Search found 139 matches
- Tue Sep 06, 2005 3:41 am
- Forum: General Discussion
- Topic: Europe PSP UMD Movies require firmware update :(
- Replies: 5
- Views: 3817
The version changer doesn't work :( It does change the REPORTED version to 1.52, and the disk no longer reports it needs an upgrade. Instead it just reports the disk cannot be played. This is with the version changer 2.5 from WAB. Should be safe so long as you set it back to the original version if ...
- Mon Sep 05, 2005 6:53 am
- Forum: General Discussion
- Topic: Europe PSP UMD Movies require firmware update :(
- Replies: 5
- Views: 3817
Europe PSP UMD Movies require firmware update :(
I just bought and tried to play Dawn of the Dead on my Jap 1.50 PSP (Both Region 2) and it reported I needed to upgrade the firmware to play it :( That really sucks Sony. Not that I will ever buy more than one movie anyway, but I did wanna see the quality. I wonder if any of the version changers can...
- Mon Jun 27, 2005 8:25 pm
- Forum: PSP Development
- Topic: Load ELF files with sceKernelLoadExec
- Replies: 71
- Views: 40643
Well, to be be fair it was asked first. People responded that they were from the official SDK. Taking over a week to respond meant that action had to be taken before you could say what you just did. In fact, its been long enough since it happened that other people have also discovered these error m...
- Sun Jun 26, 2005 9:12 pm
- Forum: PSP Development
- Topic: Load ELF files with sceKernelLoadExec
- Replies: 71
- Views: 40643
Error code posts taken from official SDK removed. steddy, brad_irc, you two are on my watch list. If you give me ANY further reason I will not hesitate to ban either/both of you. After what I have contributed here I resent this statement. This error information was NOT taken from the SDK. It was ta...
- Tue Jun 21, 2005 12:05 am
- Forum: PSP Development
- Topic: SAVEDATA Exploit Theory
- Replies: 10
- Views: 8183
- Mon Jun 20, 2005 9:12 pm
- Forum: PSP Development
- Topic: Kernel Memory Dumping Tool
- Replies: 35
- Views: 28995
you need a kmain function in your program I don't think that's the case. You startup.s/crt0.s calls the main function and mine isn't called kmain in the code I have done. The Kdumper doesn't call CreateThread, it just calls 'jal kmain'. The important thing is that if you were to take code that setu...
- Sun Jun 19, 2005 9:30 pm
- Forum: PSP Development
- Topic: how to write to flash0:
- Replies: 10
- Views: 9318
Will the kernel load unencrypt PRX files from flash0:? If it will, could we extract the module that checks that files are encrypted (guess in VSH) and remove the check? There may be a way to get an unencrypted form of the module from the kernel dump. My thinking here is to run this via Swaploit on 1...
- Sun Jun 19, 2005 4:01 am
- Forum: PSP Development
- Topic: Load ELF files with sceKernelLoadExec
- Replies: 71
- Views: 40643
- Fri Jun 17, 2005 5:20 pm
- Forum: PSP Development
- Topic: Change Background Images Discoveries...
- Replies: 36
- Views: 19328
Good work Klimru I don't understand why you have had to edit the BLOCK device though which is what is imposing your 16k limit. Why write a FAT12 driver when there is already one in the kernel? Could you not get writes to flash1: to work? Is it known if this is read only or not? I thought previous po...
- Fri Jun 17, 2005 8:10 am
- Forum: PSP Development
- Topic: UMD use instead of swap MS
- Replies: 36
- Views: 17835
I think you are brushing close to the forum rules talking about UMD dumps. All PSP's execute the following file when inserted: /PSP_GAME/SYSDIR/EBOOT.BIN This is an encrypted ELF executable. Also on the disk is: /PSP_GAME/SYSDIR/BOOT.BIN This is the unencrypted version of the same file. All disks ha...
- Fri Jun 17, 2005 7:03 am
- Forum: PSP Development
- Topic: Flash after Auth
- Replies: 47
- Views: 29914
I know they aren't executable, but neither are PBP files. They may seem like they are, but hey are just a container file too. Since it works for PBP files maybe it examines the file to determine the file type then loads it appropriately. Why else would a renamed .PSP file work as a .PBP? Maybe the P...
- Thu Jun 16, 2005 6:12 am
- Forum: PSP Development
- Topic: pspDis Announced
- Replies: 11
- Views: 5529
- Thu Jun 16, 2005 6:03 am
- Forum: PSP Development
- Topic: Flash after Auth
- Replies: 47
- Views: 29914
Probably just as importantly, did you change the Update version number in the SFO for all languages to the PSP still thought it was a 1.52 firmware? If your firmware is currently 1.51, then change the version in the SFO to 1.52 so it will attempt to run it. Maybe you could use the swap trick to get ...
