I´m gonna answer myself -> AVOID SPACES IN THE ECLIPSE PATH INSTALATION ¬¬.
HexDUmp
Search found 70 matches
- Thu Jan 11, 2007 7:57 am
- Forum: PSP Development
- Topic: psplink + eclipse debugging error(Unable to set working dir)
- Replies: 1
- Views: 1511
- Thu Jan 11, 2007 1:26 am
- Forum: PSP Development
- Topic: psplink + eclipse debugging error(Unable to set working dir)
- Replies: 1
- Views: 1511
psplink + eclipse debugging error(Unable to set working dir)
Hi, I have set up everything to debug with eclipse + psplink. The problem is that when I start debugging I get an error in the eclipse console, it stands: Unable to set working idrectory: mi_cwd_env_cd: Usage Directory. What's the prob?. I remember doing so in linux and it worked :S. BTW: I have che...
- Tue Jan 09, 2007 6:54 pm
- Forum: PSP Development
- Topic: Remote debugging with Visual C++ 2005 and PSPLink?
- Replies: 3
- Views: 1893
- Mon Jan 08, 2007 7:34 pm
- Forum: PSP Development
- Topic: Remote debugging with Visual C++ 2005 and PSPLink?
- Replies: 3
- Views: 1893
Remote debugging with Visual C++ 2005 and PSPLink?
Hi all,
I have been debuggin on linux remotely with psplink + eclipse. Now I´m on windows and need to do same thing. Is there any posibility to do remote debuggin with vc++ 2005 + psplink?.
Thnaks in advance,
HexDump.
I have been debuggin on linux remotely with psplink + eclipse. Now I´m on windows and need to do same thing. Is there any posibility to do remote debuggin with vc++ 2005 + psplink?.
Thnaks in advance,
HexDump.
- Wed Dec 27, 2006 1:48 am
- Forum: PSP Development
- Topic: Wildcards in sceIoDread?
- Replies: 0
- Views: 934
Wildcards in sceIoDread?
Does anybody know if sceIoDread supports wildcards? I don´t know if in lastest pspsdks findfirst/findnext are supported correctly (this 2 support wildcards) .... I´m using sceIoXXX but would like to move to the standrad findfirst/findnext if it is possible.
Thanks in advance,
HexDump.
Thanks in advance,
HexDump.
- Fri Oct 20, 2006 10:55 pm
- Forum: PSP Development
- Topic: Imposible to build psp-gdb (desperated)
- Replies: 1
- Views: 1209
- Fri Oct 20, 2006 7:37 am
- Forum: PSP Development
- Topic: Imposible to build psp-gdb (desperated)
- Replies: 1
- Views: 1209
Imposible to build psp-gdb (desperated)
I have tryied to download an compile gdb ( I used the toolcahin script with the -d and -e switches as someone stated int the psplink thread). I get this error: hecking target system type... Invalid configuration `psp': machine `psp' not recognized configure: error: /bin/sh ../../bfd/../config.sub ps...
- Thu Oct 19, 2006 10:49 pm
- Forum: PSP Development
- Topic: Setting up Eclipse + PSPLink + GDBServer debugging
- Replies: 20
- Views: 25373
Thanks a lo soily but this neither works :(. When I run svn update I get a message saying: Omiting '.' (this could be not the real message in a linux with english language, I translated from spanish) then, it exists. WHere do you execute it? where the toolchain.sh is? does it do anything more than p...
- Thu Oct 19, 2006 8:37 am
- Forum: PSP Development
- Topic: Setting up Eclipse + PSPLink + GDBServer debugging
- Replies: 20
- Views: 25373
gdb build not working...
I have tryied to download an compile gdb ( I used the toolcahin script with the -d and -e switches as someone states above). I get this error: hecking target system type... Invalid configuration `psp': machine `psp' not recognized configure: error: /bin/sh ../../bfd/../config.sub psp failed could an...
- Thu Oct 19, 2006 8:13 am
- Forum: PSP Development
- Topic: Eclipse debugging with gdb and psplink.
- Replies: 2
- Views: 1698
- Thu Oct 19, 2006 7:59 am
- Forum: PSP Development
- Topic: Eclipse debugging with gdb and psplink.
- Replies: 2
- Views: 1698
Eclipse debugging with gdb and psplink.
Hi all,
I have managed to make psplink (by the way, what a great app!!) work in linux. I would like now to make my IDE (eclipse) debug apps through psplink. has anybody done this yet?. I a bit new to eclipse and can find the way to achieve this.
Thanks in advance,
HexDump.
I have managed to make psplink (by the way, what a great app!!) work in linux. I would like now to make my IDE (eclipse) debug apps through psplink. has anybody done this yet?. I a bit new to eclipse and can find the way to achieve this.
Thanks in advance,
HexDump.
- Wed Oct 18, 2006 1:09 am
- Forum: PSP Development
- Topic: Any good document to start with PSP 3D rendering?
- Replies: 1
- Views: 1321
Any good document to start with PSP 3D rendering?
Hi all,
I would like to know if there is any doc with good information about how to achieve efficient 3D rendering with PSP.
Thanks in advance,
HexDump.
I would like to know if there is any doc with good information about how to achieve efficient 3D rendering with PSP.
Thanks in advance,
HexDump.
- Tue May 30, 2006 6:15 pm
- Forum: PSP Development
- Topic: Vtimers and eloader problem.
- Replies: 2
- Views: 1622
- Mon May 29, 2006 6:31 pm
- Forum: PSP Development
- Topic: Vtimers and eloader problem.
