Search found 122 matches
- Tue Oct 23, 2007 3:37 am
- Forum: PSP Development
- Topic: File Assistant ++
- Replies: 114
- Views: 106962
Hi, Sorry I don't know of any other file management software. Are you running the latest build of FA++? You should be able to view images and read .txt files fine with it. Google FileAssistant-2006-03-20 or FileAssistant-2006-05-25 to get the latest builds (the latter being a test build for 2.0+ FW)...
- Sat Oct 20, 2007 6:52 pm
- Forum: PSP Development
- Topic: File Assistant ++
- Replies: 114
- Views: 106962
Hi Andrewwan1980, Yes, this is the same project as FA but as the name suggests it is a more advanced version of Linjrs original product. Unfortunately this project has been closed for well over a year now but the source code should still be available from sites like PSP-DCEmu and PSPUpdates if you f...
- Wed Apr 26, 2006 8:16 am
- Forum: PSP Development
- Topic: File Assistant ++
- Replies: 114
- Views: 106962
- Wed Apr 26, 2006 6:16 am
- Forum: PSP Development
- Topic: File Assistant ++
- Replies: 114
- Views: 106962
- Wed Apr 26, 2006 5:17 am
- Forum: PSP Development
- Topic: File Assistant ++
- Replies: 114
- Views: 106962
Hey guys,
Long time since I've posted to this thread!
Could some kind soul with a 2.0+ PSP test this version and see if it actually works :D
http://tmpstore.free.fr/FileAssistant/v ... .php?t=289
Cheers,
71M
Long time since I've posted to this thread!
Could some kind soul with a 2.0+ PSP test this version and see if it actually works :D
http://tmpstore.free.fr/FileAssistant/v ... .php?t=289
Cheers,
71M
- Fri Apr 07, 2006 1:43 am
- Forum: PSP Development
- Topic: Flash applications
- Replies: 5
- Views: 2481
- Mon Mar 20, 2006 10:50 am
- Forum: PSP Development
- Topic: C++
- Replies: 2
- Views: 1895
Nope, the headers can be included in either C or C++ projects.
If you wanna take a look at a simple C++ project check out this project.
You should be able to get some idea from that of how to write C++ code for the PSP :D
Cheers,
71M
If you wanna take a look at a simple C++ project check out this project.
You should be able to get some idea from that of how to write C++ code for the PSP :D
Cheers,
71M
- Mon Mar 20, 2006 8:24 am
- Forum: PSP Development
- Topic: MMU for dynamic VRAM usage
- Replies: 16
- Views: 7666
- Mon Mar 20, 2006 8:07 am
- Forum: PSP Development
- Topic: Flash applications
- Replies: 5
- Views: 2481
I've recently ported the GameSWF engine over to the PSP.
You can download it from http://files.psphacks.net/details.php?file=93
It's a little buggy at the moment, but I'm working on improving it! :D
Cheers,
71M
You can download it from http://files.psphacks.net/details.php?file=93
It's a little buggy at the moment, but I'm working on improving it! :D
Cheers,
71M
- Thu Mar 02, 2006 10:39 am
- Forum: PSP Development
- Topic: Maximum EBOOT.PBP size?
- Replies: 5
- Views: 2226
Hi Steve, I came across a similar problem when developing FileAssistant++ The executable size you've reached does sound very familiar to me. I never did work out why the executable size made any difference. Another, possibly related, problem was people with slow memory devices like the 4gb drives wh...
- Mon Nov 28, 2005 9:58 am
- Forum: PSP Development
- Topic: Simple 2D samples
- Replies: 15
- Views: 6167
- Mon Nov 28, 2005 9:18 am
- Forum: PSP Development
- Topic: Simple 2D samples
- Replies: 15
- Views: 6167
- Sun Nov 27, 2005 11:05 pm
- Forum: PSP Development
- Topic: Simple 2D samples
- Replies: 15
- Views: 6167
Hmm, that's very strange! The texture is being read, but CTextureManager is returning a NULL pointer? You can try to see at what stage in the PNG decompression it is erroring by sprinkling in lots of BREAK_POINT macros. then you can see what path the program is taking. Screen buffers can be in both ...
- Sun Nov 27, 2005 8:26 am
- Forum: PSP Development
- Topic: Simple 2D samples
- Replies: 15
- Views: 6167
Ok, here's a simple 2D example ripped from FA++ www.easy-monkey.co.uk/Simple2D.rar
You'll need the libpng and zlib libraries to get it to link correctly.
Place the texture.png along side the EBOOT.PBP so it can load it correctly.
Hope that helps you out!
Cheers,
71M
You'll need the libpng and zlib libraries to get it to link correctly.
