Search found 16 matches

by DaveRoyal
Wed Mar 07, 2007 4:36 am
Forum: PS3 Linux Development
Topic: Programming PS3 Linux frame buffer
Replies: 22
Views: 16637

You may be right, I may be crazy

edepot, Great reply. I may rethink my whole idea on the tutorials. My original thinking was that most people who want to program the PS3 are already competent programmers, with extensive computer knowledge and are fluent in using the Internet to figure things out, or use IRC or forums to ask questio...
by DaveRoyal
Mon Mar 05, 2007 3:50 am
Forum: PS3 Linux Development
Topic: Programming PS3 Linux frame buffer
Replies: 22
Views: 16637

Doesn't work in X

edepot, First tutorial doesn't use Allegro, and my tutorials don't work in X, command prompt only. In order to get out of X, you may have to edit /etc/inittab and change the 5 to a 3 on the line that has default boot settings. Google init levels and inittab for help. Using png's is a pain in the rea...
by DaveRoyal
Tue Feb 20, 2007 4:01 am
Forum: PS3 Linux Development
Topic: Programming PS3 Linux frame buffer
Replies: 22
Views: 16637

PS3 Programming tuts - con't

I've put up lesson 03.

Moving a sprite and updated joystick routines (from Allegro)

http://DrRoyal.bravehost.com


I'm still looking for a perm host, that will accept .zip's, etc.


Dr. Dave 'Wheels' Royal
by DaveRoyal
Mon Feb 12, 2007 8:35 am
Forum: PS3 Linux Development
Topic: automatic RPM updating using YUM and PUP on PS3
Replies: 3
Views: 4456

Nice work!

Great job, let's keep the momentum going and see what we can accomplish on this great system.


Dave
by DaveRoyal
Mon Feb 05, 2007 2:20 pm
Forum: PS3 Development
Topic: GCC for ps3
Replies: 1
Views: 3936

gcc wanted

hltrex,

I apologize for my ignorance.

Each distro, as far as I've been able to tell, installs gcc by default.

Now, mind you, it may not be named gcc. On my YDL install, it is in fact named gcc.

I looked, and I also have a ppu-gcc and an spu-gcc in my path.


Respectfully,

Dr. Dave 'Wheels' Royal
by DaveRoyal
Fri Feb 02, 2007 9:09 am
Forum: PS3 Linux Development
Topic: Programming PS3 Linux frame buffer
Replies: 22
Views: 16637

Thanks

Carlos,

Thanks for that detailed procedure!

I've changed my mind about the tutorial blog.

I've decided a blog sucks for use as a tutorial.

I'm working on a site, still in the early stages of development, that will hopefully move to a better host.

http://DrRoyal.bravehost.com
by DaveRoyal
Thu Feb 01, 2007 7:32 am
Forum: PS3 Linux Development
Topic: Programming PS3 Linux frame buffer
Replies: 22
Views: 16637

Funny picture

Tweakoz,

Tnx for the response.

I'm in 720p (-v 3), but fullscreen gives serious clipping on my monitor.

I'll dig in and see what I can do. Is it supposed to actually display a picture briefly?


Dave
by DaveRoyal
Thu Feb 01, 2007 3:09 am
Forum: PS3 Linux Development
Topic: Programming PS3 Linux frame buffer
Replies: 22
Views: 16637

Cell 2.0 SDK

Ok, Got the Cell 2.0 SDK installed, there were directions on the IBM boards. Then I uninstalled libspe that was installed, and installed libspe2 (and elfspe2 I think) I was able to compile tweakoz's latest code, but when I ran fbtest_ppu, it was like my screen was in the wrong mode, all horizontally...
by DaveRoyal
Wed Jan 31, 2007 5:15 am
Forum: PS3 Linux Development
Topic: Programming PS3 Linux frame buffer
Replies: 22
Views: 16637

Tweakoz works?

I only spent a couple mins, but I did get the latest TOZ stuff to compile, but when I ran it, it said Illegal instruction. Most like due to my having libspe and not libspe2 I would think.

I'll have to update my system this even and test again.


Dave
by DaveRoyal
Wed Jan 31, 2007 3:40 am
Forum: PS3 Linux Development
Topic: Programming PS3 Linux frame buffer
Replies: 22
Views: 16637

Learning and teaching Linux

edepot, I'll have to apologize to you. My aim is not to teach how to use Linux, I'm having to make the assumption that you are familiar w/ the OS and basic Unix commands (like rpm). In brief, the kernel from Yellowdog Linux dated 1208 is 2.6.16 IIRC, since I'm not at my PS3 at the moment. You can us...
by DaveRoyal
Tue Jan 30, 2007 3:32 pm
Forum: PS3 Linux Development
Topic: Programming PS3 Linux frame buffer
Replies: 22
Views: 16637

Thank you

Carlosn, You're most kind. The code I used for the joystick comes directly from the sourcecode for jstest (a test program for reading the joystick naturally). There are different methods, and the one that worked best for me was the non-blocking method. jstest is installed by default in Yellowdog, I ...
by DaveRoyal
Tue Jan 30, 2007 8:55 am
Forum: PS3 Linux Development
Topic: Programming PS3 Linux frame buffer
Replies: 22
Views: 16637

Programming PS3 Linux frame buffer

Let's see how long I can keep this up...

I've started a blog/tutorial on using the frame buffer in Yellowdog Linux.

http://DrRoyal.blogspot.com


Dr. Dave 'Wheels' Royal
by DaveRoyal
Tue Jan 23, 2007 4:34 am
Forum: PS3 Linux Development
Topic: Framebuffer hello world and performance measurement
Replies: 23
Views: 33391

Hello

TO, I just started following your work. I haven't tested your code yet, but hope to this evening. Just this past weekend, I got frame buffer working, after many trial and errors, wish I had found your work earlier. I see you're using a main loop counter. My main interest is a gameloop, and I'm curre...
by DaveRoyal
Sat Jan 20, 2007 4:24 am
Forum: PS3 Linux Development
Topic: YDL - 2.6.16 error in input.h
Replies: 0
Views: 2544

YDL - 2.6.16 error in input.h

I thought I'd get the joystick working in my frame buffer testing, so I could exit the gameloop by pressing a button. Seems there's an error in input.h Search on kernel_ulong_t (there's a block of code) Put #ifdef __KERNEL__ at the start of the block, and a matching #endif at the end. This file is i...
by DaveRoyal
Wed Jun 29, 2005 1:31 am
Forum: PSP Development
Topic: SDK Test and PSPE
Replies: 13
Views: 7303

SDKTest app

Shapyi,

Ok, I put a ICON0.PNG into the pbp, but can now tell you it won't work on pspe, but does run on real hardware 1.5.


Dave
by DaveRoyal
Wed Jun 29, 2005 1:14 am
Forum: PSP Development
Topic: SDK Test and PSPE
Replies: 13
Views: 7303

Shapyi,

Most likely the cause is that there's no .png file in the .pbp file.

I've just found this, and am attempting to put a png into the file using an unpacker.


Dave