Search found 64 matches
- Tue Feb 09, 2010 2:19 pm
- Forum: PSP Development
- Topic: sceKernelReferThreadStatus returns error
- Replies: 3
- Views: 2921
- Tue Feb 09, 2010 1:32 am
- Forum: PSP Development
- Topic: sceKernelReferThreadStatus returns error
- Replies: 3
- Views: 2921
Re: sceKernelReferThreadStatus returns error
m0skit0 wrote:size, what size??
That size. :)PSPSDK Docs wrote:Note: The structures size field should be set to sizeof(SceKernelThreadInfo) before calling this function.
- Fri Feb 05, 2010 2:35 am
- Forum: PSP Development
- Topic: Does the PSP have an OS running in background?
- Replies: 14
- Views: 24762
Sorry, yes, I meant PS3 (though I'd be surprised if the PS2 didn't have something in the background, even the GBA has BIOS utility functions). I don't think it would affect performance much, since it would only be active when Home is pressed, and ideally it would suspend the game when it comes up, s...
- Tue Feb 02, 2010 7:11 am
- Forum: PSP Development
- Topic: Does the PSP have an OS running in background?
- Replies: 14
- Views: 24762
Keep in mind that PSP has only 24 MB (+ 32 on 2000/3000/Go models) of user mode memory, so you can't have VSH and a game at the same time on main memory. I would love to see (or write... someday) a mod that lets you do that, though - kind of like irShell's multitasking, but instead of multiple apps...
- Mon Feb 01, 2010 12:52 pm
- Forum: PSP Development
- Topic: Does the PSP have an OS running in background?
- Replies: 14
- Views: 24762
Re: Does the PSP have an OS running in background?
It's not a specific PSP development specific question, but I believe Sony wouldn't respond that to me. I've noticed that some games use some tools, like the on-screen keyboard, save data utility, wireless connection interface. There's also the "home" button, that calls the menu for quitti...
- Mon Feb 01, 2010 12:38 pm
- Forum: PSP Development
- Topic: the fastest 2d hardware accelerated library
- Replies: 7
- Views: 4750
I never tried SDL, but at 15fps I'd assume there's something else you're doing wrong. I'm not saying it's not SDL, but have you considered other root causes ? I've seen so many games that reload their textures at every frame, for example... I don't know how up-to-date the information was, but I've ...
- Sun Jan 31, 2010 8:55 am
- Forum: PSP Development
- Topic: PRX won't run from MS
- Replies: 4
- Views: 5821
- Sun Jan 31, 2010 5:23 am
- Forum: PSP Development
- Topic: PRX won't run from MS
- Replies: 4
- Views: 5821
PRX won't run from MS
The program runs fine in PSPLink from host0, but when I try to run it from the MS, it crashes: Exception - Bus error (data) Thread ID - 0x044CAE05 Th Name - user_main Module ID - 0x002A3C43 Mod Name - sceSystemMemoryManager EPC - 0x8800DFDC Cause - 0x1000001C BadVAddr - 0x002A5400 St...
- Sun Jan 31, 2010 4:34 am
- Forum: PSP Development
- Topic: the fastest 2d hardware accelerated library
- Replies: 7
- Views: 4750
- Thu Jan 28, 2010 2:13 pm
- Forum: PSP Development
- Topic: [noobish question] Problems when compiling OpenSSL
- Replies: 6
- Views: 4879
- Sun Jan 17, 2010 2:36 am
- Forum: PSP Development
- Topic: Building PRX using Code::Blocks without makefile
- Replies: 12
- Views: 14111
- Sun Jan 17, 2010 2:30 am
- Forum: PSP Development
- Topic: simple gu question
- Replies: 14
- Views: 10178
- Thu Jan 14, 2010 5:50 am
- Forum: PSP Development
- Topic: Building PRX using Code::Blocks without makefile
- Replies: 12
- Views: 14111
- Mon Jan 11, 2010 8:59 am
- Forum: PSP Development
- Topic: Will PSPLink be updated for 5.50-gen?
