Is there an way to do something like the glibc backtrace function on the ps2?
Im really tired of debuging with printf and the gdb stub is not working properly for me. What I want to do is to catch exception and backtrace from there. any idea or example?
Search found 15 matches
- Fri Jul 23, 2004 11:55 am
- Forum: PS2 Development
- Topic: Exception Handling and Backtrace
- Replies: 0
- Views: 1533
- Mon Jul 12, 2004 12:25 am
- Forum: PS2 Development
- Topic: monitor
- Replies: 20
- Views: 13790
this site is a good start. http://playstation2-linux.com/sog.php. Your monitor is not listed but its safe to say that it do not support SOG.
- Sun Jul 11, 2004 9:15 pm
- Forum: General Discussion
- Topic: Linux (again)
- Replies: 6
- Views: 5574
1- Yes at http://playstation2-linux.com/ 2- 2.2.26 http://playstation2-linux.com/projects/xrhino-kernel Sony offered kernel 2.2.1 with th elinux kit. 3-I guess you can build the kernel with the ps2dev toolchain but never tried it. 4-Im no expert but I think the RTE is necessary. to provide basic fun...
- Sat Jul 10, 2004 7:14 am
- Forum: PS2 Development
- Topic: Quake for ps2
- Replies: 6
- Views: 4826
- Fri Jul 09, 2004 9:46 am
- Forum: PS2 Development
- Topic: Quake for ps2
- Replies: 6
- Views: 4826
- Fri Jul 09, 2004 8:11 am
- Forum: PS2 Development
- Topic: Quake for ps2
- Replies: 6
- Views: 4826
Quake for ps2
Hi, I just tried to upload to ps2dev.org the first draft of my quake 1 port for the ps2. I was not able to upload the file for some reason (maybe the script dont like Mac OS X + firefox), anyway can I mail it to someone who can upload it to ps2dev.org. About the port. I only support the video output...
- Tue Jul 06, 2004 8:44 pm
- Forum: PS2 Development
- Topic: NTSC/PAL/VESA/HDTV autodetection?
- Replies: 3
- Views: 3658
- Tue Jul 06, 2004 9:59 am
- Forum: PS2 Development
- Topic: NTSC/PAL/VESA/HDTV autodetection?
- Replies: 3
- Views: 3658
NTSC/PAL/VESA/HDTV autodetection?
I know we can autodetect NTSC and PAL mode but can we detect VESA and HDTV?
- Sat Jul 03, 2004 8:36 am
- Forum: PS2 Development
- Topic: libgs,video mode and strange behavior.
- Replies: 8
- Views: 5849
fixed my problem. I should have explained more, I was actually trying to use vga 640x480 60 hertz (0x1a) on a Computer monitor. for a tv screen you have to set magh on DISPLAY1(0x12000080) and DISPLAY2(0x120000a0) to something like 3 but on the computer monitor it should be 0 or maybe 1? anyway sett...
- Fri Jul 02, 2004 10:18 pm
- Forum: PS2 Development
- Topic: libgs,video mode and strange behavior.
- Replies: 8
- Views: 5849
libgs,video mode and strange behavior.
hi, dunno if someone can help me out on this one. Im trying to draw some stuff on the screen in vga 640x480 mode. Im doing something like: gsDriver myGsDriver; myGsDriver.setDisplayMode(640, 480, 68, 35, GS_PSMCT32, 2, 0x1A, GS_TV_NONINTERLACE, GS_ENABLE, GS_PSMZ32); myGsDriver.drawPipe.RectFlat(0, ...
- Fri Jul 02, 2004 1:53 am
- Forum: PS2 Development
- Topic: monitor
- Replies: 20
- Views: 13790
- Thu Jul 01, 2004 11:27 am
- Forum: PS2 Development
- Topic: monitor
- Replies: 20
- Views: 13790
- Tue Jun 22, 2004 6:41 am
- Forum: PS2 Development
- Topic: monitor
- Replies: 20
- Views: 13790
I just build the cable from
http://skygate.bravehost.com/PS2_VGA_cable.html
anyone have a demo using a vga mode so i can try it?
http://skygate.bravehost.com/PS2_VGA_cable.html
anyone have a demo using a vga mode so i can try it?
- Thu Jun 03, 2004 11:18 pm
- Forum: PS2 Development
- Topic: sce_fileio: unrecognized code ff
- Replies: 10
- Views: 6673
- Tue Feb 10, 2004 10:29 am
- Forum: PS2 Development
- Topic: Connect PS2 to a Mac??
- Replies: 1
- Views: 2861