Search found 12 matches
- Wed Feb 17, 2010 2:49 am
- Forum: PSP Development
- Topic: Best way to send key presses/releases through socket
- Replies: 7
- Views: 10055
Thanks for every answer. It was really helpful. But the question is another: The PSP CANNOT read every key press if there are too many at the same time. I mean, i found that is not reliable to send one key press when the key is pressed. Perhaps it would be nicier to send all the key states instead o...
- Sat Jan 30, 2010 8:52 am
- Forum: PSP Development
- Topic: Best way to send key presses/releases through socket
- Replies: 7
- Views: 10055
Best way to send key presses/releases through socket
Hi everyone. I'm trying to create an simple app to send key presses/releases to be interpreted using WinAPI. Everything went fine, its all working. But now i've run into this problem: I'm using SceCtrlLatch to get the changes on key states and send the 'events' (presses and releases) throught a simp...
- Tue Jan 26, 2010 10:58 am
- Forum: PSP Development
- Topic: [SOLVED] sceCtrlReadLatch() strange behavior
- Replies: 8
- Views: 12896
- Tue Jan 26, 2010 9:06 am
- Forum: PSP Development
- Topic: [SOLVED] sceCtrlReadLatch() strange behavior
- Replies: 8
- Views: 12896
- Tue Jan 26, 2010 9:05 am
- Forum: PSP Development
- Topic: ok
- Replies: 0
- Views: 1131
ok
So just sceDisplayWaitVblankStart(); wont fix it?
Thanks y'all guys.
Thanks y'all guys.
- Tue Jan 26, 2010 8:30 am
- Forum: PSP Development
- Topic: read buffer
- Replies: 1
- Views: 7948
read buffer
Thanks for the replies. I'll try this now. Actually, i've got an workaround hint i'd like to try first. I've noticed the following: When i press SELECT on my program, it runs another loop function, for the user to choose which protocol he likes to use. When i turn the PSP off while in that loop, no ...
- Mon Jan 25, 2010 11:09 am
- Forum: PSP Development
- Topic: [SOLVED] sceCtrlReadLatch() strange behavior
- Replies: 8
- Views: 12896
Thanks for the reply. I'll try to handle the home button particularly. But what puzzles me, and what makes me think that the trouble is not with the rest of the code, is that it does NOT freeze with the sceCtrlReadBufferPositive(). I do not run other threads, so i guess thats not the reason. Anyway,...
- Mon Jan 25, 2010 9:25 am
- Forum: PSP Development
- Topic: [SOLVED] sceCtrlReadLatch() strange behavior
- Replies: 8
- Views: 12896
[SOLVED] sceCtrlReadLatch() strange behavior
It got a little bigger than i expected. I'll try to explain: I was writing/learning with a controller homebrew to use with some WinAPI stuff. That turned out to be really fun and useful. Here starts my problem: I have used SceCtrlData objects and sceCtrlReadBufferPositive() to get key presses. Every...
- Mon Dec 21, 2009 6:12 am
- Forum: PSP Development
- Topic: Sockets - weirdest thing ever
- Replies: 5
- Views: 3200
- Fri Dec 18, 2009 10:39 am
- Forum: PSP Development
- Topic: Sockets - weirdest thing ever
- Replies: 5
- Views: 3200
- Thu Dec 17, 2009 7:54 am
- Forum: PSP Development
- Topic: Sockets - weirdest thing ever
- Replies: 5
- Views: 3200
- Thu Dec 17, 2009 3:06 am
- Forum: PSP Development
- Topic: Sockets - weirdest thing ever
- Replies: 5
- Views: 3200
Sockets - weirdest thing ever
Hello guys, i've already done every suggestion in this forum. No success. Well, kinda. Base on the samples/net/simple i was able to code a simple socket client. It worked very well in the begining, but now sometimes it works and sometimes dont. I've already tried different ports and ips, and tried w...