Search found 13 matches
- Mon Sep 05, 2005 11:16 am
- Forum: PSP Development
- Topic: PSP Extentions sort of like DLL's
- Replies: 6
- Views: 5714
I don't know anything officially about this, but I would assume that sony would not allow anything like this. Any system that allows a user to run unsigned code is s huge security risk for them. The only outside posibility would probably to create some type of virtual machine but even that may pose ...
- Wed Jul 27, 2005 10:19 am
- Forum: PSP Development
- Topic: bug in sceGuColorFunc.c
- Replies: 1
- Views: 1232
bug in sceGuColorFunc.c
It won't build. function in svn (v783) is void sceGuColorFunc(int func, unsigned int color, unsigned int mask) { sendCommandi(216,a0 & 0x03); sendCommandi(217,color & 0xffffff); sendCommandi(218,a2); } but a0 a...
- Sun Jul 24, 2005 6:06 am
- Forum: PSP Development
- Topic: How long until ./toolchain.sh completes?!
- Replies: 33
- Views: 11342
There are four steps to building the psp toolchain and if any one of those fail while using the toolchain.sh script, the entire process has to be restarted. You can partially work around this by building each part of the toolchain seperately, which will allow you to only rebuild that part that faile...
- Sat Jul 16, 2005 11:31 am
- Forum: PSP Development
- Topic: Looping with exact timing?
- Replies: 9
- Views: 2973
- Sat Jul 09, 2005 2:04 pm
- Forum: PSP Development
- Topic: audio sample
- Replies: 8
- Views: 3248
- Tue Jul 05, 2005 5:27 am
- Forum: PSP Development
- Topic: Game freezes trying to install exception handler
- Replies: 1
- Views: 1236
- Tue Jul 05, 2005 4:53 am
- Forum: PSP Development
- Topic: Game freezes trying to install exception handler
- Replies: 1
- Views: 1236
Game freezes trying to install exception handler
I've tried to install an exception handler in my project following the code in the exception handler sample (in SVN), but whenever i run the line pspDebugInstallErrorHandler(MyExceptionHandler); the game freezes and the psp rebooots. I haven't changed anything, so I doubt that it's a bug that I've i...
- Mon Jul 04, 2005 4:25 am
- Forum: PSP Development
- Topic: PSP colour not working right... Possible Bit Shift problems
- Replies: 9
- Views: 4032
- Fri Jul 01, 2005 12:00 am
- Forum: PSP Development
- Topic: Question about the color space on the PSP
- Replies: 10
- Views: 4739
- Mon Jun 27, 2005 11:42 pm
- Forum: PSP Development
- Topic: Pausing game when home button is pressed?
- Replies: 3
- Views: 2100
- Mon Jun 27, 2005 3:36 pm
- Forum: PSP Development
- Topic: Pixel format for pgBitBlt call's byte array parameter
- Replies: 4
- Views: 2444
- Mon Jun 27, 2005 3:16 pm
- Forum: PSP Development
- Topic: Pausing game when home button is pressed?
- Replies: 3
- Views: 2100
Pausing game when home button is pressed?
I have seen many titles that keep running in the background when the home button is pressed. The actual callback created by sceKernelRegisterExitCallback is only called when the exit is selected from the home button but I assume that there is another callback to the main thread that tells it to paus...
- Mon Jun 27, 2005 3:10 pm
- Forum: PSP Development
- Topic: Register remap table
- Replies: 0
- Views: 1340
Register remap table
Since many people have asked about this and I haven't seen a complete list posted, this is how the registers from the ee-gcc toolchain map to the registers in the psp-gcc chain #define zero $0 #define v0 $2 #define v1 $3 #define a0 $4 #define a1 $5 #define a2 $6 #define a3 $7 #define t0 $8 #define t...