Search found 142 matches
- Sun Jul 30, 2006 9:58 pm
- Forum: PSP Development
- Topic: Basilisk II PSP Port (Mac Emulator)
- Replies: 705
- Views: 647639
Some people have been wondering where to get the files and help, since the hosting ran out some time ago. A backup of the forums can still be found at http://azforum.staticsolution.com . The two binary versions of the program can still be downloaded: Color (slow) http://az.staticsolution.com/BII_Col...
- Tue Jan 24, 2006 12:22 am
- Forum: PSP Development
- Topic: PSP Basilisk II (Mac Emulator) needs a new maintainer
- Replies: 0
- Views: 1267
PSP Basilisk II (Mac Emulator) needs a new maintainer
Hi all. I am no longer capable of maintaining the PSP port of Basilisk II as I have sold my PSP and do not plan to do any further development for this platform. If you like the PSP Basilsik II port and would like to maintain it, please drop me a line and I will get all the materials you will need to...
- Thu Nov 03, 2005 7:28 am
- Forum: PSP Development
- Topic: Basilisk II PSP Port (Mac Emulator)
- Replies: 705
- Views: 647639
Yeah. I forgot. It's open source ish now. https://opensvn.csie.org/viewcvs.cgi/?root=BasiliskIIPSP You can also anonymously checkout. You still need me to get you write access though. It's ok, if you have something useful or even a small patch i'll most likely let you in. And as far as legalities......
- Wed Oct 19, 2005 5:17 am
- Forum: PSP Development
- Topic: Running EBOOT.PBP's on the PSP
- Replies: 7
- Views: 3605
- Tue Oct 18, 2005 9:38 pm
- Forum: PSP Development
- Topic: Best texturing approach on PSP
- Replies: 23
- Views: 9616
It looks like you are instructing the PSP to swizzle the texure for you. You need to use a tool to swizzle the texture on your PC and store that instead of your regular flat texture. Also you seem to talk about loading textures per frame. This is really really going to affect performance. If you can...
- Tue Oct 18, 2005 9:30 pm
- Forum: PSP Development
- Topic: color blending in 5551 mode???
- Replies: 12
- Views: 5154
And if you want even more examples (not PSP specific but good) you can check out the late Seumas McNally's work on software pixel blending here: http://www.ldagames.com/seumas/progblend.html
- Tue Oct 18, 2005 6:10 am
- Forum: PSP Development
- Topic: Basilisk II PSP Port (Mac Emulator)
- Replies: 705
- Views: 647639
I tried a lot of methods for using 5551 to eventually 565 (which worked best so only R and B were inverted, G is fine) to trying to build a 65536 color lookup table and do fast conversion there. Unfortunately the hardware does not support a 16-bit lookup table (which makes sense) so write now it is ...
- Mon Oct 17, 2005 11:12 pm
- Forum: PSP Development
- Topic: Basilisk II PSP Port (Mac Emulator)
- Replies: 705
- Views: 647639
- Sun Oct 16, 2005 10:38 pm
- Forum: PSP Development
- Topic: Basilisk II PSP Port (Mac Emulator)
- Replies: 705
- Views: 647639
Is it bad to ask where to get the MAC.ROM file if not can someone list it i have MAC computers of my own want me to take a picture of them, then can i have the file PM it Please, please, please do not ask for people to do illegal things. If you have a Mac then follow one of the many guides online t...
- Sat Oct 15, 2005 8:53 pm
- Forum: PSP Development
- Topic: Basilisk II PSP Port (Mac Emulator)
- Replies: 705
- Views: 647639
I'm not saying give everyone who asks access, but you should consider putting it into PSPDEV SVN or some other public server. Good point. It's on a public server now. I'd like it to be on PSPDEV SVN but got nowhere asking for access. So for now it's on OpenSVN.csie.org. Anyone who asks and has a pl...
- Sat Oct 15, 2005 2:37 pm
- Forum: PSP Development
- Topic: Basilisk II PSP Port (Mac Emulator)
- Replies: 705
- Views: 647639
I have temporarily suspended my work on this project due to pressing matters of work and life. If any developers want to work on this seriously, please PM me and I will give you access to the SVN. It is not a PS2DEV SVN, nor is it public. Sorry, but I would prefer to keep it closed for awhile to mak...
- Sat Oct 15, 2005 2:35 pm
- Forum: PSP Development
- Topic: Emulator - Evolving PSP homebrew
- Replies: 7
- Views: 4565
Remote access isn't as hard as you think. If you read up on ps2link and remote-gdb you'll find that the tools are already in use on other platforms. A program is uploaded to memory on the console, executed and has console output and some fileio redirected to the host pc. I remember there was a real...
- Sat Oct 15, 2005 12:53 am
- Forum: PSP Development
- Topic: Basilisk II PSP Port (Mac Emulator)
- Replies: 705
- Views: 647639
Okay, I am releasing this in hopes to get more video-knowledgable people interested in helping out. There are two binaries I am posting. There is no system.dsk in these folders, you will need to provide your own system.dsk and mac.rom. Updates P-Sprint (press select to switch between P-Sprint and Mo...
