folder, both folders need to be there for it to work. You should also ask elsewhere on how to get programs to run, and ...
by liquid8d
Tue Sep 13, 2005 2:16 pm
Forum: PSP Development
Topic: Creating a PSP Library
Replies: 5
Views: 2790

taken from this post: http://forums.ps2dev.org/viewtopic.php?t=3112&postdays=0&postorder=asc&start=0 ---------------------- in your Cygwin Bash Shell (or whatever you use) enter the folowing lines; svn co svn://svn.ps2dev.org/psp/trunk/zlib -- press [Enter] and wait for the prompt to sho...
by liquid8d
Tue Sep 13, 2005 1:21 pm
Forum: PSP Lua Player Development
Topic: Bomberman 4 LuaPlayer Major update @ 17. Sept 2005
Replies: 5
Views: 5039

nice... I am assuming you will use the full PSP screen to its advantage for a game like this.. and for multiplayer.. well, where are you lua net support!! :)

LiQuiD8d
by liquid8d
Tue Sep 13, 2005 1:17 pm
Forum: PSP Development
Topic: sceNetInetSetsockopt
Replies: 3
Views: 2875

sceNetInetSetsockopt

Hey, I was hoping maybe someone has worked some more with sockets and got some of the socket options figured out. From what I see in the latest stuff from PSPPet, it looks like he hasn't gotten into the sockopts yet. Basically, I just need to be able to timeout sceInetConnect. Is this what I need? I...