Search found 80 matches

by boomint
Mon Jul 17, 2006 5:12 pm
Forum: General Discussion
Topic: [Release] PSPSDK Makefile Creator v1.0.0
Replies: 8
Views: 5806

I agree with Drakonite, this utility provides little utility... Editing the makefile in your normal dev environment is far faster and simpler than opening up another program.

On another note - just for future projects you may implement, think about good UI structure :)
by boomint
Mon Jul 10, 2006 6:21 pm
Forum: General Discussion
Topic: The source for all the latest news.
Replies: 1
Views: 2460

Whoo $3 per month to be able to delete you own posts and have the title "Premium Member" - I can't wait!

This is what I've been missing all these years...
by boomint
Thu Jun 15, 2006 5:04 pm
Forum: PSP Development
Topic: Reading file line by line
Replies: 8
Views: 2766

You may also want inform him that GotoLine definition assumes there are 100 lines in the file...
sg57 wrote:

Code: Select all

#define GotoLine rand()%100 
And leave populating this with the actual number of lines in the file as an exercise for the reader ;)
by boomint
Thu Oct 06, 2005 5:35 pm
Forum: PS2 Development
Topic: ps2 slimline exploit
Replies: 1
Views: 2123

The MC exploit hole was plugged in slimline ps2's. The only ways to boot code on one is to either mod your ps2, use a swap method/AR max or use disc 1 (rte) of the official linux kit with reload1.

This info is already on the forums, searching on the above terms should get you going.
by boomint
Wed Sep 21, 2005 8:54 pm
Forum: General Discussion
Topic: Back :)
Replies: 6
Views: 4084

Whey! You sure you didn't get comitted (not to svn ;) and have just been released?!
by boomint
Thu Aug 18, 2005 3:00 am
Forum: PS2 Development
Topic: Noob basics...
Replies: 25
Views: 8720

Rk wrote:i'm stunned :)
I'm not ;)
by boomint
Fri Aug 12, 2005 8:28 am
Forum: PS2 Development
Topic: Noob basics...
Replies: 25
Views: 8720

As ooPo said: By default, ps2link will boot up and use 192.168.0.10 as its ip. You need to configure your pc to use another ip on the same subnet. This means that by default ps2link is setup to use the IP 192.168.0.10, if you're PC's IP is indeed 192.168.0.1 then you should be able to ping the PS2. ...
by boomint
Thu Aug 11, 2005 2:04 am
Forum: PSP Development
Topic: Newb Confusion
Replies: 16
Views: 4800

have you run ./bootstrap after downloading?
by boomint
Sat Aug 06, 2005 4:58 am
Forum: PS2 Development
Topic: Burning ps2link
Replies: 6
Views: 4006

There's no BOOT.ELF in your config directory on the memory card, the red scrren is the exploit throwing an error. It's probably caused by using an installer that's setup to copy the files to the config dir of the wrong region. Ie PAL is BEDATA-SYSTEM US is BADATA-SYSTEM Check that the install cd you...
by boomint
Fri Aug 05, 2005 4:47 am
Forum: PSP Development
Topic: Sony PSP Application appwizard (visual studio 6.0) (update)
Replies: 53
Views: 54265

[Previous comment deleted]

Ignore me!! ;)
by boomint
Sat Jun 18, 2005 2:35 am
Forum: General Discussion
Topic: 1337psp.tk
Replies: 3
Views: 2576

Oh dear...
by boomint
Thu Jun 09, 2005 3:08 am
Forum: PS2 Development
Topic: PS2 and its PSX ROM.
Replies: 9
Views: 3440

Now now Gorim, not everyone has the luxury of being able to discern the differences physically...
by boomint
Wed Jun 01, 2005 7:36 pm
Forum: PS2 Development
Topic: Memory Card Backup
Replies: 3
Views: 2170

Or you could take a look at this thread re Launchelf: http://forums.ps2dev.org/viewtopic.php?p=13641#13641
by boomint
Fri May 27, 2005 10:44 pm
Forum: General Discussion
Topic: Web Site directions.
Replies: 8
Views: 4832

I second Drakonites sentiment.
by boomint
Fri May 27, 2005 12:01 am
Forum: PS2 Development
Topic: confusing problem with setup
Replies: 8
Views: 3273

Hedonis wrote:
if(gsGlobal->CurrentPointer >= 4194304)
is 4mb vram limit :)
by boomint
Thu May 26, 2005 11:48 pm
Forum: PSP Development
Topic: Must Update and v1.5
Replies: 31
Views: 18236

Image
"Mellon"

Is that the ELF scripting we need to open the psp doors too then?

As an aside, here's DIY ELF script

http://www.psxdev.com/ElfScript1_0.zip
by boomint
Wed May 25, 2005 9:14 pm
Forum: PS2 Development
Topic: Froggies' PS2 Coding contest
Replies: 12
Views: 5695

Gorim: Allez vous vais!! Il est pas contamines!

