Search found 28 matches
- Wed Jun 29, 2005 3:28 am
- Forum: PSP Development
- Topic: PSPSDK 1.0+beta released!
- Replies: 59
- Views: 60518
- Fri Jun 24, 2005 10:45 am
- Forum: PSP Development
- Topic: PSP Emulator...
- Replies: 25
- Views: 14924
Well, GxEmul now does PSP:
http://gavare.se/gxemul/diary.html
http://gavare.se/gxemul/screenshots/200 ... rtable.png
http://gavare.se/gxemul/diary.html
http://gavare.se/gxemul/screenshots/200 ... rtable.png
- Fri Jun 24, 2005 10:28 am
- Forum: PSP Development
- Topic: psp-gcc vs PSPE
- Replies: 22
- Views: 12016
- Wed Jun 22, 2005 8:23 am
- Forum: PSP Development
- Topic: PSP Emulator...
- Replies: 25
- Views: 14924
- Tue Jun 21, 2005 6:42 am
- Forum: PSP Development
- Topic: PSP Emulator...
- Replies: 25
- Views: 14924
Rinco, I did this change and the only thing I'm getting with gxemul 0.3.3.2 is a segmentation fault, right during the initialization of the framebuffer, is there anything else I need to modify to get this going? I also tried with gxemul 0.3.2 and I get the same seg fault: (gdb) r -V -M 32 -J -T -i -...
- Tue Jun 21, 2005 5:47 am
- Forum: PSP Development
- Topic: PSP Emulator...
- Replies: 25
- Views: 14924
- Wed May 04, 2005 10:47 am
- Forum: PSP Development
- Topic: Elf to PBP convertor v0.3
- Replies: 39
- Views: 22749
hmm... maybe the way to go... would be to find out how to go back. Someone with a 1.0 psp has to find a way to get it all off of there... I agree, maybe one could read the eeprom with the 1.0 firmware (I have no problem opening my PSP to flash my firmware to 1.0) or find a way for us to downgrade i...
- Tue May 03, 2005 5:00 am
- Forum: PSP Development
- Topic: PSP ELF files.
- Replies: 8
- Views: 5961
- Fri Apr 29, 2005 7:14 am
- Forum: PSP Development
- Topic: PBP Exploit Success... but only on 1.0 psp :(
- Replies: 67
- Views: 78631
I absolutely agree on that, there's not only a lot to learn, but honeslty, I didn't buy a psp for the games, or whatever, just in the hope that one day I would run my own apps on it.Neila wrote:are you kidding....?
the point would be not to flash it back, but learn from it... it would be priceless.
- Fri Apr 29, 2005 6:56 am
- Forum: PSP Development
- Topic: PBP Exploit Success... but only on 1.0 psp :(
- Replies: 67
- Views: 78631
Its possible, highly unlikely and completely unconfirmed as far as I know. Wait for someone to confirm it before throwing a party. Man, if it's true, party's on me. Alright, anybody knows what's up with that? Does firmware 1.0 checks for encryption in binaries? Where to get a firmware 1.0? And how ...
- Fri Apr 29, 2005 6:41 am
- Forum: PSP Development
- Topic: PBP Exploit Success... but only on 1.0 psp :(
- Replies: 67
- Views: 78631
Then all of the 'latest games' would have to use up space on the umd for the required firmware, although thats easily possible considering the size of it... if you find a proper ELF (and not some dwarf in disguise ;) ) it should run if not checked properly by the the OS. Except any binaries should ...
- Fri Apr 29, 2005 5:41 am
- Forum: PSP Development
- Topic: PBP Exploit Success... but only on 1.0 psp :(
- Replies: 67
- Views: 78631
- Tue Apr 26, 2005 9:30 am
- Forum: PSP Development
- Topic: Extract data from UMD
- Replies: 3
- Views: 4659
Extract data from UMD
From: http://www.psp-spot.com/forums/index.php?showtopic=33 We have word from one of our close friends throughout the scene that they have exploited a way to pull data out of the UMD. Stay tuned for more information as the hack plays its progress. And we will be the first to let everyone know about ...
- Sun Apr 17, 2005 4:10 am
- Forum: PSP Development
- Topic: But... where is the key used with AES?
- Replies: 28
- Views: 15033
- Sun Apr 17, 2005 2:47 am
- Forum: PSP Development
- Topic: But... where is the key used with AES?
