Search found 92 matches
- Sat Mar 25, 2006 4:39 am
- Forum: PSP Development
- Topic: freeze during sceIoRead
- Replies: 2
- Views: 1480
freeze during sceIoRead
I have a problem reading a file from memorystick. Sometimes the file is read fully and correctly, sometimes the read function just freeze the psp so the only way how to resurrect it is to press the power switch for about 10 secs. To be more specific: I use the sceIoRead function to read the file. If...
- Mon Aug 01, 2005 5:19 pm
- Forum: PS2 Development
- Topic: PAL video modes at 49Hz?
- Replies: 3
- Views: 2204
- Thu Jul 28, 2005 5:15 pm
- Forum: PS2 Development
- Topic: usb_mass problem
- Replies: 2
- Views: 2242
- Mon Jul 25, 2005 5:16 pm
- Forum: General Discussion
- Topic: SVN mess up ?
- Replies: 1
- Views: 2248
- Sun Jul 24, 2005 8:28 am
- Forum: PS2 Development
- Topic: PAL video modes at 49Hz?
- Replies: 3
- Views: 2204
PAL video modes at 49Hz?
My new LCD monitor refuses to accept video signal from my PS2 comming from ps2dev programs (ps2link etc..). It allways said "Unsupported frquency 49 Hz". The same message happens when the ps1 pal disk is inserted. However the ps2 games set the refresh rate correctly to 50Hz and the LCD dis...
- Wed Jun 15, 2005 5:30 pm
- Forum: PS2 Development
- Topic: Sending data to usb function
- Replies: 2
- Views: 2191
- get the endpoint descriptor - find out what type the endpoint is (control, bulk, isochronous etc. - it's stored in the descriptor) - find out wheter the endpoint is Input or Output endpoint (you need output endpoint if I understand well...) - open the endpoint - send the data according the type of...
- Sat May 21, 2005 11:44 pm
- Forum: PSP Development
- Topic: Flash after Auth
- Replies: 47
- Views: 29867
- Tue May 17, 2005 5:46 am
- Forum: PS2 Development
- Topic: Missing piece from my game development?
- Replies: 6
- Views: 3524
characters be able 'travel across the ground' without stepping inside the ground or hovering above it. The base blocks are skeltal models of your character and the inverse kinematics applied to the skeleton. That way you can control where (the position and rotation) the foot joint is placed in 3D -...
- Tue May 17, 2005 5:25 am
- Forum: PS2 Development
- Topic: How to implement IOP performance counters ?
- Replies: 1
- Views: 1913
- Sun May 01, 2005 6:59 pm
- Forum: PS2 Development
- Topic: DreamGL lookat?
- Replies: 1
- Views: 1450
- Thu Apr 28, 2005 4:58 am
- Forum: PS2 Development
- Topic: AFL is GPL incompatible, yatta.
- Replies: 24
- Views: 8191
- Fri Mar 18, 2005 8:08 am
- Forum: PS2 Development
- Topic: usb_mass patch for old and small usb keys
- Replies: 4
- Views: 3590
It seems to freeze in mass_stor_warmup Exactly - the warmup causes the freeze on some devices. Unfortunately none of my devices freeze this way so I can't test the suggested solution. All I can do is to implement the CHECK_CONDITION command and then let others to test it. If you are willing to help...
- Sat Feb 19, 2005 6:37 pm
- Forum: PS2 Development
- Topic: linking issue with PS2SDK
- Replies: 13
- Views: 5345
Agree. Not only the proccessor speed is required but the memory amount is critical. I have compiled (just curious wether it's gonna work :-) uae under ps2dev environment (only 68000 core, dummy sound and graphics routines) and the elf launched with TLB Store exception: BadVaddr 02000000 - that is IM...
