Search found 92 matches

by ole
Sat Mar 25, 2006 4:39 am
Forum: PSP Development
Topic: freeze during sceIoRead
Replies: 2
Views: 1480

freeze during sceIoRead

I have a problem reading a file from memorystick. Sometimes the file is read fully and correctly, sometimes the read function just freeze the psp so the only way how to resurrect it is to press the power switch for about 10 secs. To be more specific: I use the sceIoRead function to read the file. If...
by ole
Mon Aug 01, 2005 5:19 pm
Forum: PS2 Development
Topic: PAL video modes at 49Hz?
Replies: 3
Views: 2204

Enabling the interlace solved the problem. Thanks!
by ole
Thu Jul 28, 2005 5:15 pm
Forum: PS2 Development
Topic: usb_mass problem
Replies: 2
Views: 2242

It's most likely a bug - I will fix it later. Thanks for reporting.
by ole
Mon Jul 25, 2005 5:16 pm
Forum: General Discussion
Topic: SVN mess up ?
Replies: 1
Views: 2248

I've noticed it too, also some descriptions of the changes are from other projects and not from usb_mass.
by ole
Sun Jul 24, 2005 8:28 am
Forum: PS2 Development
Topic: PAL video modes at 49Hz?
Replies: 3
Views: 2204

PAL video modes at 49Hz?

My new LCD monitor refuses to accept video signal from my PS2 comming from ps2dev programs (ps2link etc..). It allways said "Unsupported frquency 49 Hz". The same message happens when the ps1 pal disk is inserted. However the ps2 games set the refresh rate correctly to 50Hz and the LCD dis...
by ole
Wed Jun 15, 2005 5:30 pm
Forum: PS2 Development
Topic: Sending data to usb function
Replies: 2
Views: 2191

- get the endpoint descriptor - find out what type the endpoint is (control, bulk, isochronous etc. - it's stored in the descriptor) - find out wheter the endpoint is Input or Output endpoint (you need output endpoint if I understand well...) - open the endpoint - send the data according the type of...
by ole
Sat May 21, 2005 11:44 pm
Forum: PSP Development
Topic: Flash after Auth
Replies: 47
Views: 29867

Swap trick: don't forget that file must be stored exactly on the same sectors of the media. So you have to have some proggy that saves the card1 image to you PC disk, then "inject" the new software on the same sectors of the image, then writes the image to the (new) card2...
by ole
Tue May 17, 2005 5:46 am
Forum: PS2 Development
Topic: Missing piece from my game development?
Replies: 6
Views: 3524

characters be able 'travel across the ground' without stepping inside the ground or hovering above it. The base blocks are skeltal models of your character and the inverse kinematics applied to the skeleton. That way you can control where (the position and rotation) the foot joint is placed in 3D -...
by ole
Tue May 17, 2005 5:25 am
Forum: PS2 Development
Topic: How to implement IOP performance counters ?
Replies: 1
Views: 1913

There is the int GetSystemTime(iop_sys_clock_t *sys_clock);
function defined in the iop/include/thbase.h....
by ole
Sun May 01, 2005 6:59 pm
Forum: PS2 Development
Topic: DreamGL lookat?
Replies: 1
Views: 1450

Isn't lookat part of the glu?
by ole
Thu Apr 28, 2005 4:58 am
Forum: PS2 Development
Topic: AFL is GPL incompatible, yatta.
Replies: 24
Views: 8191

Ho, and, scummvm is illegal too then. LavosSpawn and Endy (and ole) will love that. And so are the various emulators evilo, 7not6 and ole ported.
Hmm... both my ports of scummvm and uae use ps2lib. Is ps2lib license also non-compatible with GPL?
by ole
Fri Mar 18, 2005 8:08 am
Forum: PS2 Development
Topic: usb_mass patch for old and small usb keys
Replies: 4
Views: 3590

It seems to freeze in mass_stor_warmup Exactly - the warmup causes the freeze on some devices. Unfortunately none of my devices freeze this way so I can't test the suggested solution. All I can do is to implement the CHECK_CONDITION command and then let others to test it. If you are willing to help...
by ole
Sat Feb 19, 2005 6:37 pm
Forum: PS2 Development
Topic: linking issue with PS2SDK
Replies: 13
Views: 5345

Agree. Not only the proccessor speed is required but the memory amount is critical. I have compiled (just curious wether it's gonna work :-) uae under ps2dev environment (only 68000 core, dummy sound and graphics routines) and the elf launched with TLB Store exception: BadVaddr 02000000 - that is IM...
by ole
Wed Feb 16, 2005 5:11 am
Forum: PS2 Development
Topic: linking issue with PS2SDK
Replies: 13
Views: 5345

can't wait to see UAE working on the ps2.... :) What about the Atari ST emu you mentioned earlier? Any progress?
by ole
Wed Feb 16, 2005 5:05 am
Forum: PS2 Development
Topic: Setting Variables w/Cygwin WinXP for GSLib
Replies: 5
Views: 2522

Check this out: -L/ps2dev/gslib/lib :-)
ps2dev / ps2sdk :)
by ole
Wed Feb 16, 2005 4:49 am
Forum: PS2 Development
Topic: IDE - Mingw Developer studio, ps2dev & ps2sdk tutorial
Replies: 16
Views: 8804

