Search found 291 matches

by jbit
Thu Jan 14, 2010 6:31 pm
Forum: PS3 Linux Development
Topic: XOpenDisplay fails
Replies: 4
Views: 8671

First hit on google for XOpenDisplay: http://tronche.com/gui/x/xlib/display/opening.html display_name: Specifies the hardware display name, which determines the display and communications domain to be used. On a POSIX-conformant system, if the display_name is NULL, it defaults to the value of the DI...
by jbit
Thu Dec 31, 2009 2:15 am
Forum: PSP Development
Topic: Eboot launch help
Replies: 25
Views: 38014

Drama lock
by jbit
Fri Dec 18, 2009 6:19 am
Forum: PS2 Development
Topic: SDL/PS2 screen flickering - need help
Replies: 15
Views: 17254

Drawing large prims as strips is much faster due to the way the GS' cache and rasterization works. The GS will rasterize a maximum of 8x2 pixels per clock or 4x2 when texturing, this is the pixel pipeline layout, it can not for example render 2x8 pixels per clock or 4x4 pixels per clock. It ALWAYS s...
by jbit
Tue Nov 10, 2009 7:42 pm
Forum: General Discussion
Topic: Email banned?
Replies: 1
Views: 14992

Dude, the first message in this forum is Registration shenanigans which is discussing just that...
by jbit
Sun Nov 08, 2009 12:49 am
Forum: General Discussion
Topic: Registration shenanigans
Replies: 11
Views: 60464

Since the domain blocks for gmail, yahoo, etc were added before we had a registration captcha it might be worth while tyring to remove them and seeing how much more spam we get.... I also think at some point we should do an account clear out, since most of the accounts created for spam are still exi...
by jbit
Tue Nov 03, 2009 2:56 am
Forum: General Discussion
Topic: Where to buy mods online? Need spam deleted!
Replies: 1
Views: 14917

Just paypal $100 to my email address.
by jbit
Mon Oct 05, 2009 7:18 am
Forum: Patch Submissions
Topic: [PS2] SBV library: fix slib_get_exp_lib()
Replies: 2
Views: 7304

Code: Select all

[jbit@miku]~/ps2dev/ps2/ps2sdk$ svn commit ee/sbv/src/slib.c 
Sending        ee/sbv/src/slib.c
Transmitting file data .
Committed revision 1611.
http://svn.ps2dev.org/listing.php?repname=ps2&rev=1611
Thanks for the patch :)
by jbit
Wed Sep 23, 2009 8:49 pm
Forum: PSP Development
Topic: Routine works on PC, crashes on PSP.. Why?
Replies: 10
Views: 17384

Alignment?
by jbit
Thu Sep 17, 2009 5:35 pm
Forum: PSP Development
Topic: "this" pointer changed?
Replies: 8
Views: 4890

Ugh, didn't notice you were doing odd things..... calling a constructor C# style does not do what you think it does! class Test { int m_iVar; public: Test(int var) { printf("fake: %p\n", this); m_iVar = var; } Test&...
by jbit
Thu Sep 17, 2009 3:11 am
Forum: PSP Development
Topic: "this" pointer changed?
Replies: 8
Views: 4890

Without more code it's impossible to tell.... However it could be memory corruption (over running a buffer?) or pointer screw up.. but since the pointers are quite close together my guess is you're doing something like... Viewpoint *view = new Viewpoint(); view++; view->Project&#...
by jbit
Thu Sep 17, 2009 3:04 am
Forum: General Discussion
Topic: Monster Hunter *.TMH textures
Replies: 1
Views: 15409

We don't do game hacking here
by jbit
Fri Sep 11, 2009 4:58 pm
Forum: PSP Development
Topic: Cygwin: building libraries, fopen
Replies: 8
Views: 8912

I guess this want to be on the PSP forums....
by jbit
Fri Sep 11, 2009 3:58 am
Forum: General Discussion
Topic: Remember...
Replies: 2
Views: 19349

Can't imagine cake is too good for hte optical drive though :P
by jbit
Mon Aug 31, 2009 4:34 pm
Forum: The Incredible Hall Of Shame
Topic: Modify PS2 Game OR Capture the 3D Model in PS2 Game !
Replies: 1
Views: 5605

We don't do game hacking, modification or extraction here.
by jbit
Sun Aug 30, 2009 2:38 am
Forum: PSP Development
Topic: PSP kernel
Replies: 4
Views: 3023

Search the forums....
You can't run linux on a PSP, it doesn't have an MMU.
by jbit
Tue Aug 25, 2009 6:30 pm
Forum: The Incredible Hall Of Shame
Topic: How to use codewarrior for psp to connect devkit?
Replies: 1
Views: 5090

We do not discuss official development tools here.
by jbit
Sat Aug 22, 2009 6:00 am
Forum: PS3 Development
Topic: Slim PS3 = No More Otheros
Replies: 82
Views: 98173