- Wed Jun 15, 2005 5:02 pm
- Forum: PSP Development
- Topic: Running homebrew emu's at 333mhz MAY have killed my PSP
- Replies: 47
- Views: 27078
- Wed Jun 15, 2005 2:23 am
- Forum: PSP Development
- Topic: Running homebrew emu's at 333mhz MAY have killed my PSP
- Replies: 47
- Views: 27078
Soir, thats exactly what seems to be happening, I didn't get a chance to try it again today, but I will when I get home. This just sounds like your PSP went into standby and that crashed Nester because it didn't know how to handle the powerstate callback. Have you tried turning off your PSP properl...
- Tue Jun 14, 2005 3:48 am
- Forum: PSP Development
- Topic: OMG!!! - Full Debug Info
- Replies: 20
- Views: 14340
That's interesting. Perhaps you can find out the parameters for sceUtilitySavedataInitStart and the other savegame functions? If we can reverse engineering it, it would be possible to write PSP programs, which modify savegames for creating exploits or even cheats :-) I already know the answer to th...
- Mon Jun 13, 2005 8:58 am
- Forum: PSP Development
- Topic: OMG!!! - Full Debug Info
- Replies: 20
- Views: 14340
- Mon Jun 13, 2005 8:35 am
- Forum: PSP Development
- Topic: OMG!!! - Full Debug Info
- Replies: 20
- Views: 14340
Ps2Dis really doesn't seem to like debug information. It fills most of the files with 0x88 when loaded :( I am having to use ee-objdump but that doesn't do analysis of pointers to string sections. Anyone know of anything else for debuging that will show me what parameters are actually pointing at? S...
- Mon Jun 13, 2005 8:09 am
- Forum: PSP Development
- Topic: OMG!!! - Full Debug Info
- Replies: 20
- Views: 14340
Puzzle Bobble comes with a newer Atrac3plus-lib and audiocodec prx. Not so many functions to discover (sure except for the parameters), a few sceAtrac-stuff (with two new hashes because of the new lib and a yet unseen sceGu..., and we could correct a function name in sceCtrl) Well it Imports lots o...
- Mon Jun 13, 2005 7:21 am
- Forum: PSP Development
- Topic: OMG!!! - Full Debug Info
- Replies: 20
- Views: 14340
- Mon Jun 13, 2005 7:01 am
- Forum: PSP Development
- Topic: OMG!!! - Full Debug Info
- Replies: 20
- Views: 14340
- Mon Jun 13, 2005 6:51 am
- Forum: PSP Development
- Topic: OMG!!! - Full Debug Info
- Replies: 20
- Views: 14340
Yep I got two very close friends both got PSP's the same time as me and we never get the same stuff. Probably got every release there is. What is the best tool to show the structures from the debug information including all the function calls and parameters? ee-readelf -w seems to tell me that just ...
- Mon Jun 13, 2005 6:21 am
- Forum: PSP Development
- Topic: OMG!!! - Full Debug Info
- Replies: 20
- Views: 14340
OMG!!! - Full Debug Info
Just discovered that Puzzle Bobble JAP has full debug information in the BOOT.BIN file :)
Steddy
Steddy
- Mon Jun 13, 2005 2:29 am
- Forum: PSP Development
- Topic: PSP NBA uses the Medius Game Communications library
- Replies: 15
- Views: 7587
- Sun Jun 12, 2005 8:11 pm
- Forum: PSP Development
- Topic: PSP NBA uses the Medius Game Communications library
- Replies: 15
- Views: 7587
- Sun Jun 12, 2005 7:28 am
- Forum: PSP Development
- Topic: PSP Memory Map
- Replies: 7
- Views: 3831
- Sun Jun 12, 2005 7:14 am
- Forum: PSP Development
- Topic: PSP Memory Map
- Replies: 7
- Views: 3831
- Sun Jun 12, 2005 7:01 am
- Forum: PSP Development
- Topic: PSP Memory Map
- Replies: 7
- Views: 3831
- Sun Jun 12, 2005 4:22 am
- Forum: PSP Development
- Topic: PSP Memory Map
- Replies: 7
- Views: 3831
PSP Memory Map
How much of the PSP Memory map is now known? I see the KDumper dumps the following ranges:- 0xBFC00000 -> 0xBFD00000 0x88000000 -> 0x883FFFFF How were these two ranges chosen, and what does the rest look like? Given these are only 4mb and 1mb in size, and the ROM and RAM are both 32mb, what about th...
- Sun Jun 12, 2005 4:14 am
- Forum: PSP Development
- Topic: An interesting discovery... will help 1.5
- Replies: 5
- Views: 5368
Personally I think the code change happened in the core (loadcore/modulemgr/loadexec or all three) and has little to do with the XMB as the XMB does not say they are invalid executables. It seems more likely the XMB hands it off to a bootloader which fails and returns status info (i.e. the error co...