- Wed Feb 16, 2005 5:11 am
- Forum: PS2 Development
- Topic: linking issue with PS2SDK
- Replies: 13
- Views: 5345
- Wed Feb 16, 2005 5:05 am
- Forum: PS2 Development
- Topic: Setting Variables w/Cygwin WinXP for GSLib
- Replies: 5
- Views: 2522
- Wed Feb 16, 2005 4:49 am
- Forum: PS2 Development
- Topic: IDE - Mingw Developer studio, ps2dev & ps2sdk tutorial
- Replies: 16
- Views: 8804
- Wed Feb 09, 2005 6:30 am
- Forum: PS2 Development
- Topic: IDE - Mingw Developer studio, ps2dev & ps2sdk tutorial
- Replies: 16
- Views: 8804
- Wed Feb 09, 2005 6:12 am
- Forum: PS2 Development
- Topic: IDE - Mingw Developer studio, ps2dev & ps2sdk tutorial
- Replies: 16
- Views: 8804
- Thu Jan 27, 2005 4:51 am
- Forum: PS2 Development
- Topic: pl2301 cable is it special
- Replies: 8
- Views: 3525
- Thu Jan 27, 2005 4:42 am
- Forum: General Discussion
- Topic: How many (working) Sony game consoles do you have ?
- Replies: 11
- Views: 7232
- Thu Jan 27, 2005 4:20 am
- Forum: PS2 Development
- Topic: ps2sdk - usbd_macro.h BUG ?
- Replies: 1
- Views: 2396
ps2sdk - usbd_macro.h BUG ?
I have noticed that macros for control transfers defined in usbd_macro.h follow the same (buggy) pattern when specifying the devreq.requesttype. In the macro there is for example : USB_DIR_IN & USB_RECIP_INTERFACE, so the reult is 0 (USB_DIR_IN = 0x80 & USB_RECIP_INTERFACE = 2). The correct ...
- Mon Jan 24, 2005 4:19 am
- Forum: PS2 Development
- Topic: IDE - Mingw Developer studio, ps2dev & ps2sdk tutorial
- Replies: 16
- Views: 8804
IDE - Mingw Developer studio, ps2dev & ps2sdk tutorial
If anyone is interested here is the small tutorial how to setup MinGW Developer Studio with ps2dev & ps2sdk.
http://www.volny.cz/molej/mdswrap/
http://www.volny.cz/molej/mdswrap/
- Sat Jan 22, 2005 11:31 pm
- Forum: PS2 Development
- Topic: USBD replacement
- Replies: 7
- Views: 4467
I checked the CVS - the work of TyRaNiD is the nice foudation (lists, OHCI register handling, interrupts). I'm planning to work on this a little bit, so my question is: Did anyone already made some changes (of the usbd driver) that are not in CVS? I don't want to duplicate the work that might possib...
- Sat Jan 15, 2005 7:21 pm
- Forum: General Discussion
- Topic: PS2DEV logo in forums
- Replies: 0
- Views: 2740
PS2DEV logo in forums
After the upgrade of the forums the ps2dev logo is gone. I know that logo is not critical for proper functionality of the forums, so consider this post as an unworthy reminder.... :-)
- Fri Dec 17, 2004 9:41 am
- Forum: PS2 Development
- Topic: newest of newbies and really dumb
- Replies: 6
- Views: 3794
As the tutorial clearly state you need pal demo disk (which is not AFAIK included with current machines) . If you don't have it then the tutorial is useles for you. To answer your original question: adzero is a program that is able to create a file. The only purpose of the file is to take place on t...
- Fri Dec 17, 2004 8:35 am
- Forum: PS2 Development
- Topic: newb question about asembly on ee
- Replies: 2
- Views: 2527
- Wed Dec 08, 2004 7:40 am
- Forum: PS2 Development
- Topic: ExecModuleBuffer issue
- Replies: 4
- Views: 2799
or check this out: http://forums.ps2dev.org/viewtopic.php?t=316.
If I remember well the key to load modules from buffer is to reset iop correctly....
If I remember well the key to load modules from buffer is to reset iop correctly....
- Wed Dec 08, 2004 6:54 am
- Forum: PS2 Development
- Topic: ExecModuleBuffer issue
- Replies: 4
- Views: 2799
- Fri Nov 26, 2004 6:17 pm
- Forum: PS2 Development
- Topic: LaunchElf and mcInit
- Replies: 3
- Views: 2893
- Sun Nov 21, 2004 7:18 pm
- Forum: PS2 Development
- Topic: Could a USB Jump Drive be an alternative to an Ethernet Cabl
- Replies: 3
- Views: 2429