Search found 18 matches

by Fabre
Sun Mar 12, 2006 7:58 am
Forum: PSP Development
Topic: Using Infrared Keyboard On PSP?
Replies: 18
Views: 10110

It's still coming, I'm just taking my time to make sure it is professional and I don't want to announce too much yet before I have more of it complete.
by Fabre
Thu Feb 09, 2006 1:14 pm
Forum: PSP Development
Topic: Using Infrared Keyboard On PSP?
Replies: 18
Views: 10110

but who wants to carry two boxes in his pocket with two sleeves, two sets of batteries, two chargers when traveling? It's no different than if you had to carry a PSP and a Pocket PC or Palm. Of course, this all after turning the screen upside down All infrared keyboards that I have seen have the in...
by Fabre
Wed Feb 08, 2006 10:52 pm
Forum: PSP Development
Topic: Using Infrared Keyboard On PSP?
Replies: 18
Views: 10110

Yes, I have actually seen that before. But I doubt I could get up to 75 WPM on it like I can on a full keyboard, and I believe it would be the same for a lot of people.
by Fabre
Wed Feb 08, 2006 6:39 pm
Forum: PSP Development
Topic: Using Infrared Keyboard On PSP?
Replies: 18
Views: 10110

I guess that answers my question, then! :p

Thanks
by Fabre
Wed Feb 08, 2006 2:52 pm
Forum: PSP Development
Topic: Using Infrared Keyboard On PSP?
Replies: 18
Views: 10110

Using Infrared Keyboard On PSP?

Note: This does not relate to the Laser Keyboard discussion a few topics down. I am wanting to write a decent PDA application for the PSP, but the only limitation I have at the moment is that data input would be quite difficult. Does anyone have both a PSP and an IR keyboard (such as the 'PalmOne Wi...
by Fabre
Tue Oct 11, 2005 8:26 pm
Forum: PSP Development
Topic: PSP Crashes When Accessing File
Replies: 2
Views: 1460

Thanks, I'm not too experienced with C.
by Fabre
Tue Oct 11, 2005 7:54 pm
Forum: PSP Development
Topic: PSP Crashes When Accessing File
Replies: 2
Views: 1460

PSP Crashes When Accessing File

I tried writing an app to access a file from the MS, but when I run the file, the PSP displays a black screen then turns off 10-20 seconds later. Here is the code: #include <pspdebug.h> #include <pspiofilemgr.h> PSP_MODULE_INFO&#40;"FileIOTest", 0, 1, 1&#41;; int main&#40;&...
by Fabre
Wed Sep 28, 2005 8:39 am
Forum: PSP Development
Topic: Errors Compiling Samples
Replies: 4
Views: 2804

Thanks, I updated via Subversion, and now everything compiles properly!
by Fabre
Tue Sep 27, 2005 7:19 pm
Forum: PSP Development
Topic: Errors Compiling Samples
Replies: 4
Views: 2804

Errors Compiling Samples

I am getting errors when compiling any of the PSPSDK samples. Here are some of the errors I am getting: usb/storage /usr/local/pspdev/psp/sdk/lib/libpspdebug.a(scr_printf.o): In function `clear_screen': /tmp/pspdev/pspsdk/sdk/debug/scr_printf.c:39: multiple definition of `PspInterruptNames' main.o:(...
by Fabre
Wed Jun 29, 2005 12:32 pm
Forum: PSP Development
Topic: Small Error In Unpack-PBP
Replies: 5
Views: 2899

Small Error In Unpack-PBP

When unpacking a PBP with the included Unpack-PBP tool, it outputs 'unknown.png' as 'uknown.png'. A small error, I know, but it is likely to trip people up.
by Fabre
Thu Jun 23, 2005 6:38 am
Forum: PSP Development
Topic: Recommendations for a good BMP>C app?
Replies: 4
Views: 2751

I may write my own converter some time in the future, but for now, I prefer to just use an existing tool, and the http://www.psp.to/tools website has just what I want. Thanks to everyone who replied!
by Fabre
Wed Jun 22, 2005 11:22 pm
Forum: PSP Development
Topic: Recommendations for a good BMP>C app?
Replies: 4
Views: 2751

Recommendations for a good BMP>C app?

Hi, I have programmed for the GP32 and PC (and a little on the GBA) in the past, but I feel that the GP32 is a dying system, so I am moving to the PSP. My first project will be a PSP version of my GP32 Sudoku game. Sudoku is an insanely addictive puzzle game (go to http://www.sudoku.com if you want ...
by Fabre
Mon Jun 20, 2005 4:57 am
Forum: General Discussion
Topic: MP3 music title dosent show up...
Replies: 4
Views: 2681

If you have Windows XP, you can edit the ID3 tags in the file properties window.

You could also just use WinAmp or Windows Media Player to change them.
by Fabre
Thu Jun 16, 2005 8:56 pm
Forum: PSP Development
Topic: psp-dev have released their exploit for ver. 1.5
Replies: 126
Views: 78635

I was under the impression that it was as simple as changing the version number in the 1.5 updater to 1.53 for example, and then the PSP will flash the older 1.5 firmware over the newer firmware thinking it is updating.
by Fabre
Fri Jun 10, 2005 7:18 am
Forum: PSP Development
Topic: LuLines 1.1 Released for PSP (firmware 1.0)
Replies: 3
Views: 2757

It seems that you pronounce this as "Lu-Mines", but I thought it was pronounced like the first part of "Luminescent".

Can anyone confirm how this is pronounced?
by Fabre
Thu Jun 02, 2005 9:01 am
Forum: PSP Development
Topic: What is happening at bootup with the memory stick?
Replies: 14
Views: 11635

I noticed that in the technical specs, it mentions 4 MB of DRAM. Is the other 32 MB Static RAM? If it is, you could just hook up an external power source to the RAM chip, wait until a point at which the decoded modules would be in RAM, then disconnect the chip, keeping the power lines attached. Drop...
by Fabre
Sun May 22, 2005 4:47 pm
Forum: PSP Development
Topic: PSP powering other devices through remote or USB port?
Replies: 11
Views: 5463

Who says it's only a slave device anyway? Aren't the keyboard/etc meant to plug into the USB port? And even if it is only meant to be a slave device, there are ways of using it as a master device - GP32 was only meant to be a slave device, but with GP32 Linux, you can use it as a master device.
by Fabre
Sun May 22, 2005 7:33 am
Forum: PSP Development
Topic: PSP powering other devices through remote or USB port?
Replies: 11
Views: 5463

Are you saying the USB devices must communicate before the slave device receives power? Lots of USB powered devices (USB lamp, DS charge cable, etc) require nothing more than a power and ground cable connected to two wires on a USB plug to receive power.