Search found 50 matches
- Tue Nov 20, 2007 7:53 pm
- Forum: PS3 Development
- Topic: Anyone working on mman.h and related headers?
- Replies: 2
- Views: 3345
- Tue Nov 20, 2007 12:58 am
- Forum: PS3 Development
- Topic: Anyone working on mman.h and related headers?
- Replies: 2
- Views: 3345
Anyone working on mman.h and related headers?
Hitting an issue with SDL_PS3 and it's malloc implementation, as it needs mman.h, which needs bits/types.h and so on...
Anyone working on this at the moment, as the toolchain doesn't have it. :)
Cya!
Anyone working on this at the moment, as the toolchain doesn't have it. :)
Cya!
- Sun Nov 18, 2007 10:08 pm
- Forum: PS3 Development
- Topic: mcload 1.0 released
- Replies: 12
- Views: 93218
- Tue Nov 13, 2007 11:01 pm
- Forum: PS3 Development
- Topic: SDL for the otherOS environment
- Replies: 4
- Views: 5208
Okay guys. SDL_PS3 lives here for now: http://sourceforge.net/projects/sdlps3/ Basically a fork of SDL 1.2 for now, until it's good enough to submit as a patch. I've created the makefiles and configuration headers to get started and everything that is platform specific is stubbed out with the dummy ...
- Tue Nov 13, 2007 10:54 pm
- Forum: PS3 Development
- Topic: OtherOS demo program
- Replies: 51
- Views: 74160
Maybe you need to read the forum rules again. There is no exploit and the guys here are only interested in doing things above board and legal. The forum you are referring doesn't have a clue. Get this straight: what we are discussing in this topic is endorsed by Sony. Sony have given us the software...
- Sun Nov 11, 2007 8:57 pm
- Forum: PS3 Development
- Topic: SDL for the otherOS environment
- Replies: 4
- Views: 5208
- Sun Nov 11, 2007 8:37 pm
- Forum: PS3 Development
- Topic: SDL for the otherOS environment
- Replies: 4
- Views: 5208
SDL for the otherOS environment
Hi Guys, Seeing as we have some example code of how to draw stuff to screen without linux and a working PS3 toolchain, I have decided to give porting SDL to this kind of environment. If anyone has started working on this, please let me know... thanks! I hope to create a custom homebrew launcher with...
- Sun Jun 10, 2007 10:03 pm
- Forum: PS3 Development
- Topic: Latest toolchain patch errors...
- Replies: 3
- Views: 3793
- Sat Jun 09, 2007 3:27 pm
- Forum: PS3 Development
- Topic: Latest toolchain patch errors...
- Replies: 3
- Views: 3793
Latest toolchain patch errors...
Do you guys know what I may have broken? While binutils is being patched I get this: Hunk #1 FAILED at 1. Hunk #2 FAILED at 17. 2 out of 2 hunks FAILED -- saving rejects to file ld/testsuite/ld-pe/pe.exp.rej patching file ld/testsuite/ld-pe/secrel.d Hunk #1 FAILED at 1. 1 out of 1 hunk FAILED -- sav...
- Sun Jul 17, 2005 1:13 am
- Forum: PSP Development
- Topic: ScummVM-PSP
- Replies: 129
- Views: 151510
Beta version is now up at: http://www.tomkatgames.com/psp/ScummVM-PSP-Beta.zip *Should* work with all supported scummvm games except the 640x480 ones. Tommy. PS. One known issue is slow saving and loading, also autosave triggers about ever 5 minutes and causes a slowdown... just let it go and it wil...
- Fri Jul 15, 2005 7:43 pm
- Forum: PSP Development
- Topic: ScummVM-PSP
- Replies: 129
- Views: 151510
Hi Guys, http://www.tomkatgames.com/psp/ScummVM-PSP-Alpha-BassOnly.zip Here is a crappo' tastic alpha version of ScummVM-PSP that's been hard coded to run either Beneath A Steel Sky Floppy or CD. We can't release the version that runs the Scumm games yet because we are having huge issues with gcc4 a...
- Mon Jul 11, 2005 1:58 pm
- Forum: PSP Development
- Topic: ScummVM-PSP
- Replies: 129
- Views: 151510
And source code will be interesting too, seeing there are many people having issues with C++ for the PSP (including myself :-) ) ScummVM is a SourceForge project, so you can expect source to appear somewhere below http://cvs.sourceforge.net/viewcvs.py/scummvm/scummvm/backends/ before long. (They do...
- Sat Jul 09, 2005 2:11 pm
- Forum: PSP Development
- Topic: ScummVM-PSP
- Replies: 129
- Views: 151510
ScummVM-PSP
Hi Guys, I'd thought I would give you an update on ScummVM for the PSP. A few people have emailed me directly asking for info and while I haven't been posting any updates here, I have been giving updates on pspupdate.com. Anyway. Basically the implementation is ~70% complete with working FileIO, gra...
