Search found 55 matches

by LiquidIce
Tue Jan 10, 2006 1:53 pm
Forum: PSP Lua Player Development
Topic: PSP Controlled Car at CES - Programmed using Lua
Replies: 4
Views: 2553

PSP Controlled Car at CES - Programmed using Lua

In case you have not heard the news, there was a Honda Civic at CES which was being controlled by a PSP. All of the programming was done using the networking functions of Lua. Pictures and source code can be found here: http://www.waciworld.com/psp_controlled_car/ Huge thanks to Shine and PSPpet for...
by LiquidIce
Thu Dec 29, 2005 10:24 am
Forum: PSP Lua Player Development
Topic: Sockets with PSP/Lua
Replies: 4
Views: 4339

It should not need to be a webserver, although the above code is specific to an HTTP connection. A good way to test and make sure your communicating is to use a telnet server program. I use this one called Hercules all the time: http://www.hw-group.com/products/hercules/index_en.html Just start up t...
by LiquidIce
Thu Dec 29, 2005 1:55 am
Forum: PSP Lua Player Development
Topic: Sockets with PSP/Lua
Replies: 4
Views: 4339

Hey, Not sure if this helps, but I've got Lua talking to my web server via HTTP Post calls. Here is some code that does the POSTing: function sendToWebserver(text) length = string.len(text) socket, error = Socket.connect("192.168.1.50", 80) w...
by LiquidIce
Mon Dec 19, 2005 4:24 pm
Forum: PSP Lua Player Development
Topic: Lua Player version 0.15
Replies: 18
Views: 11622

Shine, YOU are the man! Network support is perfect! This is exactly what I have been waiting for. Now I can finish my application. Look for some exciting news when I launch my Lua app on Jan 5th.

Thanks for all of your hard work, it is appreciated.
by LiquidIce
Sat Dec 10, 2005 7:21 am
Forum: General Discussion
Topic: Emulating LocationFree Video Streams
Replies: 1
Views: 4973

Emulating LocationFree Video Streams

I was just reading some information about the latest PSP firmware and noticed that it now supports LocationFree TV. I have seen this in action with a 12" panel and the interface is really nice. The stream is good quality, and considering it's wifi, there is not much delay when switching channel...
by LiquidIce
Mon Aug 29, 2005 7:29 am
Forum: PSP Development
Topic: PSP IR Remote Sample (RoboSapien & ICybie, Media Center)
Replies: 9
Views: 8674

I've been doing some more research on the Pronto Code format, and trying to find ways to convert pronto codes to bitstream format that the PSP can understand. Then by using PSPPet's IR_SIGNAL_ON() and IR_SIGNAL_OFF() generate the correct pulses to control some of the IR gear. I don't know too much a...
by LiquidIce
Fri Aug 26, 2005 12:16 pm
Forum: PSP Development
Topic: PSP IR Remote Sample (RoboSapien & ICybie, Media Center)
Replies: 9
Views: 8674

A Pronto hex code reader would be perfect. There are codes (discreets too!) for most brands on remotecentral: http://www.remotecentral.com/cgi-bin/files/rcfiles.cgi?area=pronto&db=discrete&br=&fc= I was attempting to use some of these utilitys to convert the pronto codes to an RC6A bitst...
by LiquidIce
Thu Aug 18, 2005 2:49 pm
Forum: PSP Development
Topic: PSP Universal Remote
Replies: 23
Views: 12171

3M makes a touchsurface called Microtouch http://www.3m.com/3MTouchSystems/Products/Capacitive/NFI.jhtml I'm sure if it was fitted to the PSP and there was something to hold it in place, a simple circuit could be made to convert the signals the screen sends out into RS-232. The RS-232 can be read th...
by LiquidIce
Thu Aug 18, 2005 12:47 pm
Forum: PSP Lua Player Development
Topic: Lua Player for PSP
Replies: 351
Views: 315375

Great work on the Lua player guys! The new features are slick. *thank you* for the USB support, it has made such a huge difference in development time. I am wondering if there are any plans to include network support in a future of Lua player. Something along the lines of this: network.listwifi() //...
by LiquidIce
Tue Aug 09, 2005 9:32 am
Forum: PSP Lua Player Development
Topic: Lua Player for PSP
Replies: 351
Views: 315375

