there you have it... it's released =/
that do you think will be the fallback from that?
I wonder if Sony can do anything about it...
Search found 70 matches
- Tue Aug 02, 2005 11:55 am
- Forum: General Discussion
- Topic: ISO-loader
- Replies: 1
- Views: 1753
- Tue Aug 02, 2005 7:49 am
- Forum: General Discussion
- Topic: IPL
- Replies: 1
- Views: 1788
IPL
I was wondering if anyone has looked into comparing the psp_ipl.bin and the kbooti.bin. After all we did not have the IPL in the first updates… updated… so is the kbooti.bin the IPL for ver 1.0 through 1.52? Is there’s a chance that the IPL will have to do with encryption key-updates (some part of k...
- Mon Aug 01, 2005 7:55 am
- Forum: PSP Development
- Topic: known psp devices
- Replies: 28
- Views: 28776
- Mon Aug 01, 2005 4:40 am
- Forum: PSP Development
- Topic: known psp devices
- Replies: 28
- Views: 28776
- Sun Jul 31, 2005 7:39 am
- Forum: PSP Development
- Topic: Proper Image Reproduction
- Replies: 0
- Views: 1032
Proper Image Reproduction
When developing homebrew, how do you simulate the PSP’s screen output? If I’m making a background image, after I’m satisfied with the result on my colour profiled monitor I adjust the gamma to 0.6, and sometimes add a small saturation increase to match the reproduced image by the PSP. Without colour...
- Fri Jul 15, 2005 11:28 pm
- Forum: PSP Development
- Topic: run UMD's WITHOUT a firmware upgrade
- Replies: 6
- Views: 5436
- Tue Jul 12, 2005 12:49 am
- Forum: General Discussion
- Topic: video uploading from camera
- Replies: 4
- Views: 2898
8mm with digital out? you sure? anyhow, just get a firewire card (if you indeed have digital out), get video-editing soft. and capture the tape. IF you only have something like S-Video out, you can either look for a capture card (that captures S-Video), or get/borrow miniDV camcorder, use it to pass...
- Sun Jul 10, 2005 4:57 am
- Forum: PSP Development
- Topic: Setting up Dev-C++ with PSPSDK
- Replies: 64
- Views: 57311
- Sat Jul 09, 2005 3:15 am
- Forum: PSP Development
- Topic: Setting up Dev-C++ with PSPSDK
- Replies: 64
- Views: 57311
- Thu Jul 07, 2005 5:55 am
- Forum: PSP Development
- Topic: PSPersonalize
- Replies: 8
- Views: 3715
- Wed Jul 06, 2005 10:10 am
- Forum: PSP Development
- Topic: Image Conversion
- Replies: 17
- Views: 5431
Aglon, thanx. do you know if the PSPE compensates fot the PSP LCD? when I was doing a background for the PSP I had to make a gamma correction in order to match what I was seeing on my monitor. here's the original-->thumb--> thumb-simulated as seen on PSP screen http://www.alienminds.ca/PSP-bg.jpg th...
- Wed Jul 06, 2005 9:14 am
- Forum: PSP Development
- Topic: How Do You Analyze The Contents of the DATA.PSAR File?
- Replies: 7
- Views: 3326
read on here:
http://forums.ps2dev.org/viewtopic.php?t=931
edit:
just want to point out that newer games come with the 1.5 ver update in the sysdir/update
there is the usual param.sfo and
eboot.bin (data.psp)
data.bin (data.psar)
http://forums.ps2dev.org/viewtopic.php?t=931
edit:
just want to point out that newer games come with the 1.5 ver update in the sysdir/update
there is the usual param.sfo and
eboot.bin (data.psp)
data.bin (data.psar)
- Wed Jul 06, 2005 9:04 am
- Forum: PSP Development
- Topic: Image Conversion
- Replies: 17
- Views: 5431
Image Conversion
I was looking at some program modestly priced at about 3,500$ which does a few things as: Image Conversion and Color Equalizer -------------------------------------------------------------------------------- You can convert full color image to "PSP™" specific image format such as RGBA4444,...
- Wed Jul 06, 2005 8:30 am
- Forum: PSP Development
- Topic: How Do You Analyze The Contents of the DATA.PSAR File?
