Search found 11 matches
- Tue Sep 06, 2005 12:55 am
- Forum: PSP Development
- Topic: Wifi MultiTest .02 - updated WiFi sample code
- Replies: 13
- Views: 9513
I'm having problems making this work using the latest PSPSDK. The precompiled app works fine, but the one I compile gets stuck on the Pick Connection screen. I have a similar problem with the previous wifi example, except that it works fine if I don't use PSPSDK. I adapted it to use the sdk and ever...
- Sat Jul 02, 2005 5:45 am
- Forum: PSP Development
- Topic: 24bit - PSP screen? Help Please
- Replies: 6
- Views: 2483
- Thu Jun 30, 2005 12:51 am
- Forum: PSP Development
- Topic: Problem compiling the sample
- Replies: 4
- Views: 2527
- Wed Jun 29, 2005 12:35 am
- Forum: PSP Development
- Topic: Problem compiling the sample
- Replies: 4
- Views: 2527
Problem compiling the sample
I just installed the sdk on my G5 and when I compile the sdktest sample I get the following error: psp-gcc -I. -I/usr/local/pspdev/psp/sdk/include -O2 -G0 -Wall -L. -L/usr/local/pspdev/psp/sdk/lib main.o -lpspdebug -lpsplibc -lpspkernel -o sdktest.elf /usr/local/pspdev/lib/gcc/psp/4.0.0/../../../../...
- Tue Jun 28, 2005 5:45 am
- Forum: PSP Development
- Topic: What can't be done on homebrew at this point?
- Replies: 8
- Views: 4941
- Tue Jun 28, 2005 2:46 am
- Forum: PSP Development
- Topic: ScummVM porting thread
- Replies: 25
- Views: 10987
- Sat Jun 25, 2005 6:42 am
- Forum: PSP Development
- Topic: ScummVM porting thread
- Replies: 25
- Views: 10987
- Sat Jun 25, 2005 5:50 am
- Forum: PSP Development
- Topic: ScummVM porting thread
- Replies: 25
- Views: 10987
regdef.h is in C preprocessor format, while startup.s is processed by the assembler preprocessor. In theory renaming it startup.S the assemblre should run cpp on it, but somehow it didn't work for me. I just modified it as everybody else. Keep in mind that startup.s is meant to be modifid to add stu...
- Sat Jun 25, 2005 5:38 am
- Forum: PSP Development
- Topic: ScummVM porting thread
- Replies: 25
- Views: 10987
If you have it compiling the null backend on the psp-gcc, then that is fantastic and we could started on implementing the stdio and actual engine functionality.... we should hook up and start working on it :) I guess the first thing to do would be to get CVS access to the project and create a psp b...
- Sat Jun 25, 2005 3:51 am
- Forum: PSP Development
- Topic: How the devil would u compile a web browser...........??
- Replies: 3
- Views: 2453
See this thread for compiling c++ code:
http://forums.ps2dev.org/viewtopic.php?t=2136
Someone should make a sticky with an example makefile since everybody is asking the same question....
http://forums.ps2dev.org/viewtopic.php?t=2136
Someone should make a sticky with an example makefile since everybody is asking the same question....
- Sat Jun 25, 2005 3:46 am
- Forum: PSP Development
- Topic: ScummVM porting thread
- Replies: 25
- Views: 10987
Hi, I was working on the same thing, so I'd be glad to help. I got ScummVM to compile using the latest toolchain with a null backend by changing config.mak to point to the psp bins and some other minor fixes. I haven't used the PS2 specific defines, the UNIX defines mostly work. Now I only need to i...