Search found 19 matches

by Hippo
Sun Jul 10, 2005 5:56 am
Forum: PSP Development
Topic: Wifi MultiTest .02 - updated WiFi sample code
Replies: 13
Views: 9512

Is it just me, or does the photo frame not work properly? I've found that it only works with images < 1400 bytes or so, and even then it distorts the image. It isn't the udpsend program, as I tried writing my own and it still fails to display images properly, if at all. I'm using the pre-built 1.50 ...
by Hippo
Fri Jul 08, 2005 5:59 pm
Forum: PSP Development
Topic: Lib_PSP_OSK
Replies: 18
Views: 7778

Just got done playing around with Dasher.. wow. It's great! I, too, promote it. o_O
by Hippo
Mon Jul 04, 2005 6:43 am
Forum: PSP Development
Topic: 2 buttons at once
Replies: 7
Views: 2723

You might try changing REPEAT_TIME to something lower... *shrug*
by Hippo
Mon Jul 04, 2005 6:01 am
Forum: PSP Development
Topic: 2 buttons at once
Replies: 7
Views: 2723

Try this: unsigned long Control&#40;void&#41; &#123; return Read_Key&#40;&#41;; &#125; void checkPress&#40;void&#41; &#123; if &#40;key & CTRL_SQUARE&#41; &#123; // square button is pressed &#125; if &#40;key & CTRL_TRIANGLE&#41; &a...
by Hippo
Mon Jul 04, 2005 4:26 am
Forum: PSP Development
Topic: PSP colour not working right... Possible Bit Shift problems
Replies: 9
Views: 4032

Looks like RGB16 is wrong. Use this instead (or modify yours :P):
// stolen from some other thread...
#define RGB16(r, g, b) ((((b>>3) & 0x1F)<<10)+(((g>>3) & 0x1F)<<5)+(((r>>3) & 0x1F)<<0)+0x8000)
EDIT: I am the lose.
by Hippo
Sun Jul 03, 2005 6:36 am
Forum: PSP Development
Topic: 2 buttons at once
Replies: 7
Views: 2723

You'll have to modify the Control function (I think). Try having it return "key" and use the code at the end of Control (but put it wherever you need it) to test for which buttons are being pressed.
by Hippo
Sat Jul 02, 2005 9:43 am
Forum: PSP Development
Topic: Quake porting issues
Replies: 67
Views: 35209

Hmm, will you be releasing the source anytime soon?
by Hippo
Fri Jul 01, 2005 11:33 pm
Forum: PSP Development
Topic: Quake porting issues
Replies: 67
Views: 35209

Hoorah! :D
by Hippo
Thu Jun 30, 2005 5:39 pm
Forum: PSP Development
Topic: Quake porting issues
Replies: 67
Views: 35209

Sent!
by Hippo
Thu Jun 30, 2005 5:35 pm
Forum: PSP Development
Topic: Question about the color space on the PSP
Replies: 10
Views: 4741

In response to your contribution, couldn't you just do the following:

Code: Select all

unsigned short pgGetPixel&#40;int x, int y&#41;
&#123;
   return *&#40;unsigned short *&#41;pgGetVramAddr &#40;x, y&#41;;
&#125;
Or something that works, if this doesn't?
by Hippo
Thu Jun 30, 2005 5:54 am
Forum: PSP Development
Topic: KXploit from cmd line??
Replies: 4
Views: 2120

Bam shicka bam. After playing around with KXploit.exe, which's found in the folder you installed KXploit Tool in, I've magically discovered that the argument list is as follows: kxploit.exe <PBP to patch> <folder to create on PSP> <output location> <output log> <path to look for arial.ttf?> For exa...
by Hippo
Wed Jun 29, 2005 5:16 am
Forum: PSP Development
Topic: Some sceNet / sceHttpInit usage questions
Replies: 63
Views: 66346

Haha, awesome. I just had a friend of mine connect to it, and he's... well, he's far away. Most excellent!
by Hippo
Wed Jun 29, 2005 1:08 am
Forum: PSP Development
Topic: Controller Issues (n00b Question)
Replies: 12
Views: 4760

ok well Hippo's idea has worked. Not the most responsive, but it does the job for now. :) Ok this is a serious n00b question - how do I get PgPrint to display a integer value on the screen? Want my score to display! :D lol *looks very embarrased* I use a slightly modified version of the sprintf imp...
by Hippo
Tue Jun 28, 2005 11:39 pm
Forum: PSP Development
Topic: Controller Issues (n00b Question)
Replies: 12
Views: 4760

It looks to me like skippy911's Control function probably waits for input until doing anything. Try changing this bit of code in controller.c: while&#40;1&#41; &#123; key = Read_Key&#40;&#41;; if &#40;key != 0&#41; break; pgWaitV&#40;&#41;; &#125; ... to somet...
by Hippo
Tue Jun 28, 2005 12:02 pm
Forum: PSP Development
Topic: Quake porting issues
Replies: 67
Views: 35209

After playing around with KXploit.exe, which's found in the folder you installed KXploit Tool in, I've magically discovered that the argument list is as follows: kxploit.exe <PBP to patch> <folder to create on PSP> <output location> <output log> <path to look for arial.ttf?> For example: kxploit.exe...
by Hippo
Tue Jun 28, 2005 6:46 am
Forum: PSP Development
Topic: Call for "standard" emulation rom/save directory s
Replies: 9
Views: 5715

I agree this is a step in the right direction. I noticed when upgrading to a new version of one of the emulators that when you move a rom from one directory to another it takes quite a bit of time. It's not a simple rename of the directory structure, it actually reads the entire file and rewrites i...
by Hippo
Tue Jun 28, 2005 6:22 am
Forum: PSP Development
Topic: Quake porting issues
Replies: 67
Views: 35209

You could try using PSPE, although it's certainly debatable how well it functions...
by Hippo
Sat Jun 25, 2005 3:57 pm
Forum: PSP Development
Topic: Program compiled with g++ doesn't work...
Replies: 3
Views: 1948

That together with the tips in this thread got it to work. Thanks! :D
by Hippo
Sat Jun 25, 2005 11:08 am
Forum: PSP Development
Topic: Program compiled with g++ doesn't work...
Replies: 3
Views: 1948

Program compiled with g++ doesn't work...

After screwing around with the Hello World example, I tried my hand at porting my raytracer over to the PSP. I got the to compile and link just fine, yadda yadda yadda, but it doesn't work with either PSPE or my PSP. Here's my batch file: psp-g++ -fno-exceptions -o out -Wl,-q,-Ttext,8900000,-O0 -g -...