- Replies: 6
- Views: 4775
- Mon Jan 11, 2010 8:32 am
- Forum: PSP Development
- Topic: Building PRX using Code::Blocks without makefile
- Replies: 12
- Views: 14111
Re: Building PRX using Code::Blocks without makefile
If you're not using a Makefile, these variables won't do anything, you'll have to add the appropriate post-build steps manually; check build.make (comes with the SDK) to see what they are.DirkJanssen wrote:In code block I added the following values to the custom variables:
BUILD_PRX = 1
PSP_FW_VERSION = 371
- Mon Jan 11, 2010 8:27 am
- Forum: PSP Development
- Topic: Data.psar
- Replies: 1
- Views: 1994
Re: Data.psar
How do I create a data-psar? Define PSP_EBOOT_PSAR in your Makefile as the name of the file you want stored in the PSAR section. It can be anything, really, as long as your program knows how to access it; for example, I've used zip files, and any zip library that can read SFX can then open EBOOT.PB...
- Wed Jan 06, 2010 10:01 am
- Forum: PSP Development
- Topic: Putting my hw to sleep
- Replies: 16
- Views: 9742
I've had a related (I think) problem; putting the PSP to sleep works, but it will sometimes crash when I try to turn it back on. Interestingly, it happens with regular games, too, not just homebrew. Could this be something to do with CFW, or maybe it's just my PSP? (It has gotten dropped a few times.)
- Sat Jan 02, 2010 3:19 am
- Forum: PSP Development
- Topic: Will PSPLink be updated for 5.50-gen?
- Replies: 6
- Views: 4775
Re: Will PSPLink be updated for 5.50-gen?
What's to update? I'm running 5.50 GEN-D2 and PSPLink works fine. (PSP-2000, PSPLink 3.0/USB, if it makes a difference.)
- Fri Jan 01, 2010 4:25 pm
- Forum: PSP Development
- Topic: bad battery help
- Replies: 3
- Views: 3274
can a ta-85 write to battery rom? i thought there was a chart some where. I found a device online for $20 (US) that lets you convert batteries without a PSP. It's worked great for me so far (three re-flashes later... :). The website where I found it doesn't seem to carry it anymore, but you might f...
- Wed Dec 30, 2009 6:13 am
- Forum: PSP Development
- Topic: -G0 option in makefiles important?
- Replies: 2
- Views: 2493
- Wed Dec 30, 2009 2:09 am
- Forum: PSP Development
- Topic: Last used AP connection
- Replies: 3
- Views: 3264
Very much, thanks. :Dwillow :--) wrote:Would this thread help?
http://forums.ps2dev.org/viewtopic.php?t=12615
Funny, I searched the forum several times and that thread never came up...
- Tue Dec 29, 2009 2:46 pm
- Forum: PSP Development
- Topic: Last used AP connection
- Replies: 3
- Views: 3264
Last used AP connection
Is there a way to tell the AP connect dialog to automatically connect to the last used connection, like the browser does? (Without launching the browser, I mean; I've looked through the SDK docs but I don't see any other mention of it.)
- Sat Dec 26, 2009 1:42 am
- Forum: PSP Development
- Topic: Rotating images with the GU?
- Replies: 9
- Views: 16635
- Sat Dec 05, 2009 9:58 am
- Forum: PSP Development
- Topic: Correction Source Code
- Replies: 3
- Views: 2934
It shouldn't even compile. As Draan said, CheckFileInPlace() occurs four times, each time with the same signature. Give each function a unique name (e.g. CheckXFileInPlace, CheckYFileInPlace...) or at least a unique signature (and compile as C++). Better yet, since each one basically does the same t...
- Wed Nov 18, 2009 1:57 pm
- Forum: PSP Development
- Topic: Error: unrecognized opcode `lv'
- Replies: 15
- Views: 9422
- Mon Nov 16, 2009 1:34 pm
- Forum: PSP Development
- Topic: Error: unrecognized opcode `lv'
- Replies: 15
- Views: 9422
- Sun Nov 15, 2009 11:27 pm
- Forum: PSP Development
- Topic: Error: unrecognized opcode `lv'
- Replies: 15
- Views: 9422
- Tue Nov 03, 2009 5:53 am
- Forum: PSP Development
- Topic: How To Change Button Function
- Replies: 2
- Views: 2650
- Tue Nov 03, 2009 4:19 am
- Forum: PSP Development
- Topic: Error using VFPU matrix 3?
- Replies: 19
- Views: 21475
- Sun Nov 01, 2009 11:27 pm
- Forum: PSP Development
- Topic: Error using VFPU matrix 3?
- Replies: 19
- Views: 21475
I tried to use this feature in my old yapse4psp (psx emulator) and found out it only works on save-callee registers. The purpose was to prevent from some C functions called by dynarec code to use $t0-$t9 registers as I wanted them for virtual registers mapped to psx registers. I'm not sure I unders...