Seem like it sort eboot.ebp by date ascend order. I am not sure.Torch wrote:If there isn't any additional code to sort it, then its according to the order of FAT entries.
Search found 33 matches
- Tue Dec 22, 2009 1:43 am
- Forum: PSP Development
- Topic: How does the Game Category's Context Browser sort hombrews?
- Replies: 4
- Views: 2770
- Mon Dec 21, 2009 11:44 pm
- Forum: PSP Development
- Topic: How does the Game Category's Context Browser sort hombrews?
- Replies: 4
- Views: 2770
- Mon Dec 21, 2009 11:34 pm
- Forum: PSP Development
- Topic: How does the Game Category's Context Browser sort hombrews?
- Replies: 4
- Views: 2770
How does the Game Category's Context Browser sort hombrews?
The sony sort by the date of the directory. But how did the Game Category's Content Browser sort homebrews? It seem much different from the Sony's. Things are messy. I want to write a small program to sort the homebrews as I want.
- Mon Dec 21, 2009 11:31 pm
- Forum: PSP Development
- Topic: Is there a XML parser like expat in PSP?
- Replies: 5
- Views: 3521
- Mon Dec 21, 2009 7:25 am
- Forum: PSP Development
- Topic: Is there a XML parser like expat in PSP?
- Replies: 5
- Views: 3521
- Sun Dec 20, 2009 7:33 am
- Forum: PSP Development
- Topic: Is there a XML parser like expat in PSP?
- Replies: 5
- Views: 3521
Is there a XML parser like expat in PSP?
I wonder if there is a expat port for PSP. Thanks!
- Sat Dec 12, 2009 7:46 am
- Forum: PSP Development
- Topic: [Help/Suggestions needed] MultiTasKing v101
- Replies: 20
- Views: 19671
Re: MultiTasKing v101
Hi guys! I came here a few months ago under the username "usertestprueba" (xD) and thanks to your help I have managed to get this: http://www.youtube.com/watch?v=jDLfzjE--qg I just want to know what do you think about it :-) Please, suggest things, and checkout the prx sources ;-) Thank y...
- Wed Nov 04, 2009 1:28 am
- Forum: PSP Development
- Topic: Cue sheet supported player for PSP (ver 0.20)
- Replies: 6
- Views: 6214
- Tue Nov 03, 2009 11:50 pm
- Forum: PSP Development
- Topic: How to check the availability of a directory
- Replies: 4
- Views: 3220
- Tue Nov 03, 2009 2:02 pm
- Forum: PSP Development
- Topic: How to check the availability of a directory
- Replies: 4
- Views: 3220
How to check the availability of a directory
I know using fopen to check if a file is available, but I don't know how to check if a directory is available. Anyone can suggest some ways? Thanks
- Thu Oct 29, 2009 6:14 am
- Forum: PSP Development
- Topic: How to handle stdout and stderr on PSP?
- Replies: 4
- Views: 3125
Re: How to handle stdout and stderr on PSP?
Hello, there. The question is that: how is the right way to handle stdout and stderr on the PSP? I mean, I can't just use pspDebugScreenPrintf, because the libraries that are extern to my program don't use it. So, I fell like I have to redirect the output to files, but as I have seen, it's not a go...
- Wed Oct 28, 2009 9:20 am
- Forum: PSP Development
- Topic: Bone animation and skinning
- Replies: 7
- Views: 3369
Okay, the good news is that I got animation working, and it only slowed down to 12fps. The bad news is... http://i191.photobucket.com/albums/z66/criptych/th_wtf.png I think I'm still missing something, the only reason the model is even recognizable is because I used an animation with very little mo...
- Wed Oct 14, 2009 12:27 pm
- Forum: PSP Development
- Topic: PSP-SDL-GL = Nightmare
- Replies: 6
- Views: 4314
Re: PSP-SDL-GL = Nightmare
I try to compile in PSP the lesson09.c of the great NeHe withouth any luck. It works flawlessly in Windows using DevCPP as compiler. All 10 NeHe lessons with GL are working and compiling well on PSP !!! no problem at all!! Let me know if you need the package with source code to be compiled... ciao ...
- Wed Oct 14, 2009 10:13 am
- Forum: PSP Development
- Topic: Text-To-Speech open sources also for Sony PSP?
- Replies: 45
- Views: 39538
- Tue Oct 13, 2009 10:23 pm
- Forum: PSP Development
- Topic: Text-To-Speech open sources also for Sony PSP?
- Replies: 45
- Views: 39538
I'm reading just now.... If anybody is interested in Flite (Text to speech) for PSP and PocketSphinx (Speech recognition) for PSP1000 (few commands) PSP2000 and PSP3000 (full dictionary), using all microphones Gocam, Socom, USB Microphone, PSP3000 microphone, let me know, I'll send you full package...
- Tue Oct 13, 2009 11:30 am
- Forum: PSP Development
- Topic: Text-To-Speech open sources also for Sony PSP?
- Replies: 45
- Views: 39538
I'm reading just now.... If anybody is interested in Flite (Text to speech) for PSP and PocketSphinx (Speech recognition) for PSP1000 (few commands) PSP2000 and PSP3000 (full dictionary), using all microphones Gocam, Socom, USB Microphone, PSP3000 microphone, let me know, I'll send you full package...
- Mon Oct 12, 2009 10:17 pm
- Forum: PSP Development
- Topic: Text-To-Speech open sources also for Sony PSP?