- Replies: 7
- Views: 3326
- Wed Jul 06, 2005 8:20 am
- Forum: PSP Development
- Topic: PSP Encryption Key
- Replies: 34
- Views: 24790
- Tue Jul 05, 2005 6:58 pm
- Forum: PSP Development
- Topic: general purpose mounted remote storage via WiFi
- Replies: 2
- Views: 1577
- Tue Jul 05, 2005 5:16 pm
- Forum: PSP Development
- Topic: general purpose mounted remote storage via WiFi
- Replies: 2
- Views: 1577
general purpose mounted remote storage via WiFi
it's late... and I have a few questions on my foggy mind.... 1) Using PSPersonalize I noticed that it looks like the PSP reloads the background (and probably the modules) from the flash after running the homebrew on ver.1.5. (and from the instructions that come with it looks like ver.1.0 the modules...
- Tue Jul 05, 2005 12:18 pm
- Forum: PSP Development
- Topic: Homebrew devs "unlicensed" / users "bad boys&
- Replies: 22
- Views: 9057
gorim, I wanted to imply that you may have felt pressured to release the psptoolchain sooner in order to differentiate your release and enforce the legality of untainted creation. re: organization structure... IMHO lack of organization does not implay commercial-free intent (it just promotes anarchy...
- Tue Jul 05, 2005 10:41 am
- Forum: PSP Development
- Topic: OS glitches
- Replies: 1
- Views: 3556
OS glitches
- error I encountered last night a few times, but that I cannot duplicate at the moment. ver 1.5, two home brew's on the MS, when entering the list of thumbs on the MS-game, before the thumbs are loaded, quickly chosing the second one (in my case), the brew could not start, I did not record the erro...
- Tue Jul 05, 2005 9:13 am
- Forum: PSP Development
- Topic: Homebrew devs "unlicensed" / users "bad boys&
- Replies: 22
- Views: 9057
- Tue Jul 05, 2005 8:54 am
- Forum: PSP Development
- Topic: New proc
- Replies: 3
- Views: 2215
- Tue Jul 05, 2005 6:28 am
- Forum: PSP Development
- Topic: Homebrew devs "unlicensed" / users "bad boys&
- Replies: 22
- Views: 9057
- Mon Jul 04, 2005 12:17 pm
- Forum: PSP Development
- Topic: increase the percieved resolution of background img
- Replies: 0
- Views: 1243
increase the percieved resolution of background img
here's a way that may increase the percieved resolution of your custom background image. (simply put) people perceive more vertical resolution (you can "see" more horizontal lines) than horizontal ("see" more vertical lines). instead the common accepted dimetions of 300x170 with ...
- Mon Jul 04, 2005 5:40 am
- Forum: General Discussion
- Topic: PSPlinux
- Replies: 7
- Views: 9150
- Thu Jun 30, 2005 6:36 pm
- Forum: PSP Development
- Topic: GPU?
- Replies: 12
- Views: 5837
I don't know if you had this info, but just in case you don't and it may be of use... as the slide says: LibGU - primary graphics library is very similar to OpenGL sceGuStart, sceGuFinish, sceGuMaterial, sceGuLight, sceGuDrawArray, sceGuDrawBezier... LibGUM matrix stack manipulation somewhat similar...
- Mon Jun 27, 2005 3:05 pm
- Forum: PSP Development
- Topic: Advancements in 1.51...
- Replies: 83
- Views: 35626
or try it with \UPDATE%\EBOOT.PBP (1.52) \UPDATE\EBOOT.PBP (1.51) {as here you can try with the actual 1.51 pbp, or the data.PSAR as pbp, or data.psp as the pbp and data.psar in the same folder} have fun, ( as the chance of this to work is slim to none ) :P disclaimer: the above procedures are not t...
- Thu Jun 23, 2005 4:20 am
- Forum: PSP Development
- Topic: psp-dev have released their exploit for ver. 1.5
- Replies: 126
- Views: 78624
- Wed Jun 22, 2005 8:59 pm
- Forum: PSP Development
- Topic: psp-dev have released their exploit for ver. 1.5
- Replies: 126
- Views: 78624
- Wed Jun 22, 2005 3:40 pm
- Forum: PSP Development
- Topic: Ps2dev meeting planned?
- Replies: 15
- Views: 7811
- Wed Jun 22, 2005 10:50 am
- Forum: PSP Development
- Topic: Ps2dev meeting planned?
- Replies: 15
- Views: 7811