Search found 34 matches
- Sat Aug 20, 2005 4:35 am
- Forum: PSP Development
- Topic: 2D Image Display... best method?
- Replies: 2
- Views: 1584
2D Image Display... best method?
Ok, for example. Lets say I have a 2D image, fullscreen 480x272 by 24-bit in memory. What would be the most efficient way to go about getting that data on to the screen? And, for a little more advanced displaying... suppose I had several smaller images that I wanted to display on the screen in layer...
- Thu Aug 18, 2005 12:06 am
- Forum: PSP Development
- Topic: PSP Universal Remote
- Replies: 23
- Views: 12142
With some external hardware, you could probably do a few things. Since you can use the normal IrDA block device to talk via IrDA, simply make an IrDA device that sits atop the IR transceiver on the PSP and converts the commands into TV signals out of another IR LED. This could also open up possibly ...
- Wed Aug 17, 2005 2:11 am
- Forum: PSP Development
- Topic: ME for MP3 Playback
- Replies: 1
- Views: 1417
ME for MP3 Playback
Has anyone successfully gotten the ME the decode an mp3?
I've been fooling with a few methods based on the ME example, but I havent really had any luck.
I've been fooling with a few methods based on the ME example, but I havent really had any luck.
- Tue Aug 16, 2005 9:23 am
- Forum: PSP Development
- Topic: PSP Universal Remote
- Replies: 23
- Views: 12142
Theres the source code to a remote program that works by sending specific data bytes to a UART attached to an IR LED at a certain baud rate. Its actually pretty clever. But I figure it would take hours with a scope to get the right data to do every function of a TV that way. If you do figure out how...
- Thu Jul 28, 2005 3:27 am
- Forum: PSP Development
- Topic: Media Engine?
- Replies: 165
- Views: 170748
- Thu Jul 28, 2005 1:19 am
- Forum: PSP Development
- Topic: Media Engine?
- Replies: 165
- Views: 170748
- Thu Jul 28, 2005 1:04 am
- Forum: PSP Development
- Topic: Media Engine?
- Replies: 165
- Views: 170748
- Tue Jun 21, 2005 2:07 am
- Forum: PSP Development
- Topic: getfilesize function
- Replies: 2
- Views: 2024
getfilesize function
Maybe this will be useful for someone... unsigned long getfilesize(const char *filepath) { psp_stats pstat; sceIoGetstat(filepath,&pstat); return pstat.filesize; } ------ typedef struct { unsigned long unknown[2]; unsigne...
- Tue Jun 21, 2005 12:13 am
- Forum: PSP Development
- Topic: Kill 5 psp in 1 lesson dont touch your flash
- Replies: 19
- Views: 15747
I'll buy one or more of the bricks if anyone is willing to sell. Let me know.
[email protected]
[email protected]
- Mon Jun 20, 2005 1:07 am
- Forum: PSP Development
- Topic: how to write to flash0:
- Replies: 10
- Views: 9313
- Sun Jun 19, 2005 11:59 am
- Forum: PSP Development
- Topic: Change Background Images Discoveries...
- Replies: 36
- Views: 19307
Ok, after about 2 days of work I got enough fat12 stuff coded to write a larger background image file to the flash. First, I went for the gold. I tried a 480x272 background. Well, it went... ok. My heart was about to jump out of my chest while it was writing to lflash, but, ok ok. Went back to the m...
- Sun Jun 19, 2005 1:33 am
- Forum: PSP Development
- Topic: Change Background Images Discoveries...
- Replies: 36
- Views: 19307
http://www.skie.net/background.wmv
If you say it's fake after seeing that, then I highly suggest you seek theropy. lol
-Klim
If you say it's fake after seeing that, then I highly suggest you seek theropy. lol
-Klim
- Fri Jun 17, 2005 10:44 pm
- Forum: PSP Development
- Topic: PSP Peripheral Help - Interface to something...else?
- Replies: 11
- Views: 5176
- Fri Jun 17, 2005 10:25 pm
- Forum: PSP Development
- Topic: Change Background Images Discoveries...
- Replies: 36
- Views: 19307
- Fri Jun 17, 2005 10:01 pm
- Forum: PSP Development
- Topic: Change Background Images Discoveries...
- Replies: 36
- Views: 19307
Ok, here.. you cant get to any of these areas without the photo background being turned off (when viewing an image from the MS) Three shots of a second test of a 90x51 in areas that are pretty much impossible to fake... including one that shows theres no pics on the memory card... lol (looks a lot b...
- Fri Jun 17, 2005 8:23 pm
- Forum: PSP Development
- Topic: Change Background Images Discoveries...