Hm.. I have no idea why the error occured. Maybe you should try to define PS2DK enviroment variable. Or you can try to create your project in the more "convenient" directory.... Mine output looks like that: Compiling source file(s)... main.c ee-gcc -D_EE -Id:\ps2dev...
by ole
Wed Feb 09, 2005 6:30 am
Forum: PS2 Development
Topic: IDE - Mingw Developer studio, ps2dev & ps2sdk tutorial
Replies: 16
Views: 8804

Me neither. It seems to me that the IDE doesn't use makefile (maybe I'm wrong), but insted it compiles all files in the project and finally just link them. There is an 'Export makefile' option though, but I didn't use it yet....
by ole
Wed Feb 09, 2005 6:12 am
Forum: PS2 Development
Topic: IDE - Mingw Developer studio, ps2dev & ps2sdk tutorial
Replies: 16
Views: 8804

Could you paste the whole command-line here (the one where the ee-gcc with compiling options is displayeed)?
by ole
Thu Jan 27, 2005 4:51 am
Forum: PS2 Development
Topic: pl2301 cable is it special
Replies: 8
Views: 3525

You shouldn't get black screen after booting naplink. There should be the blue/violet screen with the Naplink banner at the top of the screen.
About the PC drivers - you have to install drivers that are included in the naplnk client package.
by ole
Thu Jan 27, 2005 4:42 am
Forum: General Discussion
Topic: How many (working) Sony game consoles do you have ?
Replies: 11
Views: 7232

Still have the old PS1(Caetla parallel cable and Serial) hidden somewere and PS2 . Anyway what about other consoles and old HW? I have also Dreamcast (with serial dev cable), Sega MD, Sega MegaCD, Amiga 1200.
by ole
Thu Jan 27, 2005 4:20 am
Forum: PS2 Development
Topic: ps2sdk - usbd_macro.h BUG ?
Replies: 1
Views: 2396

ps2sdk - usbd_macro.h BUG ?

I have noticed that macros for control transfers defined in usbd_macro.h follow the same (buggy) pattern when specifying the devreq.requesttype. In the macro there is for example : USB_DIR_IN & USB_RECIP_INTERFACE, so the reult is 0 (USB_DIR_IN = 0x80 & USB_RECIP_INTERFACE = 2). The correct ...
by ole
Mon Jan 24, 2005 4:19 am
Forum: PS2 Development
Topic: IDE - Mingw Developer studio, ps2dev & ps2sdk tutorial
Replies: 16
Views: 8804

IDE - Mingw Developer studio, ps2dev & ps2sdk tutorial

If anyone is interested here is the small tutorial how to setup MinGW Developer Studio with ps2dev & ps2sdk.
http://www.volny.cz/molej/mdswrap/
by ole
Sat Jan 22, 2005 11:31 pm
Forum: PS2 Development
Topic: USBD replacement
Replies: 7
Views: 4467

I checked the CVS - the work of TyRaNiD is the nice foudation (lists, OHCI register handling, interrupts). I'm planning to work on this a little bit, so my question is: Did anyone already made some changes (of the usbd driver) that are not in CVS? I don't want to duplicate the work that might possib...
by ole
Sat Jan 15, 2005 7:21 pm
Forum: General Discussion
Topic: PS2DEV logo in forums
Replies: 0
Views: 2740

PS2DEV logo in forums

After the upgrade of the forums the ps2dev logo is gone. I know that logo is not critical for proper functionality of the forums, so consider this post as an unworthy reminder.... :-)
by ole
Fri Dec 17, 2004 9:41 am
Forum: PS2 Development
Topic: newest of newbies and really dumb
Replies: 6
Views: 3794

As the tutorial clearly state you need pal demo disk (which is not AFAIK included with current machines) . If you don't have it then the tutorial is useles for you. To answer your original question: adzero is a program that is able to create a file. The only purpose of the file is to take place on t...
by ole
Fri Dec 17, 2004 8:35 am
Forum: PS2 Development
Topic: newb question about asembly on ee
Replies: 2
Views: 2527

ee-as
by ole
Wed Dec 08, 2004 7:40 am
Forum: PS2 Development
Topic: ExecModuleBuffer issue
Replies: 4
Views: 2799

or check this out: http://forums.ps2dev.org/viewtopic.php?t=316.
If I remember well the key to load modules from buffer is to reset iop correctly....
by ole
Wed Dec 08, 2004 6:54 am
Forum: PS2 Development
Topic: ExecModuleBuffer issue
Replies: 4
Views: 2799

I would trace/debug the scenario this way: 1) comment single lines (those which are missing in the second case) and search for the "trouble_making_line" or the combination OR - 2) rewrite the code to the C (not cpp) and unfold all the content of the methods (constructors etc) into single f...
by ole
Fri Nov 26, 2004 6:17 pm
Forum: PS2 Development
Topic: LaunchElf and mcInit
Replies: 3
Views: 2893

Look here (how to reset iop): http://forums.ps2dev.org/viewtopic.php?t=13 edit: or try reset like that: void resetIOP() { SifInitRpc(0); SifExitIopHeap(); SifLoadFileExit(); SifExitRpc(); SifIopReset(&qu...
by ole
Sun Nov 21, 2004 7:18 pm
Forum: PS2 Development
Topic: Could a USB Jump Drive be an alternative to an Ethernet Cabl
Replies: 3
Views: 2429

or you can try ps2-keyLauncher or LaunchElf or ps2os (maybe this one requires HD ...) or you can try to develop it yourself - all the sources needed you can find around...