I agree with Drakonite, this utility provides little utility... Editing the makefile in your normal dev environment is far faster and simpler than opening up another program.
On another note - just for future projects you may implement, think about good UI structure :)
Search found 80 matches
- Mon Jul 17, 2006 5:12 pm
- Forum: General Discussion
- Topic: [Release] PSPSDK Makefile Creator v1.0.0
- Replies: 8
- Views: 5806
- Mon Jul 10, 2006 6:21 pm
- Forum: General Discussion
- Topic: The source for all the latest news.
- Replies: 1
- Views: 2460
- Thu Jun 15, 2006 5:04 pm
- Forum: PSP Development
- Topic: Reading file line by line
- Replies: 8
- Views: 2766
You may also want inform him that GotoLine definition assumes there are 100 lines in the file...
And leave populating this with the actual number of lines in the file as an exercise for the reader ;)sg57 wrote:Code: Select all
#define GotoLine rand()%100
- Thu Oct 06, 2005 5:35 pm
- Forum: PS2 Development
- Topic: ps2 slimline exploit
- Replies: 1
- Views: 2123
- Wed Sep 21, 2005 8:54 pm
- Forum: General Discussion
- Topic: Back :)
- Replies: 6
- Views: 4084
- Thu Aug 18, 2005 3:00 am
- Forum: PS2 Development
- Topic: Noob basics...
- Replies: 25
- Views: 8720
- Fri Aug 12, 2005 8:28 am
- Forum: PS2 Development
- Topic: Noob basics...
- Replies: 25
- Views: 8720
As ooPo said: By default, ps2link will boot up and use 192.168.0.10 as its ip. You need to configure your pc to use another ip on the same subnet. This means that by default ps2link is setup to use the IP 192.168.0.10, if you're PC's IP is indeed 192.168.0.1 then you should be able to ping the PS2. ...
- Thu Aug 11, 2005 2:04 am
- Forum: PSP Development
- Topic: Newb Confusion
- Replies: 16
- Views: 4800
- Sat Aug 06, 2005 4:58 am
- Forum: PS2 Development
- Topic: Burning ps2link
- Replies: 6
- Views: 4006
There's no BOOT.ELF in your config directory on the memory card, the red scrren is the exploit throwing an error. It's probably caused by using an installer that's setup to copy the files to the config dir of the wrong region. Ie PAL is BEDATA-SYSTEM US is BADATA-SYSTEM Check that the install cd you...
- Fri Aug 05, 2005 4:47 am
- Forum: PSP Development
- Topic: Sony PSP Application appwizard (visual studio 6.0) (update)
- Replies: 53
- Views: 54265
- Sat Jun 18, 2005 2:35 am
- Forum: General Discussion
- Topic: 1337psp.tk
- Replies: 3
- Views: 2576
- Thu Jun 09, 2005 3:08 am
- Forum: PS2 Development
- Topic: PS2 and its PSX ROM.
- Replies: 9
- Views: 3440
- Wed Jun 01, 2005 7:36 pm
- Forum: PS2 Development
- Topic: Memory Card Backup
- Replies: 3
- Views: 2170
Or you could take a look at this thread re Launchelf: http://forums.ps2dev.org/viewtopic.php?p=13641#13641
- Fri May 27, 2005 10:44 pm
- Forum: General Discussion
- Topic: Web Site directions.
- Replies: 8
- Views: 4832
- Fri May 27, 2005 12:01 am
- Forum: PS2 Development
- Topic: confusing problem with setup
- Replies: 8
- Views: 3273
- Thu May 26, 2005 11:48 pm
- Forum: PSP Development
- Topic: Must Update and v1.5
- Replies: 31
- Views: 18236
"Mellon"
Is that the ELF scripting we need to open the psp doors too then?
As an aside, here's DIY ELF script
http://www.psxdev.com/ElfScript1_0.zip
- Wed May 25, 2005 9:14 pm
- Forum: PS2 Development
- Topic: Froggies' PS2 Coding contest
- Replies: 12
- Views: 5695
- Tue May 24, 2005 5:25 am
- Forum: PS2 Development
- Topic: Onwards to a recent release...
- Replies: 19
- Views: 8786
I remember something long ago about reload1 for v12 units... I'll have to dig around to see where I put that. :) That would've been the patch for the actual reload code - Marcus has that and it's been updated on homebrew haven on ps2l. The code modification this time was for ps2link, but is no bigg...
- Tue May 24, 2005 3:08 am
- Forum: PS2 Development
- Topic: Onwards to a recent release...
- Replies: 19
- Views: 8786
I ran across two bugs but was waiting to invistigate before reporting. <snip> 2) I compiled and built reload1 with ps2link embedded. Running from memory card fails to find IPCONFIG.DAT . It ends up looking in host:. The code in ps2link to resolve where it was booted from looks funky. It assumes if ...
- Sat May 21, 2005 2:48 am
- Forum: PS2 Development
- Topic: ps2 saves via cd-r
- Replies: 13
- Views: 6048
- Mon May 16, 2005 3:39 am
- Forum: General Discussion
- Topic: splitting files with c / c++
- Replies: 6
- Views: 3525
- Tue May 10, 2005 8:20 pm
- Forum: PS2 Development
- Topic: Tutorial: Homebrew Booting on Unmodified Consoles
- Replies: 55
- Views: 48312
- Mon May 09, 2005 6:17 pm
- Forum: General Discussion
- Topic: (split) Legality trolling.
- Replies: 7
- Views: 4207
The reasoning and general acceptance of using sce prefixes. Well if this is the case, why not just dump the official sce includes <SNIP> You'll get there a LOT quicker! And the whole point of LEGAL - i.e clean room reversing and legitimate use of the developed libraries then goes out of the window....
- Sun May 08, 2005 10:41 pm
- Forum: PS2 Development
- Topic: Tutorial: Homebrew Booting on Unmodified Consoles
- Replies: 55
- Views: 48312
- Sat May 07, 2005 3:05 am
- Forum: PS2 Development
- Topic: Compile and test on PC
- Replies: 3
- Views: 2316
- Fri Apr 29, 2005 2:56 am
- Forum: PS2 Development
- Topic: DreamGL Md2
- Replies: 1
- Views: 1919
Or you could remove "PS2LIB=/usr/local/ps2dev/ps2sdk" altogether and update the the path variable to use PS2SDK instead?
Code: Select all
-I$(PS2SDK)/common/include \
-I$(PS2SDK)/ee/include \
-L$(PS2SDK)/ee/lib \
- Wed Apr 27, 2005 8:15 pm
- Forum: PS2 Development
- Topic: Noob jsut starting out
- Replies: 15
- Views: 4805
You obviously bought them from the wrong purveyor... As a side note, I have a bridge in London I can sell you if you're interested?gorim wrote:To think I have tried pills, creams, and pumps to increase my seriousness in DEV, but never once considered Lunix. You should advertise this out to the world NOW!
- Wed Apr 27, 2005 2:03 am
- Forum: PS2 Development
- Topic: What am I doing wrong? (ps2atad)
- Replies: 16
- Views: 7700
- Fri Apr 08, 2005 3:53 am
- Forum: PS2 Development
- Topic: Extract (and repack) IRXs from ELF.
- Replies: 4
- Views: 5384
- Fri Apr 08, 2005 3:05 am
- Forum: General Discussion
- Topic: Happy 4th Birthday ps2dev!
- Replies: 32
- Views: 31927