Search found 10 matches
- Sat May 07, 2005 11:57 am
- Forum: PSP Development
- Topic: ELF structures/sections
- Replies: 5
- Views: 5527
32bit symbol ID is actually the first 4 bytes of SHA1 of the symbol name. Someone on IRC figured this out the otehr day and there is code to calculate it on the ftp server. Right, what nem is saying (and as demonstrated by his code) -- the relocation is done only by the NID, the name is irrelevant....
- Sat May 07, 2005 9:14 am
- Forum: PSP Development
- Topic: .PSAR file
- Replies: 3
- Views: 3465
- Sat May 07, 2005 4:38 am
- Forum: PSP Development
- Topic: Firmware file system access via wipeout browser
- Replies: 42
- Views: 70581
- Fri May 06, 2005 7:50 pm
- Forum: PSP Development
- Topic: ELF structures/sections
- Replies: 5
- Views: 5527
ELF structures/sections
On loading an ELF or PRX, the PSP's loader has the ability to dynamically link in other prx modules. There's a couple of structures that are relevant to this; this is what i've deduced so far. nem has much of this in the startup.s in the HelloPSP source zip. typedef struct { // 0, 0, 1, 1 ?...
- Thu May 05, 2005 2:18 pm
- Forum: PSP Development
- Topic: File List
- Replies: 23
- Views: 19680
Ok, I did some research I guess the dev units dont have a UMD drive but a unit in place of it that has a parallel cable to stream the data. So I still dont see how Paradox would rip a UMD with a dev unit. They would have to have the stolen code, or some way to export the data from a standard PSP. I...
- Thu May 05, 2005 10:43 am
- Forum: PSP Development
- Topic: File List
- Replies: 23
- Views: 19680
I have to say, this is really touching the edge of the rules and I'm left wondering what kind of development-based topics will arise from this list. One topic is exploration of file structure in /PSP/GAME -- it might be (probably is) feasable to put a set of files there in the right directory struc...
- Tue May 03, 2005 7:00 am
- Forum: PSP Development
- Topic: Anyone have the original breaks-your-PSP update?
- Replies: 1
- Views: 2321
Anyone have the original breaks-your-PSP update?
I thought I had a copy of the original will-break-your-PSP update PBP somewhere, but I don't seem to.. anyone have this sitting around? Been trying to find it for a few days without much success.
- Fri Apr 29, 2005 4:49 pm
- Forum: PSP Development
- Topic: Doesn't feel right
- Replies: 9
- Views: 5680
- Fri Apr 29, 2005 4:25 am
- Forum: PSP Development
- Topic: PBP Exploit Success... but only on 1.0 psp :(
- Replies: 67
- Views: 78543
- Tue Apr 26, 2005 5:43 pm
- Forum: PSP Development
- Topic: PSP Namco museum transfer
- Replies: 28
- Views: 24187
I don't own a copy of Namco Museum (yet, I think; fry's had a jp import last time I was there, I'll have to pick it up), but I attempted to repeat some of the findings. If I send my PSP the 0x0103 packet that was in ooPo's namco gameshare capture, it responds with a 0x0104 packet; same packet each t...