- Replies: 2
- Views: 1622
- Mon May 29, 2006 5:28 pm
- Forum: PSP Development
- Topic: Vtimers and eloader problem.
- Replies: 2
- Views: 1622
Vtimers and eloader problem.
Hi, In my last emulator build i run into a weird problem: Peopple with last version of eloader got stuck at the very beginning getting an annoying black screen. After some tests, I have managed to spot the problem, I install a vtimer for syncronization that waits for a var to get to a certain value,...
- Mon May 22, 2006 10:46 pm
- Forum: PSP Development
- Topic: VTimers working code?
- Replies: 3
- Views: 1766
- Mon May 22, 2006 7:08 pm
- Forum: PSP Development
- Topic: VTimers working code?
- Replies: 3
- Views: 1766
VTimers working code?
Hi, I have been playing with vtimers for a while, but I couldn´t been able to make them work, does anybody have some working code?. What I do is easy: I create a timer with sceKernelCreateVTimer then I register a timer for the handler with sceKernelSetVTimerHandler, this returns 1000000 because I wa...
- Sun May 21, 2006 5:38 am
- Forum: PSP Development
- Topic: Some functions I can´t use...
- Replies: 0
- Views: 1082
Some functions I can´t use...
Hi, I´m porting a prog to the psp and I have found it uses some functions from sys/timer.h and sygnal.h that produce erros when linking. This funcions are sigaction, and setitimer, and I´m getting unkown reference when trying to link. Is there any lib I should add to the linking?. Thanks in advance,...
- Sat Apr 22, 2006 9:16 pm
- Forum: PSP Development
- Topic: Blending revisited.
- Replies: 1
- Views: 1349
Blending revisited.
Hi, After playing about 1 hour (1 more) with the sceBlendingFunction without getting the results I like, I have decided to post again about blending. What I would like to get is something like Cs * Alfa + Cd * (1-Alfa), easy.... My Pixel Buffer is 565, and the image I want to blend with the pixel bu...
- Thu Apr 20, 2006 7:31 pm
- Forum: PSP Development
- Topic: pspAudio and my emulator.
- Replies: 5
- Views: 2507
- Tue Apr 18, 2006 4:43 pm
- Forum: PSP Development
- Topic: pspAudio and my emulator.
- Replies: 5
- Views: 2507
- Tue Apr 18, 2006 8:06 am
- Forum: PSP Development
- Topic: pspAudio and my emulator.
- Replies: 5
- Views: 2507
pspAudio and my emulator.
Hi, I know this could be the wrong place to ask about this, but I didn´t find any better place, so here we are: I have a little problem with my emulator and sound. I´m using pspAudioLib to output the sound from my emulator. I have a callback that is called by the psp when he needs the channel to be ...
- Sun Apr 16, 2006 10:53 pm
- Forum: PSP Development
- Topic: Help with srcfix and dstfix parameters in Blending function.
- Replies: 2
- Views: 1806
Hi starman2049, If I´m not wrong the sceGuTexFunc is used to blend texture stages, I mean, for multitexturing, etc... If it works like dx or ogl. So, it won´t have any effect on the final blending -> fragment buffer + frament comming from multitexturing, and this final blending (blending function) d...
- Sat Apr 15, 2006 9:08 am
- Forum: PSP Development
- Topic: Help with srcfix and dstfix parameters in Blending function.
- Replies: 2
- Views: 1806
Help with srcfix and dstfix parameters in Blending function.
Hi, I just figure out how to do color blending (well, someone point me out that sceCopyImage was only a blit and bypasses the 3D pipeline :) ). The problem now is that I haven´t found a "MODULATE" blending mode for the color blend function, so I used "ADDITIVE". But this, shows t...
- Wed Apr 12, 2006 6:47 pm
- Forum: PSP Development
- Topic: Disable texturing...
- Replies: 4
- Views: 2448
Dumb!, didn´t noticed that (late at night working). Anyway I thought there were a way to do not render polys with textures without disabling textures all around. For example in dx you do a settexture(NULL), and although textures are activated it renders the polys using vertex colors. Thanks mam, Hex...
- Wed Apr 12, 2006 4:47 pm
- Forum: PSP Development
- Topic: Disable texturing...
- Replies: 4
- Views: 2448
Disable texturing...
Hi, Perhaps this is a dumb question, but I did not find how to disable texturing. I mean, I want to render a textured cuad and a blue cuad (using vertex colors). I first render the textured cuad and set the corresponding texture, but to render the second one I need to set no texture in order to rend...
- Tue Apr 11, 2006 5:43 pm
- Forum: PSP Development
- Topic: Hardware color blending.
- Replies: 5
- Views: 3016
- Tue Apr 11, 2006 7:18 am
- Forum: PSP Development
- Topic: Hardware color blending.
- Replies: 5
- Views: 3016
- Mon Apr 10, 2006 7:03 am
- Forum: PSP Development
- Topic: Hardware color blending.
- Replies: 5
- Views: 3016
Hardware color blending.
Hi, First of all, I have been looking through the forums about hardware color blending (in pspsdk samples too, with no luck). What I want to do is simple, I have a texture , and I want to render it with color blending onto the back buffer. I use sceCopyImage to transfer the image to the backbuffer, ...
- Fri Mar 31, 2006 6:24 pm
- Forum: PSP Development
- Topic: Newbie question on gu...
- Replies: 2
- Views: 1815