Place the texture.png along side the EBOOT.PBP so it can load it correctly.
Hope that helps you out!
Cheers,
71M
- Sun Nov 27, 2005 6:41 am
- Forum: PSP Development
- Topic: Simple 2D samples
- Replies: 15
- Views: 6167
Doh!!!
Sorry, wrong link, try this.
Sorry, wrong link, try this.
- Sun Nov 27, 2005 5:47 am
- Forum: PSP Development
- Topic: Simple 2D samples
- Replies: 15
- Views: 6167
Ooops, sorry, must remember to update the download links! :D
http://www.psp-hacks.com/file/133
PM me if you need any further help...
Cheers,
71M
http://www.psp-hacks.com/file/133
PM me if you need any further help...
Cheers,
71M
- Sun Nov 27, 2005 3:30 am
- Forum: PSP Development
- Topic: Simple 2D samples
- Replies: 15
- Views: 6167
You might wanna check out the code to FileAssistant++, it has a basic 2D renderer in CGfx.cpp
There's also texture support classes in CTexture that has the ability to upload textures to VRAM for speed.
http://tmpstore.free.fr/FileAssistant/
Cheers,
71M
There's also texture support classes in CTexture that has the ability to upload textures to VRAM for speed.
http://tmpstore.free.fr/FileAssistant/
Cheers,
71M
- Sun Nov 06, 2005 11:54 am
- Forum: PSP Development
- Topic: File Assistant ++
- Replies: 114
- Views: 106962
- Sun Nov 06, 2005 7:16 am
- Forum: PSP Development
- Topic: File Assistant ++
- Replies: 114
- Views: 106962
- Sun Nov 06, 2005 6:48 am
- Forum: PSP Development
- Topic: File Assistant ++
- Replies: 114
- Views: 106962
As promised here's the latest version of FA++, enjoy!!!
http://tmpstore.free.fr/FileAssistant/v ... .php?t=153
Cheers,
71M
http://tmpstore.free.fr/FileAssistant/v ... .php?t=153
Cheers,
71M
- Sun Nov 06, 2005 3:30 am
- Forum: PSP Development
- Topic: File Assistant ++
- Replies: 114
- Views: 106962
- Fri Nov 04, 2005 11:33 am
- Forum: PSP Development
- Topic: Silly texture problem
- Replies: 4
- Views: 2242
- Fri Nov 04, 2005 11:28 am
- Forum: PSP Development
- Topic: Good tutorial for the gu?
- Replies: 5
- Views: 2633
- Wed Nov 02, 2005 9:01 am
- Forum: PSP Development
- Topic: Render To Texture
- Replies: 6
- Views: 4002
- Wed Nov 02, 2005 6:15 am
- Forum: PSP Development
- Topic: Render To Texture
- Replies: 6
- Views: 4002
Hmm, after further tests, it seems that the alpha component isn't being cleared correctly. If I upload a texture with alpha set to 255 to the render target address it works fine. Is there something else that I need to do to clear the alpha bits? Does this sound correct in anyones experience? Cheers,...
- Tue Nov 01, 2005 6:41 pm
- Forum: PSP Development
- Topic: Render To Texture
- Replies: 6
- Views: 4002
- Tue Nov 01, 2005 8:56 am
- Forum: PSP Development
- Topic: NOOB: How to blit images & print to coordinates?
- Replies: 10
- Views: 3983
- Tue Nov 01, 2005 5:59 am
- Forum: PSP Development
- Topic: NOOB: How to blit images & print to coordinates?
- Replies: 10
- Views: 3983
Just to make sure you're doing everything right, download www.easy-monkey.co.uk/libpng.rar Extract the package to c:/temp, open Cygwin, cd into c:/temp/libpng and type make. On my install it then goes away and compiles libpng correctly. It'll be interesting to see what it does on your installation. ...
- Tue Nov 01, 2005 4:46 am
- Forum: PSP Development
- Topic: Render To Texture
- Replies: 6
- Views: 4002
Oh, by the way I don't have a Z buffer, hence only 2 frame buffers are currently reside in VRAM.
Code: Select all
u8 * const p_render_target( ( u8 * )( 2 * 512 * 272 * 4 ) ); // Where we are to render to, 2 x frame buffers @ 32bbp
- Tue Nov 01, 2005 4:43 am
- Forum: PSP Development
- Topic: Render To Texture
- Replies: 6
- Views: 4002
Render To Texture
Could somebody please explain to me why the following code doesn't work? I'm basically trying to get rendering to a texture working, but failing miserably! The font renderer uses the current GU draw list to store polys in. Is that correct or is there another way to render 2D polygons into the render...