Search found 123 matches
- Wed Jan 27, 2010 3:04 pm
- Forum: PS3 Development
- Topic: geohot on the PS3 ...
- Replies: 40
- Views: 53373
- Wed Jan 27, 2010 2:55 pm
- Forum: PS3 Development
- Topic: geohot on the PS3 ...
- Replies: 40
- Views: 53373
- Wed Apr 02, 2008 5:29 pm
- Forum: PSP Development
- Topic: 3.xx Kernel Mode!!!!
- Replies: 9
- Views: 5832
- Mon Mar 24, 2008 10:10 pm
- Forum: PSP Development
- Topic: error compiling PMP mod source v 2.02
- Replies: 3
- Views: 3758
Re: error compiling PMP mod source v 2.02
I would like to say, your information is not enough.
- Wed Feb 20, 2008 12:39 pm
- Forum: PS3 Development
- Topic: SIXAXIS under Windows
- Replies: 582
- Views: 900134
- Thu Dec 20, 2007 2:12 pm
- Forum: PS3 Development
- Topic: The hunt for HV's FIFO/Push buffer...
- Replies: 463
- Views: 922488
Does this matter? ps3fb: Update for firmware 2.10 As of PS3 firmware version 2.10, the GPU command buffer size must be at least 2 MiB large. Since we use only a small part of the GPU command buffer and don't want to waste precious XDR memory, move the GPU command buffer back to the start of the XDR ...
- Thu Oct 18, 2007 6:12 pm
- Forum: PSP Development
- Topic: A strange problem when compile gcc 4.1.0
- Replies: 6
- Views: 2650
use SVN to get the latest toolchain~~ the latest version is Rev 2320 - 2007-10-01 03:03:50 +1000 (Mon, 01 Oct 2007) I'm using ubuntu 7.10 rc and rebuild the toolchain almost ten times these few days, no problem at all. Is there anybody building toolchian in Ubuntu and met this problem. Please tell m...
- Mon Aug 20, 2007 11:49 pm
- Forum: PS3 Linux Development
- Topic: display in 1366x768
- Replies: 5
- Views: 8198
- Wed May 09, 2007 1:28 pm
- Forum: PS3 Development
- Topic: SCE File Format
- Replies: 5
- Views: 9282
- Tue May 08, 2007 6:05 pm
- Forum: PS3 Linux Development
- Topic: SPE Media Lib
- Replies: 39
- Views: 40426
- Thu May 03, 2007 1:12 pm
- Forum: PS3 Linux Development
- Topic: Cryptic message from YellowDog
- Replies: 24
- Views: 20913
- Wed May 02, 2007 5:43 pm
- Forum: PS3 Linux Development
- Topic: Multimedia with PS3 Linux
- Replies: 30
- Views: 35818
- Wed May 02, 2007 5:36 pm
- Forum: PS3 Linux Development
- Topic: Hypervisor API
- Replies: 23
- Views: 24592
All the stuff about lv1 call is here / include / asm-powerpc / lv1call.h
And you need to read other file to find how to use those call.
Happy hacking~
Anyway, does the lv1 call limited to 256?
And you need to read other file to find how to use those call.
Happy hacking~
Anyway, does the lv1 call limited to 256?
- Wed May 02, 2007 5:32 pm
- Forum: PS3 Linux Development
- Topic: Cryptic message from YellowDog
- Replies: 24
- Views: 20913
Somethings about storage is changed. Take a look here
PS3 ROM Storage?
PS3 FLASH ROM Storage?
What does it refer to? Of course not the firmware~
PS3 ROM Storage?
PS3 FLASH ROM Storage?
What does it refer to? Of course not the firmware~
- Mon Apr 30, 2007 5:13 pm
- Forum: PS3 Linux Development
- Topic: PS3 'Other OS' area data.
- Replies: 4
- Views: 5791
- Mon Apr 30, 2007 12:12 pm
- Forum: PS3 Linux Development
- Topic: PS3 'Other OS' area data.
- Replies: 4
- Views: 5791
PS3 'Other OS' area data.
From the source of kernel , os-area.c , I know that the "OtherOS" will copy into the memory area. So my question is, does anyone try to dump it from ram? Does it encrypted? Does it refer to the otheros.self? /** * struct saved_params - Static working copies of data from the 'Other OS' area...
- Wed Apr 25, 2007 4:34 pm
- Forum: PS3 Development
- Topic: Who wants 252MB more RAM for PS3 homebrew.
- Replies: 70
- Views: 77978
So this mean the hypervisor function only return the pointer of DDR address without any verification or standard malloc process. I think this is a serious bugs. And we know that linux kernel allocated some memory for FB when it start, why the function still return the address which overlaped with th...