- Sun Jul 03, 2005 7:02 am
- Forum: The Incredible Hall Of Shame
- Topic: First Trainer for PSP, GAME : Puzzle Bobble coded by WAB
- Replies: 13
- Views: 12876
- Sat Jul 02, 2005 11:05 pm
- Forum: PSP Development
- Topic: libpspglue issues
- Replies: 5
- Views: 4018
- Sat Jul 02, 2005 7:26 pm
- Forum: PSP Development
- Topic: libpspglue issues
- Replies: 5
- Views: 4018
- Sat Jul 02, 2005 3:19 am
- Forum: PSP Development
- Topic: libpspglue issues
- Replies: 5
- Views: 4018
libpspglue issues
Hi Guys, Currently in ScummVM-PSP we've had to stub off these functions because of the following undefined symbols: /usr/local/pspdev/lib/gcc/psp/4.0.0/../../../../psp/lib/libstdc++.a(pure.o):../. ./../../libstdc++-v3/libsupc++/pure.cc:54: undefined reference ...
- Sat Jul 02, 2005 1:42 am
- Forum: PSP Development
- Topic: ScummVM-PSP hang on startup issue... Please help if you can.
- Replies: 2
- Views: 2092
- Fri Jul 01, 2005 1:40 am
- Forum: PSP Development
- Topic: Any Toolchain + pspsdk bin distribution for windows?
- Replies: 4
- Views: 2466
- Fri Jul 01, 2005 1:28 am
- Forum: PSP Development
- Topic: ScummVM-PSP hang on startup issue... Please help if you can.
- Replies: 2
- Views: 2092
ScummVM-PSP hang on startup issue... Please help if you can.
Guys, Linked to the bottom of this post is a stripped down version of the ScummVM code which I think is part of a hang problem we are currently seeing on the PSP. Looks like an incorrect allocation issue. Basically the code in this zip is self contained. Extract it to a folder and run make. The vers...
- Wed Jun 29, 2005 2:03 pm
- Forum: PSP Development
- Topic: PSPSDK 1.0+beta released!
- Replies: 59
- Views: 60514
ALOGN , u insult my intelligence.... i know what path does, i feel like your trying to teach me grade one math... maybe i wasn't clear. if you install pspsdk1.0+ win32 the installer defaults to : c:\program files\pspdev inside that directory theres a file calles start.bat and the contents show : se...
- Wed Jun 29, 2005 2:00 pm
- Forum: PSP Development
- Topic: PSPSDK 1.0+beta released!
- Replies: 59
- Views: 60514
- Wed Jun 29, 2005 2:52 am
- Forum: PSP Development
- Topic: PSPSDK 1.0+beta released!
- Replies: 59
- Views: 60514
Re: Awesome!
Thanks for all the hard work. One thing I noticed when trying to port quake over to this is: it's missing fscanf, so I still have to include the -lc (libc.a) library and tell the linker to ignore multiple definitions. -PMF Thanks for the heads up. We'll add the myriad of *scanf() functions to PSPSD...
- Wed Jun 29, 2005 2:24 am
- Forum: PSP Development
- Topic: PSPSDK 1.0+Beta Win32 downloads here
- Replies: 4
- Views: 9725
- Wed Jun 29, 2005 2:01 am
- Forum: PSP Development
- Topic: PSPSDK 1.0+beta released!
- Replies: 59
- Views: 60514
TommyBear, all extra files for the EBOOT can be added by defining some simple parameters. For defining the ICON file add this to your makefile. PSP_EBOOT_ICON=path/to/my/picture/png And it should pick it up. You can do the same with things like the PSAR etc. Yeah cool thanks.... in the end I overca...
- Wed Jun 29, 2005 1:34 am
- Forum: PSP Development
- Topic: PSPSDK 1.0+beta released!
- Replies: 59
- Views: 60514
- Wed Jun 29, 2005 1:11 am
- Forum: PSP Development
- Topic: PSPSDK 1.0+beta released!
- Replies: 59
- Views: 60514
- Wed Jun 29, 2005 12:51 am
- Forum: PSP Development
- Topic: PSPSDK 1.0+beta released!
- Replies: 59
- Views: 60514
Thanks so much guys! Win32 installer that i made available here: http://www.tomkatgames.com/psp/setup.exe (25MB). Basically the same deal as the ps2dev kit installer
Enjoy everyone!
Enjoy everyone!
- Tue Jun 28, 2005 8:31 pm
- Forum: PSP Development
- Topic: ScummVM porting thread
- Replies: 25
- Views: 10982
I'd love to help on this project. Is there a TODO list yet? Hehehe yes :) Write something! Seriously though, there is a TODO in the SVN repository set up for the project email me if you want to help out... But at the moment we are waiting for the official ps2dev.org pspdevkit to be released so we u...
- Mon Jun 27, 2005 11:00 pm
- Forum: PSP Development
- Topic: ScummVM porting thread
- Replies: 25
- Views: 10982