Also all these ps3 hack sites rumor mill too much. There is a rumor going around about a mod chip that blogs are cycling and the guy who is behind it has already been figured out, the actual rumor itself even looks fake but still got mass publishing. I'm sure it's cranking up ad revenue. Luckily ps...
by jbit
Fri Aug 21, 2009 4:46 am
Forum: PS3 Development
Topic: Slim PS3 = No More Otheros
Replies: 82
Views: 98173

Indeed, but Sony also currently maintain the PS2 emulation drivers and software for the backwards compatible PS3s and the SACD driver for the older PS3s, so clearly they have procedures for supporting "old" features.
by jbit
Fri Aug 21, 2009 4:22 am
Forum: PS3 Development
Topic: Slim PS3 = No More Otheros
Replies: 82
Views: 98173

If that's a software cost issue only, then the Other Boot support will be removed from all of the upcoming firmwares, no matter whether you install it on a Slim PS3 or not. What the hell, that's not what the post said at all... From what sarah said, there is new (revised) hardware in the slim, writ...
by jbit
Wed Aug 19, 2009 7:01 am
Forum: PS3 Development
Topic: Slim PS3 = No More Otheros
Replies: 82
Views: 98173

http://uk.playstation.com/games-media/news/articles/detail/item229653/Entertainment-on-PS3-has-a-new-look// English link http://www.engadget.com/2009/08/18/sony-debuts-slimmer-ps3/ the question is if its just the slim or if its a firmware 3.0 thing... I can't see them nuking existing features in a ...
by jbit
Mon Aug 17, 2009 12:05 am
Forum: PSP Development
Topic: Maximum Texture Size
Replies: 24
Views: 12040

and as for how it was space say the image size would have been 130x130 at the very least. that would mean that it's size would have to be 256x256 so i waste almost twice the space If you absolutely needed that size sprite then since this is 2d you'd just make the following textures: 128x128, 128x2,...
by jbit
Thu Aug 13, 2009 6:03 am
Forum: Patch Submissions
Topic: [PS2] EE kernel: remove strcat() dependency
Replies: 1
Views: 6787

Code: Select all

Sending        ee/kernel/src/iopcontrol.c
Transmitting file data .
Committed revision 1601.
Thanks!
by jbit
Tue Aug 11, 2009 5:33 pm
Forum: PSP Development
Topic: Clearing the ram
Replies: 5
Views: 5450

If you look around in some source codes, you might find a ram.h and a ram.c . It should support for getting the ram memory and clearing the ram. What sort of advice is this... *shakes head* It's dariusc advice, which is along the lines of "I don't know anything about the question, but feel I s...
by jbit
Sun Aug 09, 2009 2:40 am
Forum: PS2 Development
Topic: Unable to compile
Replies: 11
Views: 8948

by jbit
Sat Aug 08, 2009 9:35 pm
Forum: PS2 Development
Topic: Unable to compile
Replies: 11
Views: 8948

I have no idea about the mingw32 toolchain, but it seems like the path is hardcoded, the only way I could think of changing it is either recompiling the toolchain or just making a link from c:/msys to d:/ps2dev/msys (windows does support symlinks: http://technet.microsoft.com/en-us/library/cc753194%...
by jbit
Sat Aug 08, 2009 8:41 pm
Forum: PS2 Development
Topic: Unable to compile
Replies: 11
Views: 8948

and what's the output of

Code: Select all

echo "main() {}" | ee-gcc --verbose -E -
?
by jbit
Sat Aug 08, 2009 7:33 pm
Forum: PS2 Development
Topic: Unable to compile
Replies: 11
Views: 8948

Sounds like it can't find the GCC headers... which are usually in $PS2DEv/ee/ee/include.. Could be an incomplete toolchain installation? or you've moved the ee-gcc binary somewhere it shouldn't be... do you have "D:/PS2Dev/msys/1.0/local/ps2dev/ee/ee/include/sys/types.h" (I'm guessing that...
by jbit
Tue Aug 04, 2009 4:50 pm
Forum: PS2 Development
Topic: fioDread
Replies: 4
Views: 6185

Yes, FILEIO and related modules are almost always loaded on IOP reboot...
by jbit
Tue Aug 04, 2009 6:23 am
Forum: PSP Development
Topic: How to boot a FW
Replies: 52
Views: 32905

Salvy wrote:Isn't xmoxasx' signature against this forum's rules since it leads to warez?
Yes, it's a spam bot, gone now....
by jbit
Tue Aug 04, 2009 5:35 am
Forum: PS2 Development
Topic: fioDread
Replies: 4
Views: 6185

The SDK is open source you know... If you just looked at the top of the functions you'd see: ps2sdk/ee/kernel/src/fileio.c int fioDread&#40;int fd, fio_dirent_t *buf&#41; &#123; struct _fio_dread_arg arg; int res; if &#40;&#40;res = fioInit&#40;&#41;&#41; < 0&#41;...