Search found 82 matches

by emoon
Tue Jul 28, 2009 6:08 am
Forum: PS2 Development
Topic: blog about ps2dev
Replies: 2
Views: 2944

haha :)
by emoon
Tue Jul 28, 2009 5:22 am
Forum: PS2 Development
Topic: blog about ps2dev
Replies: 2
Views: 2944

blog about ps2dev

So.. I usually don't do announcements like this but I'm a long timer around here so I don't care :) and people might find it interesting anyway http://blog.zenic.org Will be updated (its not yet but to come) with ps2 info, what I'm currently doing with development of the engine, etc. There will also...
by emoon
Thu Jul 23, 2009 11:53 pm
Forum: PS2 Development
Topic: Need help with BlackRhino USB install
Replies: 3
Views: 3771

Missing option: "How is this related to the PS2 Development?"
by emoon
Thu Jul 23, 2009 10:35 pm
Forum: PS3 Development
Topic: The hunt for HV's FIFO/Push buffer...
Replies: 463
Views: 922475

I recommend a good crossbow and a green hat
by emoon
Mon Jul 20, 2009 6:00 pm
Forum: PS2 Development
Topic: TEX1
Replies: 3
Views: 3412

Check this post from Sparky over at the ps2l forums:

http://playstation2-linux.com/forum/mes ... g_id=47709
by emoon
Sat Jul 18, 2009 9:01 pm
Forum: PS2 Development
Topic: Questions to help put me in the right direction....
Replies: 12
Views: 6683

by emoon
Fri Jul 17, 2009 11:39 pm
Forum: PS2 Development
Topic: Questions to help put me in the right direction....
Replies: 12
Views: 6683

You can start with searching the forums first
by emoon
Tue Jul 14, 2009 8:34 pm
Forum: PS3 Development
Topic: PS3SDK collaboration invitation
Replies: 39
Views: 57913

Ok, I actually forgot stuff I had implemented :) * tcp/ip (semi working) and is using LWIP * More cleaned up code * echo server over tcp/ip (telenet style that echos back what you send it) * lv1 calls renamed to lv1NetControl(...) instead of lv1_net_control(...) to try to remove the 'GPLisnes' of it...
by emoon
Tue Jul 14, 2009 7:48 pm
Forum: PS3 Development
Topic: PS3SDK collaboration invitation
Replies: 39
Views: 57913

I will release the code I have worked on to mc.

It has a semi working Ethernet driver that can actually receive and start an elf (the code is very crude and needs lots of work though)

I don't have much time to work on it but hopefully it will give some base to work from at least.
by emoon
Wed Jun 17, 2009 9:01 am
Forum: PS3 Development
Topic: Is there a ps3sdk?
Replies: 14
Views: 16708

What I had running was a smallish program that ran directly as an "OtherOS" that setup a network driver and then you were able to execute an elf by sending it over with raw ethernet frames to the MAC address of the PS3. As jbit said its very flakey and not really ready for release and curr...
by emoon
Wed Mar 18, 2009 5:26 am
Forum: PS3 Development
Topic: using STL with the SPE's
Replies: 11
Views: 14471

I could rant on for pages why you should _NOT_ use STL (and not esp on SPUs) but jbit covered most of it really. But one major issue is that the SPU has only one data type and that is a qword. By not handling the data on the SPUs as qwords only will reduce the performance a lot (esp for a softwarere...
by emoon
Sat Feb 07, 2009 6:51 am
Forum: PS2 Development
Topic: memory speed question
Replies: 3
Views: 3368

on EE scratchpad has higher efficiency than the datacache.

And if you need to process a fair amount of data on the EE/vu0 using ScrachPadDMA to get data in/out of the SPR is faster than using the datacache.
by emoon
Fri Aug 08, 2008 7:11 am
Forum: PS3 Development
Topic: wonder if anything like this could be used on the PS3 chips
Replies: 2
Views: 4197

You are right. Thread locked.
by emoon
Fri Aug 08, 2008 7:01 am
Forum: PS3 Development
Topic: SPU instrinsics emulation/wrapper
Replies: 1
Views: 3290

I was about to do this myself at one point (ie a wrapper for all si_* intrinsics) but things just got in the way.