- Replies: 28
- Views: 15033
- Sun Apr 17, 2005 2:35 am
- Forum: PSP Development
- Topic: PSP AES CAN BE CRACKED
- Replies: 9
- Views: 7853
Oh, I just remembered another attack: Sometimes the radio emissions of computers while decrypting will give clues about the key used. That one might be applicable, but if I recall correctly it works better with cpus running at higher clock rates, so it might not work so well with the PSP either, si...
- Sun Apr 17, 2005 2:32 am
- Forum: PSP Development
- Topic: But... where is the key used with AES?
- Replies: 28
- Views: 15033
- Sun Apr 17, 2005 12:44 am
- Forum: PSP Development
- Topic: But... where is the key used with AES?
- Replies: 28
- Views: 15033
This is a possibility, and pretty much what the SSH protocol does, but it's unlikely that the secret key is in the SDK, so this would mean that Sony has to encrypt each and every PSP or PSAR, it's a big job, perhaps they have grant developers access to a shell server to encrypt their own binaries? ...
- Sat Apr 16, 2005 3:41 pm
- Forum: PSP Development
- Topic: But... where is the key used with AES?
- Replies: 28
- Views: 15033
- Sat Apr 16, 2005 2:57 pm
- Forum: PSP Development
- Topic: But... where is the key used with AES?
- Replies: 28
- Views: 15033
But... where is the key used with AES?
AES obviously requires an encryption/decryption key, we know that this key is stored on the PSP itself, question is: Where? It's a symetrical encryption, therefore the SAME key is used for encryption and decryption, if only we could find the key, wherever it is, we could encode binaries (assuming th...
- Sat Apr 16, 2005 10:50 am
- Forum: PSP Development
- Topic: PSP AES CAN BE CRACKED
- Replies: 9
- Views: 7853
Re: PSP AES CAN BE CRACKED
the good news, i do have a friend who has access to a machine that can use this process to crack hardware AES bad news, dont know how well it can be used to crack it. AES hardware encryption has been sucessfully cracked, using electromagnetism to measure power consumption of the p and n values befo...
- Fri Apr 15, 2005 8:57 am
- Forum: PSP Development
- Topic: Cracking PSP Encryption
- Replies: 44
- Views: 28853
- Thu Apr 14, 2005 5:14 am
- Forum: PSP Development
- Topic: Running executables from the duo stick.
- Replies: 9
- Views: 7075
Well, you can just forget about the Codewarrior thing, in any case building a cross-compiler is easy and would produce the same results as using the Codewarrior's xgcc, since no extra libs are provided in this package. Unfortunately, we do not have any way to run signed binaries, unless they are cal...
- Thu Apr 14, 2005 4:55 am
- Forum: PSP Development
- Topic: Cracking PSP Encryption
- Replies: 44
- Views: 28853
- Thu Apr 14, 2005 4:53 am
- Forum: PSP Development
- Topic: Running executables from the duo stick.
- Replies: 9
- Views: 7075
The API is more like an opearting system, if not actually an opearting system. Try running a game and hitting the Home key. Also connecting over WiFi will show OS screens. Oh, that's indeed very interesting, however that would imply that the bios is able to play movies or mp3 on its own since no ap...
- Thu Apr 14, 2005 4:35 am
- Forum: PSP Development
- Topic: Running executables from the duo stick.
- Replies: 9
- Views: 7075
First, don't talk about the SDK here, it's not legit. Talking about the SDK is not illegal, sharing it or using it without a proper license is. The PSP will not run code that isen't encrypted and digital signed. Oh, that's a show stopper, too bad for me, I guess one would need to mod the PSP then o...
- Thu Apr 14, 2005 4:32 am
- Forum: PSP Development
- Topic: Running executables from the duo stick.
- Replies: 9
- Views: 7075
As for the cross-compiler being able to make programs, yes this is true, however Sony has a specific API that you need to hook into to make programs (yes, even pro developers have to use this API) and without that we won't know how to make anything run. Thanks for the unpacker it works just fine. I...
- Thu Apr 14, 2005 4:04 am
- Forum: PSP Development
- Topic: Running executables from the duo stick.
- Replies: 9
- Views: 7075
Running executables from the duo stick.
I have a question: I recently heard about the Codewarrior leak, I also saw on these forums that the PSP_gcc-1.3.1.tgz (for linux) kit is included in the Codewarror package. Using this kit one could compile code for the PSP architecture (it's nothing but a cross compiler after all) everything (from w...