Search found 6 matches
- Fri Oct 01, 2004 12:20 am
- Forum: PS2 Development
- Topic: breakpoints
- Replies: 3
- Views: 3100
- Tue Sep 21, 2004 11:54 pm
- Forum: PS2 Development
- Topic: breakpoints
- Replies: 3
- Views: 3100
breakpoints
hi, i've been trying to use the data value breakpoints but i can't make them work :(, here's the code i've done so far: --- #include <tamtypes.h> #include <kernel.h> void bpEx() { printf("bpEx\n"); } int main(void) { __asm__ __volatile ( "li $8, 0x203D8000\n" "mtbpc $8\n&quo...
- Mon Jun 07, 2004 11:26 pm
- Forum: PS2 Development
- Topic: libito itoLoadTexture problem
- Replies: 2
- Views: 2834
hi, here is my patch for the itoLoadTexture prob: *** itogs.c 2004-06-07 10:24:14.000000000 -0300 --- itogsorig.c 2002-11-15 00:00:00.000000000 -0300 *************** *** 340,353 **** for(i=0; i < packets; i++) { ! itoDmaTag(6, 0, DMA_TAG_ID_REF, 0, (uint32)regs+(i*6*16), DMA_TAG_SPR_MEM); itoDmaTag(...
- Thu May 27, 2004 10:12 pm
- Forum: PS2 Development
- Topic: fps2bios
- Replies: 6
- Views: 5494
- Thu May 27, 2004 11:11 am
- Forum: PS2 Development
- Topic: fps2bios
- Replies: 6
- Views: 5494
hi, from the EE side i'm still lacking lots of syscalls, i've got some kind of crappy intro tho. the IOP side has already implemented sysmem, ssbusc, dmacman, vblank, timrman, sifman, sifcmd, excepman and sio2man (not very tested anyways). Also partially loadcore, heaplib, sysclib and intrman. Right...
- Thu May 27, 2004 10:50 am
- Forum: PS2 Development
- Topic: fps2bios
- Replies: 6
- Views: 5494
fps2bios
hi, i tough maybe this would be of interest for some of you:
http://linuzappz.pcsx2.net/fps2bios
if someone cares to make a suggestion i would most gladly hear it :).
http://linuzappz.pcsx2.net/fps2bios
if someone cares to make a suggestion i would most gladly hear it :).