Stop clogging the forums with twaddle... ;) says me rofl
by boomint
Tue May 24, 2005 5:25 am
Forum: PS2 Development
Topic: Onwards to a recent release...
Replies: 19
Views: 8786

I remember something long ago about reload1 for v12 units... I'll have to dig around to see where I put that. :) That would've been the patch for the actual reload code - Marcus has that and it's been updated on homebrew haven on ps2l. The code modification this time was for ps2link, but is no bigg...
by boomint
Tue May 24, 2005 3:08 am
Forum: PS2 Development
Topic: Onwards to a recent release...
Replies: 19
Views: 8786

I ran across two bugs but was waiting to invistigate before reporting. <snip> 2) I compiled and built reload1 with ps2link embedded. Running from memory card fails to find IPCONFIG.DAT . It ends up looking in host:. The code in ps2link to resolve where it was booted from looks funky. It assumes if ...
by boomint
Sat May 21, 2005 2:48 am
Forum: PS2 Development
Topic: ps2 saves via cd-r
Replies: 13
Views: 6048

BraveDog wrote:Actually a program called LaunchElf can do this.
It can read from a cdr in an un-modded ps2? Are ya sure? Would you be willing to stake your reputation on it?! ;)
by boomint
Mon May 16, 2005 3:39 am
Forum: General Discussion
Topic: splitting files with c / c++
Replies: 6
Views: 3525

Thanhda wrote:go to gamedev.net
What on earth has gamedev.net got to do with splitting a file into abitrary sized chunks?

This is just common sense, logical, "how do I solve a problem?" thinking... ahem.
by boomint
Tue May 10, 2005 8:20 pm
Forum: PS2 Development
Topic: Tutorial: Homebrew Booting on Unmodified Consoles
Replies: 55
Views: 48312

Boomint holds his hand up and asks "Can I come to detention too?" :)
by boomint
Mon May 09, 2005 6:17 pm
Forum: General Discussion
Topic: (split) Legality trolling.
Replies: 7
Views: 4207

The reasoning and general acceptance of using sce prefixes. Well if this is the case, why not just dump the official sce includes <SNIP> You'll get there a LOT quicker! And the whole point of LEGAL - i.e clean room reversing and legitimate use of the developed libraries then goes out of the window....
by boomint
Sun May 08, 2005 10:41 pm
Forum: PS2 Development
Topic: Tutorial: Homebrew Booting on Unmodified Consoles
Replies: 55
Views: 48312

Just in case anyone wants it already built:

www.psxdev.com/reload1.elf
by boomint
Sat May 07, 2005 3:05 am
Forum: PS2 Development
Topic: Compile and test on PC
Replies: 3
Views: 2316

Try taking a peek at:

http://www.pcsx2.net/
by boomint
Fri Apr 29, 2005 2:56 am
Forum: PS2 Development
Topic: DreamGL Md2
Replies: 1
Views: 1919

Or you could remove "PS2LIB=/usr/local/ps2dev/ps2sdk" altogether and update the the path variable to use PS2SDK instead?

Code: Select all

        -I$&#40;PS2SDK&#41;/common/include \
        -I$&#40;PS2SDK&#41;/ee/include \
        -L$&#40;PS2SDK&#41;/ee/lib \ 
by boomint
Wed Apr 27, 2005 8:15 pm
Forum: PS2 Development
Topic: Noob jsut starting out
Replies: 15
Views: 4805

gorim wrote:To think I have tried pills, creams, and pumps to increase my seriousness in DEV, but never once considered Lunix. You should advertise this out to the world NOW!
You obviously bought them from the wrong purveyor... As a side note, I have a bridge in London I can sell you if you're interested?
by boomint
Wed Apr 27, 2005 2:03 am
Forum: PS2 Development
Topic: What am I doing wrong? (ps2atad)
Replies: 16
Views: 7700

IIRC this functionality is already in place to find a module by name in iopmgr with: smod_get_mod_by_name() See header : http://cvs.ps2dev.org/ps2sdk/iop/system/iopmgr/include/iopmgr.h Implementation: http://cvs.ps2dev.org/ps2sdk/iop/system/iopmgr/src/smod.c?rev=1.3&content-type=text/vnd.viewcvs...
by boomint
Fri Apr 08, 2005 3:53 am
Forum: PS2 Development
Topic: Extract (and repack) IRXs from ELF.
Replies: 4
Views: 5384

Under discussion on #ps2dev - vip3r to conclude with summary :)
by boomint
Fri Apr 08, 2005 3:05 am
Forum: General Discussion
Topic: Happy 4th Birthday ps2dev!
Replies: 32
Views: 31927

It will always live on in the minds of the people it has touched, regardless of infrastructure:)

\o/