If you don't find one and decides to give it a good it would be great if you could post the code here.
by emoon
Fri Aug 08, 2008 6:58 am
Forum: PS2 Development
Topic: ###HELP### Can Linux run in a PS2 model SCPH-75001 ???
Replies: 4
Views: 4592

The url work and this forum is "PS2 Development" and not "PS2 Linux help" stay on topic.
by emoon
Sun Feb 10, 2008 5:23 am
Forum: PS3 Development
Topic: PS3SDK release date
Replies: 15
Views: 19025

Im too lazy to read the whole text but to reply to the first statement.

Its going to be a own very basic kernel and will not be based on Linux. It will be made for the PS3 only and thus not needed to be general purpose as Linux needs to be.
by emoon
Sun Jan 20, 2008 5:29 am
Forum: PS2 Development
Topic: An Introduction to PS2DEV
Replies: 13
Views: 18522

Very nice! Good work on this one.
by emoon
Wed Jan 09, 2008 9:59 am
Forum: General Discussion
Topic: How about...
Replies: 7
Views: 6105

Indeed and we don't want that to happen again.
by emoon
Sun Jan 06, 2008 5:00 am
Forum: PS3 Development
Topic: Decryption by Plaintext Attack
Replies: 19
Views: 20760

I have now locked this thread as this forum is "PS3 Development" and not "PS3 Hacking" on more talks about stuff like this in the forum please.
by emoon
Sat Jan 05, 2008 10:51 am
Forum: PS3 Development
Topic: Decryption by Plaintext Attack
Replies: 19
Views: 20760

Im not really sure if this leads anywhere...
And what is the purpose of understanding the self files? We can already run regular elf files under OtherOS.
by emoon
Fri Dec 14, 2007 10:42 am
Forum: PS3 Development
Topic: The first working ps3toolchain release!
Replies: 177
Views: 395604

ps3sdk and ps3link is still being worked on and no public release has been made.

You can run the demo.elf from kboot or similar or install the otheros.bld as an otheros and run it.
by emoon
Sat Nov 24, 2007 11:08 pm
Forum: PS3 Development
Topic: The hunt for HV's FIFO/Push buffer...
Replies: 463
Views: 922475

As IronPeter say I doubt the API/whatever wouldn't work under ps3link as the RSX access isn't limited to Linux in anyway.

And tools are usually easy to port to host system anyway (read: Win32 or x86 Linux/FreeBSD/etc)
by emoon
Sat Nov 24, 2007 7:01 am
Forum: PS2 Development
Topic: PS2 debugger
Replies: 1
Views: 2667

In theory you can get gdb running but it will take some effort.
What I usually do is to just print text and/or dump to file.
by emoon
Sat Nov 24, 2007 6:53 am
Forum: PS3 Development
Topic: The hunt for HV's FIFO/Push buffer...
Replies: 463
Views: 922475

ps3sdk, ps3link and ps3client is on ice for a while more as im really uber busy at work currently. I do plan to work on it afterwards. Some stuff to mention that is running: * Basic framebuffer (based on OtherOS demo, but much cleaned up) * Basic network driver * Uses lwip for tcp/ip support * You c...
by emoon
Mon Oct 29, 2007 3:14 am
Forum: PS3 Development
Topic: The hunt for HV's FIFO/Push buffer...
Replies: 463
Views: 922475

Very impressive work!

I will talk to neov (or Oobles) about setting up the project on ps2dev.org once I get hold of them.
by emoon
Fri Sep 14, 2007 7:17 am
Forum: PS2 Development
Topic: Problem with z buffer
Replies: 6
Views: 4952

hint:

include screenshot.h and use ps2_screenshot_file(...)
by emoon
Sun Aug 05, 2007 4:25 am
Forum: PS2 Development
Topic: About Linux on ps2
Replies: 4
Views: 4777

You need to buy it and you also need a hard drive.
by emoon
Sun Aug 05, 2007 4:23 am
Forum: PS2 Development
Topic: Colision detection
Replies: 3
Views: 4480

yes. Collision code for a regular Tetris game on PS2 should take like ~1% (or less) of the CPU.
by emoon
Sun Aug 05, 2007 1:29 am
Forum: PS2 Development
Topic: Colision detection
Replies: 3
Views: 4480

Don't access the ps2 vram for these kind of things (it should never be need as its both really slow and complex to do in a good fashion) Just do the collision separated from the graphics instead.
by emoon
Sun Jul 29, 2007 8:29 am
Forum: PS3 Development
Topic: OtherOS demo program
Replies: 51
Views: 74161

You are using the wrong compiler, depending on how you installed the compiler you will need to change the name of the compiler being used in the makefile (ppu-gcc for example)