Search found 15 matches

by nicp067
Fri Jul 23, 2004 11:55 am
Forum: PS2 Development
Topic: Exception Handling and Backtrace
Replies: 0
Views: 1533

Exception Handling and Backtrace

Is there an way to do something like the glibc backtrace function on the ps2?
Im really tired of debuging with printf and the gdb stub is not working properly for me. What I want to do is to catch exception and backtrace from there. any idea or example?
by nicp067
Mon Jul 12, 2004 12:25 am
Forum: PS2 Development
Topic: monitor
Replies: 20
Views: 13790

this site is a good start. http://playstation2-linux.com/sog.php. Your monitor is not listed but its safe to say that it do not support SOG.
by nicp067
Sun Jul 11, 2004 9:15 pm
Forum: General Discussion
Topic: Linux (again)
Replies: 6
Views: 5574

1- Yes at http://playstation2-linux.com/ 2- 2.2.26 http://playstation2-linux.com/projects/xrhino-kernel Sony offered kernel 2.2.1 with th elinux kit. 3-I guess you can build the kernel with the ps2dev toolchain but never tried it. 4-Im no expert but I think the RTE is necessary. to provide basic fun...
by nicp067
Sat Jul 10, 2004 7:14 am
Forum: PS2 Development
Topic: Quake for ps2
Replies: 6
Views: 4826

Why I cant upload file to the ps2dev.org site? I need somewhere to host my quake1 patch, its not really usefull if im the only one who have it.
by nicp067
Fri Jul 09, 2004 9:46 am
Forum: PS2 Development
Topic: Quake for ps2
Replies: 6
Views: 4826

well not bad since nothing have bine optimized yet. I was expecting alot worse.

after building it with compiler optimisation and not in debug i got better result, its near full speed and playable.
by nicp067
Fri Jul 09, 2004 8:11 am
Forum: PS2 Development
Topic: Quake for ps2
Replies: 6
Views: 4826

Quake for ps2

Hi, I just tried to upload to ps2dev.org the first draft of my quake 1 port for the ps2. I was not able to upload the file for some reason (maybe the script dont like Mac OS X + firefox), anyway can I mail it to someone who can upload it to ps2dev.org. About the port. I only support the video output...
by nicp067
Tue Jul 06, 2004 8:44 pm
Forum: PS2 Development
Topic: NTSC/PAL/VESA/HDTV autodetection?
Replies: 3
Views: 3658

oh well I have to find a way to let user choose mode at run time, maybe holding a key.

thanks guys.
by nicp067
Tue Jul 06, 2004 9:59 am
Forum: PS2 Development
Topic: NTSC/PAL/VESA/HDTV autodetection?
Replies: 3
Views: 3658

NTSC/PAL/VESA/HDTV autodetection?

I know we can autodetect NTSC and PAL mode but can we detect VESA and HDTV?
by nicp067
Sat Jul 03, 2004 8:36 am
Forum: PS2 Development
Topic: libgs,video mode and strange behavior.
Replies: 8
Views: 5849

fixed my problem. I should have explained more, I was actually trying to use vga 640x480 60 hertz (0x1a) on a Computer monitor. for a tv screen you have to set magh on DISPLAY1(0x12000080) and DISPLAY2(0x120000a0) to something like 3 but on the computer monitor it should be 0 or maybe 1? anyway sett...
by nicp067
Fri Jul 02, 2004 10:18 pm
Forum: PS2 Development
Topic: libgs,video mode and strange behavior.
Replies: 8
Views: 5849

libgs,video mode and strange behavior.

hi, dunno if someone can help me out on this one. Im trying to draw some stuff on the screen in vga 640x480 mode. Im doing something like: gsDriver myGsDriver; myGsDriver.setDisplayMode(640, 480, 68, 35, GS_PSMCT32, 2, 0x1A, GS_TV_NONINTERLACE, GS_ENABLE, GS_PSMZ32); myGsDriver.drawPipe.RectFlat(0, ...
by nicp067
Fri Jul 02, 2004 1:53 am
Forum: PS2 Development
Topic: monitor
Replies: 20
Views: 13790

Cool this did the trick. thank you. I can confirm the cable is working but Im not using the LM1881n, my monitor support sog.
Now i can code using only one monitor this is nice.[/code]
by nicp067
Thu Jul 01, 2004 11:27 am
Forum: PS2 Development
Topic: monitor
Replies: 20
Views: 13790

I tried to create a vga mode sample using gslib but failed.
I cant find how to set the crtc to vesa resolution.

Any id ?
by nicp067
Tue Jun 22, 2004 6:41 am
Forum: PS2 Development
Topic: monitor
Replies: 20
Views: 13790

I just build the cable from
http://skygate.bravehost.com/PS2_VGA_cable.html
anyone have a demo using a vga mode so i can try it?
by nicp067
Thu Jun 03, 2004 11:18 pm
Forum: PS2 Development
Topic: sce_fileio: unrecognized code ff
Replies: 10
Views: 6673

If your code is build with the T10k library, chance are that it will not work properly on a normal PS2. Maybe this is what you are experiencing.
by nicp067
Tue Feb 10, 2004 10:29 am
Forum: PS2 Development
Topic: Connect PS2 to a Mac??
Replies: 1
Views: 2861

Im using a ibook g4 for ps2 developement. It is connnected with the network adaptor. there is no way right now to use the firewire port for that.