Search found 195 matches
- Sat Jul 14, 2007 9:40 pm
- Forum: PSP Development
- Topic: Full Ram installing toolchain
- Replies: 3
- Views: 2759
- Tue Jul 10, 2007 3:40 am
- Forum: PSP Development
- Topic: Chotto Cam accessing
- Replies: 45
- Views: 33711
- Fri Jun 08, 2007 8:42 am
- Forum: PSP Development
- Topic: [Interested?] OldSchool Library
- Replies: 249
- Views: 163200
- Tue May 08, 2007 9:30 pm
- Forum: PSP Development
- Topic: GU_TRIANGLE_STRIP
- Replies: 1
- Views: 1725
- Tue May 08, 2007 5:53 am
- Forum: PSP Development
- Topic: PSP Emulator for Windows, author releases src
- Replies: 28
- Views: 25932
Wow, noxa, you seem to be a bit more ambitious than me (even though I'm the only one of us who can run games...) ;) Feel free to rip and steal as much as you want from Potemkin, I'll even grant you a personal license so you don't have to follow the GPL if you don't want to for some reason (I see you...
- Mon May 07, 2007 10:26 pm
- Forum: PSP Development
- Topic: PSP Emulator for Windows, author releases src
- Replies: 28
- Views: 25932
Yep, I released it yesterday, have fun :) It's a user mode only MIPS emulator with a bare bones implementation of the PSP OS. No hardware registers are emulated, but display lists are parsed and executed. The name comes from so-called Potemkin villages http://en.wikipedia.org/wiki/Potemkin_village ,...
- Wed Nov 01, 2006 8:13 pm
- Forum: PSP Development
- Topic: SCRATCH PAD - Does the kernel use it ?
- Replies: 8
- Views: 5415
- Fri Oct 13, 2006 7:48 pm
- Forum: PSP Development
- Topic: Emulation - What next?
- Replies: 4
- Views: 3276
- Mon Sep 25, 2006 11:44 pm
- Forum: PSP Development
- Topic: Using Mipmap with DXT textures...
- Replies: 6
- Views: 4584
- Mon Sep 25, 2006 7:59 pm
- Forum: PSP Development
- Topic: undefined reference to `__muldf3'
- Replies: 1
- Views: 1987
- Wed Aug 30, 2006 8:28 pm
- Forum: PSP Development
- Topic: Misc Crashes
- Replies: 29
- Views: 14809
- Wed Aug 02, 2006 6:46 am
- Forum: PSP Development
- Topic: some weird trails
- Replies: 4
- Views: 2618
- Fri Jul 28, 2006 12:29 am
- Forum: PSP Development
- Topic: Where PSPSDK come from?
- Replies: 5
- Views: 3420
- Wed Jul 26, 2006 9:36 am
- Forum: PSP Development
- Topic: PSPGL glDrawElements Extreme slowdown with low poly models.
- Replies: 5
- Views: 2584
If you scale down a 256x256 texture to 64x64 WITHOUT using mipmaps and swizziling, you are completely destroying all the work the texture cache is doing for you. Think low-level. It likes to cache blocks. And if you're texturing from RAM without the aid of the texture cache, it's just going to be PA...
- Mon Jul 24, 2006 9:11 am
- Forum: PSP Development
- Topic: function not finishing it seems
- Replies: 7
- Views: 3456
- Mon Jul 24, 2006 7:53 am
- Forum: PSP Development
- Topic: function not finishing it seems
- Replies: 7
- Views: 3456
- Sat Jul 22, 2006 7:29 pm
- Forum: PSP Development
- Topic: how to set my texture ?
- Replies: 9
- Views: 4334
- Fri Jul 21, 2006 6:11 am
- Forum: PSP Development
- Topic: how to set my texture ?
- Replies: 9
- Views: 4334
- Fri Jul 21, 2006 4:43 am
- Forum: PSP Development
- Topic: [HELP]Can anyone help me about how to download PSPSDK?
- Replies: 4
- Views: 3320
- Wed Jul 19, 2006 6:28 pm
- Forum: PSP Development
- Topic: Fast sqrt
- Replies: 5
- Views: 5265
- Wed Jul 19, 2006 6:26 pm
- Forum: PSP Development
- Topic: Fonts: Please Help... (UPDATED) The Easy Solution - Read On
- Replies: 25
- Views: 12035
- Mon Jul 10, 2006 4:10 am
- Forum: PSP Development
- Topic: [Solved] Compiler bug was in fact optimizier bug.
- Replies: 13
- Views: 4946
The compiler isn't THAT buggy. If you're having bugs that disappear when turning off optimizing in such a simple program, it's far more likely that you have some kind of broken edge case or alignment bug in your code, than you actually running into a real compiler bug. I recommend trying to get the ...
- Sat Jul 01, 2006 8:08 pm
- Forum: PSP Development
- Topic: PSP Graphic problem
- Replies: 8
- Views: 4041
- Sat Jul 01, 2006 1:58 am
- Forum: PSP Development
- Topic: PSP Graphic problem
- Replies: 8
- Views: 4041
- Wed Jun 28, 2006 10:55 pm
- Forum: PSP Development
- Topic: Kernel mode under firmware 2.6 * The proof of concept *
- Replies: 48
- Views: 62893
- Sun Jun 18, 2006 6:28 pm
- Forum: PSP Development
- Topic: Extracting amplitude/tempo from mp3/sceAudio stream
- Replies: 15
- Views: 6368
- Wed May 24, 2006 9:47 pm
- Forum: PSP Development
- Topic: Problem porting a game from PC to PSP
- Replies: 17
- Views: 7260
- Wed May 24, 2006 9:43 pm
- Forum: PSP Development
- Topic: FRONTIER 1337 - a port of FRONTIER: Elite II for PSP
- Replies: 53
- Views: 31383
My guess would be that it's the huge converted 68k asm->c file that's using most of the CPU power. Getting rid of OpenGL wouldn't be hard at all, gu can do textures too you know, but probably won't give you much in the way of additional speed, unless you're building new textures every frame unnecess...
- Wed May 24, 2006 9:39 pm
- Forum: PSP Development
- Topic: load delay
- Replies: 7
- Views: 5243
- Tue May 23, 2006 4:16 am
- Forum: PSP Development
- Topic: Problem porting a game from PC to PSP
- Replies: 17
- Views: 7260