How big is each PNG file, in pixels?
Have you tried storing all frames in 1 PNG file, vertically, and then for each frame just draw a different part of the picture.
Search found 11 matches
- Fri Sep 02, 2005 1:50 pm
- Forum: PSP Development
- Topic: animation
- Replies: 2
- Views: 1800
- Wed Aug 31, 2005 8:21 am
- Forum: PSP Development
- Topic: Noob question: Bg color
- Replies: 1
- Views: 1358
- Mon Aug 29, 2005 10:27 am
- Forum: PSP Development
- Topic: psp envirement
- Replies: 5
- Views: 2479
- Thu Aug 25, 2005 12:48 pm
- Forum: PSP Development
- Topic: Errors compiling SDL_image library...
- Replies: 5
- Views: 2533
Solved
Thank you, this solved the issue.
Moral of the story: Update all your packages with SVN.
Moral of the story: Update all your packages with SVN.
- Thu Aug 25, 2005 12:26 pm
- Forum: PSP Development
- Topic: Errors compiling SDL_image library...
- Replies: 5
- Views: 2533
Relevant fail info
ok here is the relevant info from config.log: ... configure:20693: checking for SDL - version >= 1.2.4 configure:20809: result: yes configure:20938: checking for jpeg_CreateDecompress in -ljpeg configure:20968: psp-gcc -o confte...
- Thu Aug 25, 2005 12:11 pm
- Forum: PSP Development
- Topic: Errors compiling SDL_image library...
- Replies: 5
- Views: 2533
Errors compiling SDL_image library...
OK I would like to compile the "Vectoroids" game found in pspware of SVN. So I am getting all of the required libraries from SVN (in order) zlib - maked & installed libpng - maked & installed jpeg - maked & installed SDL - maked & installed SDL_image - got errors, explained...
- Wed Aug 24, 2005 10:26 am
- Forum: PSP Development
- Topic: SDL on PSP, C++ allowed?
- Replies: 4
- Views: 2426
- Wed Aug 17, 2005 2:42 pm
- Forum: PSP Development
- Topic: SDL on PSP, C++ allowed?
- Replies: 4
- Views: 2426
Oddly, this fixed the problem:
I guess I have to do that for every C++ file.[/code]
Code: Select all
#ifndef MYCPPFILENAME
#define MYCPPFILENAME
#ifdef __cplusplus
extern "C" {
#endif
// C++ Code goes all here
#ifdef __cplusplus
}
#endif
#endif /* MYCPPFILENAME */
- Wed Aug 17, 2005 2:18 pm
- Forum: PSP Development
- Topic: SDL on PSP, C++ allowed?
- Replies: 4
- Views: 2426
SDL on PSP, C++ allowed?
I've spent tonight trying to get a simple SDL test program (in C++) to compile. I am able to compile any working C programs that use SDL. My simple test program doesn't even use any C++ specific code (it actually compiles when I rename the file from main.cpp to main.c). But I would like to work in C...
- Sun Aug 14, 2005 5:11 am
- Forum: PSP Development
- Topic: doxygen-docs
- Replies: 15
- Views: 7865
Thanks. Besides ./bootstrap, I also had to run ./configure (not sure why). Summary for newbies to get full current docs: > svn checkout svn://svn.pspdev.org/psp/trunk/pspsdk > cd pspsdk > ./bootstrap > ./configure (might be optional step) > ./make doxygen-doc Open pspsdk/docs/html/index.html in a we...
- Sun Aug 14, 2005 1:18 am
- Forum: PSP Development
- Topic: doxygen-docs
- Replies: 15
- Views: 7865
I can compile any PSP programs without any problems. However I can't compile the docs using the posted instructions. I basically just want to look at the docs for libgu for graphics drawing and manipulation. (a google search for libgu comes up with practically nothing). I created a new directory cal...