- Replies: 45
- Views: 39538
so are you going to do it? Yes, I am going to. But seems not very easy. I get the many errors compiling it. It cannot find printf, exit, fopen, fseek ... ALL libc function. I don't know whether I do the right thing: 1. Modify the config.sub, add psp 2. Modify the configure file, so it won't get err...
- Mon Oct 12, 2009 11:32 am
- Forum: PSP Development
- Topic: Text-To-Speech open sources also for Sony PSP?
- Replies: 45
- Views: 39538
Audio Porting of Flite to PSP (au_psp.c): at the end we are going to port audio open/close/write without using audiolib: OPEN: int channel = sceAudioChReserve(PSP_AUDIO_NEXT_CHANNEL, PSP_AUDIO_SAMPLE_ALIGN(sampleBufferSize), PSP_AUDIO_FORMAT_STEREO); CLOSE: sceAudioChRelease(channel); WRITE: sceAud...
- Sun Oct 11, 2009 9:07 am
- Forum: PSP Development
- Topic: Porting android OS to PSP?
- Replies: 6
- Views: 11484
64M IS ENOUGH
Of course NOT minimal 64M.
I run Android on my HP mobile phone(originally running on Windows mobile) with 64M memory without problem.
I run Android on my HP mobile phone(originally running on Windows mobile) with 64M memory without problem.
- Sun Sep 27, 2009 2:12 am
- Forum: PSP Development
- Topic: Cue sheet supported player for PSP (ver 0.20)
- Replies: 6
- Views: 6214
0.10
Support OGG vorbis format.
Fix a lot of stability bugs.
Fix a lot of stability bugs.
- Fri Sep 25, 2009 12:50 am
- Forum: PSP Development
- Topic: How to use sceDisplayDisable on newer firmware?
- Replies: 8
- Views: 4912
- Wed Sep 23, 2009 12:21 pm
- Forum: PSP Development
- Topic: How to use sceDisplayDisable on newer firmware?
- Replies: 8
- Views: 4912
Hi! :) Here you can find a kernel prx sample: http://www.sakya.it/downloads/testPer352.rar The sample is about sceDisplayGetBrightness and sceDisplaySetBrightness It shouldn't be difficult to modify it. ;) Ciaooo Sakya Thank you very very much. I get it working now and updated my cueplayer. One mor...
- Wed Sep 23, 2009 12:18 pm
- Forum: PSP Development
- Topic: Cue sheet supported player for PSP (ver 0.20)
- Replies: 6
- Views: 6214
Cueplayer 0.07 Changelog 0.07 1. Show total track number 2. Show total track time 3. BUGFIX: Cannot seed previous track in track 1. Now it will start the music over. 4. BUGFIX: Seeking exceeding last track will crash. 5. New: README file available. Download here: https://sourceforge.net/projects/cue...
- Wed Sep 23, 2009 11:51 am
- Forum: PSP Development
- Topic: Cue sheet supported player for PSP (ver 0.20)
- Replies: 6
- Views: 6214
Cueplayer for PSP 0.06 is out!
Changelog 0.05 -> 0.06: 1. Press and hold START button to disable/enable backlight. 2. Directory bookmark. It will automatically remember the directory you last selected. Paired with bookmark function. You can return to your last piece of music quickly. Download here: https://sourceforge.net/project...
- Wed Sep 23, 2009 1:29 am
- Forum: PSP Development
- Topic: How to use sceDisplayDisable on newer firmware?
- Replies: 8
- Views: 4912
- Tue Sep 22, 2009 5:07 am
- Forum: PSP Development
- Topic: How to use sceDisplayDisable on newer firmware?
- Replies: 8
- Views: 4912
- Sun Sep 20, 2009 12:29 pm
- Forum: PSP Development
- Topic: Cue sheet supported player for PSP (ver 0.20)
- Replies: 6
- Views: 6214
New version 0.05: 1. Major Skipping track bug Fixed with improved algorithm 2. Display improved, can display the disk information. 3. More tolerant to ill flac file. 4. Bookmark function. Here is the button summary: TRIANGLE: Goto file selection screen and stop player. It will automatically BOOKMARK...
- Sun Sep 20, 2009 10:30 am
- Forum: PSP Development
- Topic: How to use sceDisplayDisable on newer firmware?
- Replies: 8
- Views: 4912
How to use sceDisplayDisable on newer firmware?
I am using PSP 3001 with 5.03 firmware.
I try to use sceDisplayDiable / sceDisplayEnable. But if I link against the pspdisplay-driver, the program won't even start. It give an error.
Anyone here know how to disable/enable display on newer kernel like mine?
I try to use sceDisplayDiable / sceDisplayEnable. But if I link against the pspdisplay-driver, the program won't even start. It give an error.
Anyone here know how to disable/enable display on newer kernel like mine?
- Sat Sep 19, 2009 12:48 am
- Forum: PSP Development
- Topic: Cue sheet supported player for PSP (ver 0.20)
- Replies: 6
- Views: 6214
Cue sheet supported player for PSP (ver 0.20)
Hi. Thanks sakya for the excellent audio player for PSP. It supports many fornats. But most music I have is extracted by EAC. The music is one cue sheet and one flac like this: CDImage.flac CDImage.cue I hope you can support cuesheet in the further release. I have coded a cue player for myself. I am...
- Thu Sep 17, 2009 9:11 pm
- Forum: PSP Development
- Topic: libFLAC seeking problem, please help!(Solved, Code Included)
- Replies: 8
- Views: 4891