Search found 121 matches
- Sat Oct 13, 2007 8:05 pm
- Forum: PS3 Linux Development
- Topic: Logitech QuickCam Messenger working
- Replies: 1
- Views: 2887
Logitech QuickCam Messenger working
I've not read anywhere about anyone getting this working yet (unless it works out of the box and I just have bad luck) so I thought I would post here in case anyone is trying similar and runs into problems. After a bit of searching and fiddling, I managed to get my Logitech QuickCam Messenger (046d:...
- Thu Oct 11, 2007 3:54 pm
- Forum: PS3 Linux Development
- Topic: setting the "grap_md" bit of the HID1 register
- Replies: 8
- Views: 5727
- Thu May 10, 2007 3:48 pm
- Forum: PS3 Development
- Topic: How to output RGsB over component cable?
- Replies: 10
- Views: 8178
I'm confused... If you connect a scart cable, you get RGBS out from PS3, right? No, by default it's YPbPr and there's (currently) no option in the XMB to change to RGB. Have a look at the pinout, http://www.gamesx.com/avpinouts/psxav.htm , there are not enough pins for both YPbPr and RGB at the sam...
- Thu May 10, 2007 7:31 am
- Forum: PS3 Development
- Topic: How to output RGsB over component cable?
- Replies: 10
- Views: 8178
I didn't manage to get my PS2 RGBS cable (which I made from a PS2 scart cable) working with my PAL PS3, though I did get it working in YPbPr once I'd figured out which way to connect it up (I managed to accidently get the Y working with Pb and Pr the wrong way round) PS2 / PS3 use the same pins for ...
- Fri May 04, 2007 4:03 pm
- Forum: PSP Development
- Topic: HOWTO: Compile the SDK on OSX - Consolidated Info
- Replies: 32
- Views: 35055
- Wed May 02, 2007 6:31 pm
- Forum: PS3 Linux Development
- Topic: Cryptic message from YellowDog
- Replies: 24
- Views: 20891
- Wed May 02, 2007 6:25 pm
- Forum: PS3 Linux Development
- Topic: Hypervisor API
- Replies: 23
- Views: 24580
- Mon Apr 30, 2007 10:17 pm
- Forum: PS3 Development
- Topic: Who wants 252MB more RAM for PS3 homebrew.
- Replies: 70
- Views: 77859
- Mon Apr 30, 2007 5:14 pm
- Forum: PS3 Linux Development
- Topic: PS3 'Other OS' area data.
- Replies: 4
- Views: 5788
- Sat Apr 28, 2007 6:20 pm
- Forum: PS3 Linux Development
- Topic: Cryptic message from YellowDog
- Replies: 24
- Views: 20891
- Sat Apr 28, 2007 9:47 am
- Forum: PS3 Linux Development
- Topic: Direct GPU frame buffer access
- Replies: 0
- Views: 3635
Direct GPU frame buffer access
As noted by others, when allocating and mapping DDR, a chunk of memory at the beginning of the area seemed only to retain values for a suspiciously short period of time, presumably being overwritten by the frame buffer blit. I've had ps3fb disabled in my kernel for the past week or so, but I've only...
- Fri Apr 27, 2007 8:23 am
- Forum: General Discussion
- Topic: The WIKI is broken and it is really annoying
- Replies: 2
- Views: 4979
- Wed Apr 25, 2007 5:38 pm
- Forum: PS3 Development
- Topic: Who wants 252MB more RAM for PS3 homebrew.
- Replies: 70
- Views: 77859
lv1_gpu_memory_allocate returns a logical partition address for the allocated memory. This lpar address must be iomapped before the memory can be accessed. The allocator does seem to perform some checking as it is not possible, for example, to allocate 252 MB a second time without freeing the first ...
- Wed Apr 25, 2007 2:54 pm
- Forum: PS3 Development
- Topic: Who wants 252MB more RAM for PS3 homebrew.
