Search found 11 matches

by statikeffeck
Fri Sep 02, 2005 1:50 pm
Forum: PSP Development
Topic: animation
Replies: 2
Views: 1800

How big is each PNG file, in pixels?
Have you tried storing all frames in 1 PNG file, vertically, and then for each frame just draw a different part of the picture.
by statikeffeck
Wed Aug 31, 2005 8:21 am
Forum: PSP Development
Topic: Noob question: Bg color
Replies: 1
Views: 1358

As a "noob" programmer myself, may I recommend that you use the SDL library found in the SVN (http://svn.pspdev.org) Using the SDL library gives you easy to use functions to do things like load images, and change the background color. Yes, it has some limitations, but by the time you're fe...
by statikeffeck
Mon Aug 29, 2005 10:27 am
Forum: PSP Development
Topic: psp envirement
Replies: 5
Views: 2479

by statikeffeck
Thu Aug 25, 2005 12:48 pm
Forum: PSP Development
Topic: Errors compiling SDL_image library...
Replies: 5
Views: 2533

Solved

Thank you, this solved the issue.

Moral of the story: Update all your packages with SVN.
by statikeffeck
Thu Aug 25, 2005 12:26 pm
Forum: PSP Development
Topic: Errors compiling SDL_image library...
Replies: 5
Views: 2533

Relevant fail info

ok here is the relevant info from config.log: ... configure:20693: checking for SDL - version >= 1.2.4 configure:20809: result: yes configure:20938: checking for jpeg_CreateDecompress in -ljpeg configure:20968: psp-gcc -o confte...
by statikeffeck
Thu Aug 25, 2005 12:11 pm
Forum: PSP Development
Topic: Errors compiling SDL_image library...
Replies: 5
Views: 2533

Errors compiling SDL_image library...

OK I would like to compile the "Vectoroids" game found in pspware of SVN. So I am getting all of the required libraries from SVN (in order) zlib - maked & installed libpng - maked & installed jpeg - maked & installed SDL - maked & installed SDL_image - got errors, explained...
by statikeffeck
Wed Aug 24, 2005 10:26 am
Forum: PSP Development
Topic: SDL on PSP, C++ allowed?
Replies: 4
Views: 2426

Thanks rinco! this really simplifies things. Just don't forget the semicolon at the end of the statement. I did: extern "C" int SDL_main( int argc, char *argv[] ); #include "MyObject.h" // some object header file int SDL_main(int argc, char...
by statikeffeck
Wed Aug 17, 2005 2:42 pm
Forum: PSP Development
Topic: SDL on PSP, C++ allowed?
Replies: 4
Views: 2426

Oddly, this fixed the problem:

Code: Select all

#ifndef MYCPPFILENAME
#define MYCPPFILENAME

#ifdef __cplusplus
extern "C" {
#endif

// C++ Code goes all here


#ifdef __cplusplus
}
#endif

#endif /* MYCPPFILENAME */
I guess I have to do that for every C++ file.[/code]
by statikeffeck
Wed Aug 17, 2005 2:18 pm
Forum: PSP Development
Topic: SDL on PSP, C++ allowed?
Replies: 4
Views: 2426

SDL on PSP, C++ allowed?

I've spent tonight trying to get a simple SDL test program (in C++) to compile. I am able to compile any working C programs that use SDL. My simple test program doesn't even use any C++ specific code (it actually compiles when I rename the file from main.cpp to main.c). But I would like to work in C...
by statikeffeck
Sun Aug 14, 2005 5:11 am
Forum: PSP Development
Topic: doxygen-docs
Replies: 15
Views: 7865

Thanks. Besides ./bootstrap, I also had to run ./configure (not sure why). Summary for newbies to get full current docs: > svn checkout svn://svn.pspdev.org/psp/trunk/pspsdk > cd pspsdk > ./bootstrap > ./configure (might be optional step) > ./make doxygen-doc Open pspsdk/docs/html/index.html in a we...
by statikeffeck
Sun Aug 14, 2005 1:18 am
Forum: PSP Development
Topic: doxygen-docs
Replies: 15
Views: 7865

I can compile any PSP programs without any problems. However I can't compile the docs using the posted instructions. I basically just want to look at the docs for libgu for graphics drawing and manipulation. (a google search for libgu comes up with practically nothing). I created a new directory cal...