For those of you who are writing an IDE for Lua, check out some of the features this editor has: http://www.wowguru.com/ui/wow-scite-lua/ It was made for World of Warcraft Lua scripting, but it works great for editing my PSP Lua scripts. It's based off SciTe. While debugging on the PC would speed up...
by LiquidIce
Tue Aug 02, 2005 10:14 pm
Forum: PSP Lua Player Development
Topic: Lua Player for PSP
Replies: 351
Views: 315375

If it was possible to restart the script, and do USB file transfers from within Lua, then LuaPlayer is my new best friend. If I understand correctly, samples are in the svn which show how to activate the USB for file transfers. Can we make those function calls into a Lua function?
by LiquidIce
Tue Aug 02, 2005 1:26 pm
Forum: PSP Lua Player Development
Topic: Lua Player for PSP
Replies: 351
Views: 315375

This is the first debug release of my South Park Robotron Game for the PSP. It is packaged for a 1.5 PSP, otherwise put the script.lua and all of the .PNG files into your Lua directory. Press the start button to start the game. Dpad moves Cartman up/down/left/right Triangle,Cross,Square,Circle shoot...
by LiquidIce
Mon Aug 01, 2005 2:11 pm
Forum: PSP Lua Player Development
Topic: Lua Player for PSP
Replies: 351
Views: 315375

Shine, Lua is working better than ever. It took a few tweaks of my code to make it compatible with the new player, bu once it was running everything looked smooth. The alpha stuff works great, and I am making a lot of progress with my game. I will release it here soon, but I am having a problem with...
by LiquidIce
Tue Jul 26, 2005 5:28 am
Forum: PSP Lua Player Development
Topic: Lua Player for PSP
Replies: 351
Views: 315375

You will need to install both the toolchain and the pspsdk to compile this app. There are several threads in the PSPSDK forum which describe this process in great detail. Good Luck! BTW, if all you want to do is make a Lua game, all you need to do is edit the script.lua file included in Shine's dist...
by LiquidIce
Sun Jul 24, 2005 10:40 pm
Forum: PSP Lua Player Development
Topic: Lua Player for PSP
Replies: 351
Views: 315375

Hi Shine. I just wanted to post and say think you for providing this execelent development tool. It is going to be a lot easier for people to make quick games without having to know anything about compiling the toolchain. It's something like this that sony should pick up sign with their key and put ...
by LiquidIce
Mon Jul 11, 2005 3:13 am
Forum: PSP Development
Topic: PSP 2 PSP communication example with IrDA
Replies: 11
Views: 14532

Would it be possible to convert an IR code from say, a phillips pronto, into a sircs code that can be sent out from the PSP? There are thousands of pronto codes for download on remotecentral.com, it would be neat to have an eboot which holds a database of all of them. Regular remotes can have a carr...
by LiquidIce
Thu Jul 07, 2005 9:59 am
Forum: PSP Development
Topic: httPSP
Replies: 8
Views: 5180

Moops creates a DNS server and HTTP server on your PC which allows the Wipeout browser to forward to a custom website.

Download it here:
http://psphacks.blogspot.com/2005/04/cr ... r-for.html
by LiquidIce
Wed Jun 29, 2005 9:33 am
Forum: PSP Development
Topic: Some sceNet / sceHttpInit usage questions
Replies: 63
Views: 66344

PspPet, you are the man!! Thanks for making the seemingly impossible, a reality. Your efforts are greatly appreciated and good things are to come of your hard work. Thanks again! BTW, I can't wait to see THIS in action... #ifdef TEST_AIBO TestAiboPoll(szMyIPAddr); #endif Make sure you get some good ...
by LiquidIce
Tue Jun 28, 2005 5:47 am
Forum: PSP Development
Topic: What can't be done on homebrew at this point?
Replies: 8
Views: 4940

no useful utilities exist which use the USB or IRDA, and I have not seen code to use the analog stick to control a mouse pointer on screen. I see some of the emulators just remap the analog direction to the dpad, but nothing in terms of sensitivity.
by LiquidIce
Tue Jun 28, 2005 4:50 am
Forum: PSP Development
Topic: Call for "standard" emulation rom/save directory s
Replies: 9
Views: 5714

