Search found 12 matches
- Thu Feb 18, 2010 3:10 am
- Forum: PSP Development
- Topic: fopen VS. sceIoOpen ?
- Replies: 20
- Views: 32082
I think sceIo* is better. If you use fopen, you have to manage these FILE* pointers yourself. And I think the SceUIDs that returns by all sce* functions, is managed by some sce* threads which are built inside the PSP system. So you do less work than using fopen/f* etc. If sceIoOpen returns error cod...
- Tue Feb 02, 2010 2:32 am
- Forum: PSP Development
- Topic: audio mixing??
- Replies: 7
- Views: 7324
- Tue Feb 02, 2010 1:31 am
- Forum: PSP Development
- Topic: audio mixing??
- Replies: 7
- Views: 7324
- Mon Feb 01, 2010 1:11 pm
- Forum: PSP Development
- Topic: audio mixing??
- Replies: 7
- Views: 7324
- Sun Jan 31, 2010 11:18 pm
- Forum: PSP Development
- Topic: [SOLVED]PSPLINK problem
- Replies: 7
- Views: 10774
- Sun Jan 31, 2010 8:46 pm
- Forum: PSP Development
- Topic: audio mixing??
- Replies: 7
- Views: 7324
audio mixing??
i'm wondering how to mix two or more sound stream. is there any internal functions to mix the audio(buffer)? i've searched all the pspsdk "src" dir by word " mix ", but only one line found: try("ms0:/PSP/../PSP/"); /* mixed */ so i really dont kn...
- Sun Jan 31, 2010 8:43 pm
- Forum: PSP Development
- Topic: PSPLINK and extended memory
- Replies: 4
- Views: 3956
- Sun Jan 31, 2010 8:39 pm
- Forum: PSP Development
- Topic: [SOLVED]PSPLINK problem
- Replies: 7
- Views: 10774
I personally prefer using psplink as a plugin. What do you want it for? for dubugging, of cource. thanks dude, i've never thought to start this program in that way, as a vsh-plugin it is really amazing for me. thank you very much. finally, i found that was my mistake. i've start three plugins in ga...
- Mon Jan 25, 2010 10:49 pm
- Forum: PSP Development
- Topic: [SOLVED]PSPLINK problem
- Replies: 7
- Views: 10774
- Mon Jan 25, 2010 10:30 pm
- Forum: PSP Development
- Topic: [SOLVED]PSPLINK problem
- Replies: 7
- Views: 10774
[SOLVED]PSPLINK problem
hi, i wanted to use "PSPLINK", but when i started the program from XMB, it just stopped(not freezed), showing a black screen with a line of message "PSPLink Bootstrap TyRaNiD (c) 2k7 Version v3.0". Like it is in a never-ending loop, i've hit the "HOME" button and any ot...
- Tue Dec 29, 2009 12:16 am
- Forum: PSP Development
- Topic: [S]problems with "sceKernelLoadModule"
- Replies: 3
- Views: 8627
- Mon Dec 28, 2009 9:27 pm
- Forum: PSP Development
- Topic: [S]problems with "sceKernelLoadModule"
- Replies: 3
- Views: 8627
[S]problems with "sceKernelLoadModule"
hey, i'm new here and have learnt psp developping for a few weeks. but , one problem confused me for a long time. i can't use function "sceKernelLoadModule" in my code anywhere. i can compile the sample code in the pspsdk without error. but, after i run that EBOOT.PBP on my psp, it failed ...