- Wed Apr 25, 2007 12:33 pm
- Forum: PS3 Development
- Topic: Who wants 252MB more RAM for PS3 homebrew.
- Replies: 70
- Views: 77978
But I think GPU wont use whole 256mb ram for bitblt process. The ram for framebuffer should be fixed allocate when the kenrel is started. The point of function malloc should allocate some free memory from the RAM space. Also if those ram we allocated is overwrited by framebuffer, I think the value s...
- Tue Apr 24, 2007 6:44 pm
- Forum: PS3 Development
- Topic: OtherOS boot process...
- Replies: 7
- Views: 8673
- Tue Apr 24, 2007 6:21 pm
- Forum: PS3 Development
- Topic: Who wants 252MB more RAM for PS3 homebrew.
- Replies: 70
- Views: 77978
- Tue Apr 17, 2007 7:37 pm
- Forum: PS3 Development
- Topic: otheros.self feel to be elf file ...
- Replies: 9
- Views: 11636
Re: it's only because there is a data shift inside, but you
I can give you some interesting info about otheros.self If you look for hex value "BC3F7A48AF45EF283A0598103F", you will find 3 sections which having same values for some bytes (hex values of above is the start of the section), and it look like a header. What I guess about it is, 3 spe elf...
- Tue Apr 17, 2007 7:04 pm
- Forum: PS3 Linux Development
- Topic: otheros.self information describable ?
- Replies: 4
- Views: 5245
Build the binutils with CELL SDK 2.1 and you get ppu-readelf and spu-readelf
The follow has some basic inform about CESOF
http://www.embedded.com/showArticle.jht ... =188101999
The follow has some basic inform about CESOF
http://www.embedded.com/showArticle.jht ... =188101999
- Tue Apr 17, 2007 11:10 am
- Forum: PS3 Linux Development
- Topic: otheros.self information describable ?
- Replies: 4
- Views: 5245
Re: otheros.self information describable ?
As I mention before, the ELF file used in Ps3 linux contain more sections than a standard ELF file in common linux, you need to read the CEBA handbook to look for the new section info.
- Sun Apr 15, 2007 1:35 am
- Forum: PS3 Development
- Topic: otheros.self feel to be elf file ...
- Replies: 9
- Views: 11636
- Sat Apr 14, 2007 9:43 am
- Forum: PS3 Development
- Topic: otheros.self feel to be elf file ...
- Replies: 9
- Views: 11636
- Tue Apr 03, 2007 2:29 pm
- Forum: PS3 Linux Development
- Topic: Masters Project - cryptanalysis on PS3
- Replies: 14
- Views: 9470
Folding@ team already explained clearly the pros and cons of CELL with Folding@Home. In my opinion, you can only take advantage if your code is best fit with the SPU and vector programming. Otherwise CELL is only a G5 PowerPC processor. So I think directly compare CELL with x86 based CPU is meaningl...
- Tue Mar 27, 2007 11:48 am
- Forum: PS3 Linux Development
- Topic: Multimedia with PS3 Linux
- Replies: 30
- Views: 35818
Re: Multimedia with PS3 Linux
Since the linux version of VLC only using plain linux structure and didnt use any CELL technology. It should be used the PPU of the Cell only. (or part of the spu, whatever) If anyone port the libmpeg2 using spe, I think the performent will be better. (Just like you play the movie in the xmb) Hi. I ...
- Fri Feb 09, 2007 12:58 pm
- Forum: PS3 Development
- Topic: Cell Development Course from MIT
- Replies: 0
- Views: 3919
Cell Development Course from MIT
In case you are interested in develop ps3/cell application
http://cag.csail.mit.edu/ps3/lectures.shtml
This site is from MIT and contain some basic information about how to write program for cell (actually the topic is about parallel computing, but they use ps3/cell as a target machine)
http://cag.csail.mit.edu/ps3/lectures.shtml
This site is from MIT and contain some basic information about how to write program for cell (actually the topic is about parallel computing, but they use ps3/cell as a target machine)
- Wed Oct 11, 2006 12:31 pm
- Forum: PSP Development
- Topic: Suggestion: Set Tab Size in Debug Printing
- Replies: 2
- Views: 3097
Re: Suggestion: Set Tab Size in Debug Printing
Good suggestion. Everyone have PSPSDK source , why dont you patch it and share it with us? While using pspdebugprintf, it has the tab size set to 5. It would be nice to have a command that allows you to set the tab size yourself without having to recompile the library. It should be a really easy sug...
- Mon Oct 09, 2006 12:24 pm
- Forum: PSP Development
- Topic: Problem while installing toolchain under cygwin
- Replies: 12
- Views: 10012
Re: Problem while installing toolchain under cygwin
Again , make sure you have the lateset toolchain script. And follow the readme from the toolchain.