I agree this is a step in the right direction. I noticed when upgrading to a new version of one of the emulators that when you move a rom from one directory to another it takes quite a bit of time. It's not a simple rename of the directory structure, it actually reads the entire file and rewrites it...
by LiquidIce
Tue Jun 28, 2005 3:24 am
Forum: PSP Development
Topic: Some sceNet / sceHttpInit usage questions
Replies: 63
Views: 66344

That is great news PspPet! Thanks for all of the info and tips. I'm looking forward to playing around with the code you wrote, as well as exploring other PRX files, now that you've discovered how to load them correctly. Just to get people thinking on the possibilities this has... here are a few idea...
by LiquidIce
Mon Jun 27, 2005 11:00 am
Forum: PSP Development
Topic: Could someone make Snake?
Replies: 32
Views: 14345

It's amazing what people can come up with working together for a few hours. Great work Gundrosen and Shine!

Having one person do the graphics and one person do the code seems to work out well for homebrew game creation.
by LiquidIce
Mon Jun 27, 2005 10:41 am
Forum: PSP Development
Topic: Some sceNet / sceHttpInit usage questions
Replies: 63
Views: 66344

PspPet, where did you get this LoadAndStartAndPatch() function? Is that part of the yet to be released psp homebrew sdk?
by LiquidIce
Sat Jun 25, 2005 5:12 am
Forum: PSP Development
Topic: How the devil would u compile a web browser...........??
Replies: 3
Views: 2453

A Web Browser will come in due time, but first we need to get the sceNet functions working. I started a thread, but so far nobody has been able to get to the Wifi selection screen. http://forums.ps2dev.org/viewtopic.php?t=2211 Once we can launch that, and start opening socket connections, a web brow...
by LiquidIce
Thu Jun 23, 2005 12:43 pm
Forum: PSP Development
Topic: Some sceNet / sceHttpInit usage questions
Replies: 63
Views: 66344

On a somewhat related note, there is currently a $1,100+ bounty for creating open sourced WiFi code for the DS. How badly do people want to see network communications on a PSP?
http://sc.tri-bit.com/DS_Wi-fi_Bounty
by LiquidIce
Thu Jun 23, 2005 12:40 pm
Forum: PSP Development
Topic: Some sceNet / sceHttpInit usage questions
Replies: 63
Views: 66344

I think it's not working because pspnet.prx is encrypted, and so far nobody has been able to make code which decrypts the PRX files. To make this work we need to load sceKernelLoadModuleMs in kernel mode. There is a thread about loading modules into kernel mode here: http://forums.ps2dev.org/viewtop...
by LiquidIce
Thu Jun 23, 2005 8:31 am
Forum: PSP Development
Topic: Some sceNet / sceHttpInit usage questions
Replies: 63
Views: 66344

Knox, I just get a black screen. I also don't know how to get any kind of debug output to find out if it crashed, or if the function returns anything. I really want to learn how to do this, but I realize this is better left to the professionals. It seems like all of the functions are already written...
by LiquidIce
Thu Jun 23, 2005 7:55 am
Forum: PSP Development
Topic: psp-dev have released their exploit for ver. 1.5
Replies: 126
Views: 78622

It seems to order apps by the date they were transfered to the memory stick. Is there any way to modify this date so directories without the % get marked in the past to put them on the bottom of the list?
by LiquidIce
Thu Jun 23, 2005 7:32 am
Forum: PSP Development
Topic: Some sceNet / sceHttpInit usage questions
Replies: 63
Views: 66344

From what I've read,
sceKernelLoadModuleMs() works the same as sceKernelLoadModule():

so I think it would be:

Code: Select all

sceKernelLoadModuleMS("ms0:/psp/game/test/pspnet.prx", 0, null);
by LiquidIce
Thu Jun 23, 2005 5:41 am
Forum: PSP Development
Topic: Some sceNet / sceHttpInit usage questions
Replies: 63
Views: 66344

yeah, but i thought the module was in the prx file. Are you saying the EMU does not have the ability to do module imports? If that is the case, it's fine, I will just do debugging on my PSP. Now it is a lot easier to test apps without swapping. I guess some way to get similar debug info on the PSP w...