- Fri Oct 14, 2005 11:40 pm
- Forum: PSP Development
- Topic: PSP OpenGL Question
- Replies: 4
- Views: 3300
- Fri Oct 14, 2005 11:16 pm
- Forum: PSP Development
- Topic: Basilisk II PSP Port (Mac Emulator)
- Replies: 705
- Views: 647639
Thanks to Arwin, PSprint keyboard support has now been included in Basilisk II PSP. The integration went very smoothly and overall I am quite pleased with the outcome. This was a difficult task because of the many nuances in dealing with the MacOS and Basilisk II (not to mention my code). So a round...
- Fri Oct 14, 2005 10:44 pm
- Forum: PSP Development
- Topic: Basilisk II PSP Port (Mac Emulator)
- Replies: 705
- Views: 647639
- Fri Oct 14, 2005 9:51 pm
- Forum: PSP Development
- Topic: Basilisk II PSP Port (Mac Emulator)
- Replies: 705
- Views: 647639
- Fri Oct 14, 2005 6:54 am
- Forum: PSP Development
- Topic: PSP OpenGL Question
- Replies: 4
- Views: 3300
PSP OpenGL Question
Does anyone know of a working simple sample of say a triangle or something ortho even for PSP OpenGL? I know how to code in regular opengl, it's just setting up the device this "egl" that has me somewhat confused. -- EDIT -- Forgot to mention that I do not want to use glut. Please no glut ...
- Fri Oct 14, 2005 5:51 am
- Forum: PSP Development
- Topic: Basilisk II PSP Port (Mac Emulator)
- Replies: 705
- Views: 647639
- Fri Oct 14, 2005 5:35 am
- Forum: PSP Development
- Topic: Basilisk II PSP Port (Mac Emulator)
- Replies: 705
- Views: 647639
Ok, piece of cake! It works, and pretty smooth too. Now I just have to enter the right keyvalues and basic typing is in. :) Then I'll start working out the best way to get the control keys in there. The keycodes are listed in some other files in the distro. I think the unix folder actually has a fi...
- Fri Oct 14, 2005 4:33 am
- Forum: PSP Development
- Topic: Fast 565 RGB->BGR Conversion Needed
- Replies: 39
- Views: 26329
- Fri Oct 14, 2005 2:30 am
- Forum: PSP Development
- Topic: Fast 565 RGB->BGR Conversion Needed
- Replies: 39
- Views: 26329
This may help:
Code: Select all
#define BII_FRAMEBUFFER_SIZE (PSP_LINE_SIZE * SCREEN_HEIGHT * PIXEL_SIZE)
- Fri Oct 14, 2005 12:38 am
- Forum: PSP Development
- Topic: Fast 565 RGB->BGR Conversion Needed
- Replies: 39
- Views: 26329
I don't think so, that was pretty simple stuff:
Code: Select all
PspFrameBuffer = (FB_TYPE *)sceGeEdramGetAddr();
PspFrameBuffer2 = PspFrameBuffer + BII_FRAMEBUFFER_SIZE;
- Thu Oct 13, 2005 11:43 pm
- Forum: PSP Development
- Topic: Fast 565 RGB->BGR Conversion Needed
- Replies: 39
- Views: 26329
Okay, doing the VRAM thing led to textures that were really fun but not quite right. Flushing the cache and forcing a writeback was also fun and made the texture even crazier. So I went back to sane RAM until I get get VRAM figured out. I did my own CLUT which is basically the same as before except ...
- Thu Oct 13, 2005 1:06 pm
- Forum: PSP Development
- Topic: Basilisk II PSP Port (Mac Emulator)
- Replies: 705
- Views: 647639
- Thu Oct 13, 2005 12:01 pm
- Forum: PSP Development
- Topic: Fast 565 RGB->BGR Conversion Needed
- Replies: 39
- Views: 26329
So then i'm back to doing a while on my buffer to convert blocks of 2px? -- EDIT -- Went back to Saotome's formula and I discovered something interesting. It was working this whole time but didn't seem like it. I will explain. The video is rendered on two differant threads simultaniously. Basilisk I...
- Thu Oct 13, 2005 11:59 am
- Forum: PSP Development
- Topic: Int to Char
- Replies: 7
- Views: 5850
- Thu Oct 13, 2005 11:57 am
- Forum: PSP Development
- Topic: Basilisk II PSP Port (Mac Emulator)
- Replies: 705
- Views: 647639
Ok, there's been a lot of talk about the model issue and OS8 and such, so I will release this small patch version. There's nothing really extra in it except that it has the corrected model number and it scans for HFV files now instead of HFS like it was before... small typo on my part. http://animez...
- Thu Oct 13, 2005 9:18 am
- Forum: PSP Development
- Topic: Fast 565 RGB->BGR Conversion Needed
- Replies: 39
- Views: 26329
I think I have this 99% done. Looks like the screen was black both because I did not have a CLUT properly loaded, but also because the PSP needs to be in 8888 color mode to do this. Which makes perfect sense. Tricky thing is now my clut is turning the screen black and aqua. Of course my #1 culprit i...
- Thu Oct 13, 2005 8:49 am
- Forum: PSP Development
- Topic: Int to Char
- Replies: 7
- Views: 5850