got it. gmp needs to be compiled with "ABI=32", else it will not match mpfr et al.ooPo wrote:The script doesn't install libgmp and libmpfr. So, no.
Also, installing them into /usr/local is generally a better idea.
Search found 16 matches
- Wed Nov 26, 2008 2:36 am
- Forum: PSP Development
- Topic: compiling latest toolchain on osx, iconv problem at stage 2
- Replies: 6
- Views: 3823
- Mon Nov 24, 2008 10:25 pm
- Forum: PSP Development
- Topic: compiling latest toolchain on osx, iconv problem at stage 2
- Replies: 6
- Views: 3823
compiling latest toolchain on osx, iconv problem at stage 2
heyho... im trying to build the toolchain (svn rev. 2446) for osx for 2 days now, but step 002 fails on me with: ====================================== gcc -g -O2 -DIN_GCC -DCROSS_DIRECTORY_STRUCTURE -W -Wall -Wwrite-strings -Wstrict-prototypes -Wmissing-prototypes -Wold-style-definition -Wmissing-f...
- Sat Nov 18, 2006 3:16 pm
- Forum: PS3 Development
- Topic: How open is Playstation 3?
- Replies: 18
- Views: 17399
we have one at the office, but the guy who owns it will probably take it home to germany next week, and i cant afford one before january. a project that i could imagine for ps2dev: - since a lot of people might be interested in homebrew while not beeing linux-savy or interested in linux at all, a ti...
- Fri Nov 17, 2006 5:41 pm
- Forum: PS3 Development
- Topic: PS3 Documents, Images, PDFs, Linux, etc.
- Replies: 3
- Views: 4662
- Mon Nov 13, 2006 3:28 pm
- Forum: PS3 Development
- Topic: PS3 Documents, Images, PDFs, Linux, etc.
- Replies: 3
- Views: 4662
- Tue Oct 31, 2006 6:00 pm
- Forum: PSP Development
- Topic: HELP: Compiling a lib for the psp...
- Replies: 7
- Views: 3182
- Wed Mar 15, 2006 11:19 pm
- Forum: General Discussion
- Topic: PS2/PSP game coding competition?
- Replies: 11
- Views: 6671
- Thu Dec 01, 2005 10:05 pm
- Forum: PSP Development
- Topic: Hardware accelerated swizzling
- Replies: 10
- Views: 4375
i am not totally sure why you would want to do that, since for realtime generated textures (emu screen etc) just displaying them unswizzled should be a lot faster than uploading them, swizzle them and then display. and for non-realtime data ... well. you would of course pre-swizzle them in your tool...
- Tue Nov 22, 2005 12:16 am
- Forum: PSP Development
- Topic: usb
- Replies: 10
- Views: 3650
- Thu Oct 13, 2005 1:57 am
- Forum: PSP Development
- Topic: Australian PSP Firmware
- Replies: 5
- Views: 2256
- Tue Aug 09, 2005 9:29 pm
- Forum: PSP Development
- Topic: Best way to debug please
- Replies: 1
- Views: 1470
- Wed Jul 06, 2005 8:18 pm
- Forum: PSP Development
- Topic: Image Conversion
- Replies: 17
- Views: 5411
the 3500$ program is a very very good image converter that goes far beyond neuquant in terms of dithering/color reduction especially for palettized images. if you look at this from a commercial point of view, the 3500$ are cheap if compared to the cost of a programmer implementing a tool that is as ...
- Fri Jul 01, 2005 12:50 am
- Forum: PSP Development
- Topic: PSPSDK 1.0+beta released!
- Replies: 59
- Views: 60421
- Fri Jul 01, 2005 12:27 am
- Forum: PSP Development
- Topic: Question about the color space on the PSP
- Replies: 10
- Views: 4728
- Fri Jun 10, 2005 11:19 pm
- Forum: PSP Development
- Topic: PSFTool
- Replies: 4
- Views: 3171
- Wed Jun 08, 2005 9:27 am
- Forum: PSP Development
- Topic: 4.0 Toolchain compiling?
- Replies: 6
- Views: 6360