- Replies: 36
- Views: 19307
Good work Klimru I don't understand why you have had to edit the BLOCK device though which is what is imposing your 16k limit. Why write a FAT12 driver when there is already one in the kernel? The 16k limit is the size of the cluster in the FAT12 filesystem where the 11.BMP is stored. Right before ...
- Fri Jun 17, 2005 11:34 am
- Forum: PSP Development
- Topic: Change Background Images Discoveries...
- Replies: 36
- Views: 19307
- Fri Jun 17, 2005 11:30 am
- Forum: PSP Development
- Topic: Change Background Images Discoveries...
- Replies: 36
- Views: 19307
Change Background Images Discoveries...
Well, my first full day working on this and i'm already tinkering with the flash. Anyway... few discoveries... First, its possible to change the bmps that show up for each month as a background. My first test was replacing the image with the same size and such (60x34 pixels). The result: http://www....
- Fri Jun 17, 2005 10:12 am
- Forum: PSP Development
- Topic: Re-Flashing the Flash
- Replies: 22
- Views: 15955
Finally got it to work... lol http://www.skie.net/klimbackss.jpg Maybe when i get bored i'll make a little prog to copy backgrounds from the MS... EDIT: Oh, i put it in the video section beause if you have a pic loaded with the photo viewer, and its in the background, when you go to something else (...
- Fri Jun 17, 2005 7:21 am
- Forum: PSP Development
- Topic: Re-Flashing the Flash
- Replies: 22
- Views: 15955
- Fri Jun 17, 2005 7:09 am
- Forum: PSP Development
- Topic: Re-Flashing the Flash
- Replies: 22
- Views: 15955
flash1:/vsh/theme/wallpaper.bmp
Writing a bmp to flash1:/vsh/theme/wallpaper.bmp didn't seem to work. I used the following code: #include "wallpaper.c" void writewallpaper(void) { int fd; fd = sceIoOpen("flash1:/vsh/theme/wallpaper.bmp", O_CREAT | O_WRONLY, 0777)...
- Fri Jun 17, 2005 6:42 am
- Forum: PSP Development
- Topic: Re-Flashing the Flash
- Replies: 22
- Views: 15955
- Fri Jun 17, 2005 5:15 am
- Forum: PSP Development
- Topic: Re-Flashing the Flash
- Replies: 22
- Views: 15955
Well, the reason for making code to access FAT12 through lflash would be to basicly write to the flash0 area easily. I dont see any other way to do it, unless I'm just missing something. There is a module for the MS FAT access, but I dont see anything else for writing flash0. Has someone already wri...
- Fri Jun 17, 2005 4:33 am
- Forum: PSP Development
- Topic: Re-Flashing the Flash
- Replies: 22
- Views: 15955
Re-Flashing the Flash
Ok, so I've been fooling around with lflash and reading the forums and such. Obviously, lflash doesnt let you access the entire firmware. Well, what does? Does anyone have any ideas? I've dumped the entire lflash to a bin file on my memory stick (1.50) and mounted the partitions in linux. Pretty coo...
- Fri Jun 17, 2005 1:43 am
- Forum: PSP Development
- Topic: PSP Peripheral Help - Interface to something...else?
- Replies: 11
- Views: 5176
- Fri Jun 17, 2005 1:36 am
- Forum: PSP Development
- Topic: PSP Peripheral Help - Interface to something...else?
- Replies: 11
- Views: 5176
Thanks for the info. I've read that thread, but, I havent really found any way to use that port or the IR from within custom PSP software. What would be perfect for me would be something where I could just toggle an I/O line or the IR LED. But, I suppose that may be asking for too much. lol. I reall...
- Thu Jun 16, 2005 9:39 pm
- Forum: PSP Development
- Topic: PSP Peripheral Help - Interface to something...else?
- Replies: 11
- Views: 5176
PSP Peripheral Help - Interface to something...else?
I've been looking for a way to interface the PSP to some other customer hardware of mine. I've noticed that there is a block device (irda) for the IR port (I havent fooled with it yet). Has anyone messed with it yet? Like, possibly bust out a web cam and aim it at the IR port while messing with it? ...
- Thu Jun 16, 2005 3:54 am
- Forum: PSP Development
- Topic: psp-dev have released their exploit for ver. 1.5
- Replies: 126
- Views: 78496
- Tue Jun 07, 2005 1:37 am
- Forum: PSP Development
- Topic: 6 ways to crash the wipeout browser...
- Replies: 54
- Views: 35982
Does anyone have a working example of this exploit? I saw somewhere up in the post that it was possible to call a function that put the PSP to sleep... has anyone been able to reproduce this? If so, is there any working HTML that could be posted to demonstrate? Edit: Also, I'm happy to try anything ...
- Fri May 13, 2005 5:27 am
- Forum: PSP Development
- Topic: Progress?
- Replies: 2
- Views: 3034