Search found 6 matches
- Thu Jun 02, 2005 2:01 am
- Forum: PS2 Development
- Topic: graph.c help
- Replies: 1
- Views: 1279
graph.c help
Heya's, ive dont alot of reading/trial and error but im still stumped on how to use graph from the ps2sdk to use a chain and write an image to the screen. I get absolutely nothing on screen or junk if I play around with the BITBLTBUF settings.. shouldnt a call to graph_vram_write be enough to achiev...
- Sat May 28, 2005 1:52 am
- Forum: PS2 Development
- Topic: confusing problem with setup
- Replies: 8
- Views: 3294
- Fri May 27, 2005 4:35 am
- Forum: PS2 Development
- Topic: confusing problem with setup
- Replies: 8
- Views: 3294
- Thu May 26, 2005 10:30 pm
- Forum: PS2 Development
- Topic: confusing problem with setup
- Replies: 8
- Views: 3294
Sorry got another question, started playing around with gskit and wanted to try and load a couple of textures which are 256x256 but im finding that gsKit_vram_alloc is failing as the the current pointer in the buffer is going past a magic number 4194304 if(gsGlobal->CurrentPointer >= 4194304) so the...
- Thu May 26, 2005 7:39 pm
- Forum: PS2 Development
- Topic: confusing problem with setup
- Replies: 8
- Views: 3294
- Wed May 25, 2005 1:00 pm
- Forum: PS2 Development
- Topic: confusing problem with setup
- Replies: 8
- Views: 3294
confusing problem with setup
Heya's, Ive got a problem and hopefully you guys will be able to point me in the right direction. Basically I spent the past few days finally trying to get my development setup running which included grabbing the ps2sdk from the cvs and compiling it and then the latest gskit from the website. After ...