- Replies: 70
- Views: 77859
We have the code for the kernel, so there are some things that we do not need to speculate about. 18 MB (+ 1MB for alignment) of memory is allocated by default on startup by the kernel for the local framebuffer. The kernel also takes care of initialising the GPU, mapping the GPU IO interface into me...
- Tue Apr 24, 2007 5:16 pm
- Forum: PS3 Development
- Topic: OtherOS boot process...
- Replies: 7
- Views: 8657
The interest is the .self is that it contains the hypervisor code Is there anything official about that? I would have thought the hypervisor would have been initialised from the firmware during startup, reducing the possibilities for circumvention. Although I do wonder if they left something daft i...
- Tue Apr 24, 2007 6:09 am
- Forum: PS3 Linux Development
- Topic: Hypervisor API
- Replies: 23
- Views: 24580
- Tue Apr 17, 2007 6:05 pm
- Forum: PS3 Development
- Topic: H.264 codec
- Replies: 11
- Views: 12948
Enlightenment window manager: http://www.enlightenment.org/
They are currently working towards version 0.17
They are currently working towards version 0.17
- Mon Apr 02, 2007 6:29 pm
- Forum: General Discussion
- Topic: Nice April Fools (?)
- Replies: 7
- Views: 6491
- Mon Mar 26, 2007 7:03 am
- Forum: PS3 Linux Development
- Topic: Impossible using normal TV?
- Replies: 14
- Views: 15790
- Sun Mar 25, 2007 10:23 pm
- Forum: PS3 Linux Development
- Topic: Impossible using normal TV?
- Replies: 14
- Views: 15790
- Sun Mar 25, 2007 8:51 pm
- Forum: PS3 Linux Development
- Topic: Impossible using normal TV?
- Replies: 14
- Views: 15790
- Sun Mar 25, 2007 7:56 pm
- Forum: PS3 Linux Development
- Topic: Impossible using normal TV?
- Replies: 14
- Views: 15790
- Sun Mar 25, 2007 7:24 pm
- Forum: General Discussion
- Topic: PS component cable
- Replies: 3
- Views: 4394
- Sun Mar 25, 2007 7:18 pm
- Forum: PS3 Linux Development
- Topic: Impossible using normal TV?
- Replies: 14
- Views: 15790
- Sun Mar 25, 2007 6:54 pm
- Forum: General Discussion
- Topic: PS component cable
- Replies: 3
- Views: 4394
- Sun Mar 25, 2007 10:40 am
- Forum: General Discussion
- Topic: PS component cable
- Replies: 3
- Views: 4394
PS component cable
Are Playstation component cables just pass-thru or do they have electronic gubbins in there too? I made a cable last year for my PS2 which appears to work with RGB but not component. It doesn't work with HD resolutions on my PS3 (my TV says "no sync" and goes into power saving mode) I'm ha...
- Thu Mar 22, 2007 7:14 pm
- Forum: PSP Development
- Topic: HOWTO: Compile the SDK on OSX - Consolidated Info
- Replies: 32
- Views: 35055
- Sun Nov 19, 2006 8:00 am
- Forum: PS3 Development
- Topic: How open is Playstation 3?
- Replies: 18
- Views: 17389
Bootloader and install instructions for Fedora are here: ftp://ftp.uk.linux.org/pub/linux/Sony-PS3/
I've not downloaded it as I don't have a PS3 (yet) but it's supposed to be framebuffer only support, no RSX.
I've not downloaded it as I don't have a PS3 (yet) but it's supposed to be framebuffer only support, no RSX.
- Sat Jul 08, 2006 5:31 pm
- Forum: PSP Development
- Topic: SDL_Mixer fun and games
- Replies: 1
- Views: 2908
- Mon Jun 26, 2006 7:31 pm
- Forum: PSP Development
- Topic: How do I use vertex buffer objects or arrays in PSPGL?
- Replies: 1
- Views: 2132