Search found 55 matches
- Tue Jan 10, 2006 1:53 pm
- Forum: PSP Lua Player Development
- Topic: PSP Controlled Car at CES - Programmed using Lua
- Replies: 4
- Views: 2553
PSP Controlled Car at CES - Programmed using Lua
In case you have not heard the news, there was a Honda Civic at CES which was being controlled by a PSP. All of the programming was done using the networking functions of Lua. Pictures and source code can be found here: http://www.waciworld.com/psp_controlled_car/ Huge thanks to Shine and PSPpet for...
- Thu Dec 29, 2005 10:24 am
- Forum: PSP Lua Player Development
- Topic: Sockets with PSP/Lua
- Replies: 4
- Views: 4339
It should not need to be a webserver, although the above code is specific to an HTTP connection. A good way to test and make sure your communicating is to use a telnet server program. I use this one called Hercules all the time: http://www.hw-group.com/products/hercules/index_en.html Just start up t...
- Thu Dec 29, 2005 1:55 am
- Forum: PSP Lua Player Development
- Topic: Sockets with PSP/Lua
- Replies: 4
- Views: 4339
- Mon Dec 19, 2005 4:24 pm
- Forum: PSP Lua Player Development
- Topic: Lua Player version 0.15
- Replies: 18
- Views: 11622
- Sat Dec 10, 2005 7:21 am
- Forum: General Discussion
- Topic: Emulating LocationFree Video Streams
- Replies: 1
- Views: 4973
Emulating LocationFree Video Streams
I was just reading some information about the latest PSP firmware and noticed that it now supports LocationFree TV. I have seen this in action with a 12" panel and the interface is really nice. The stream is good quality, and considering it's wifi, there is not much delay when switching channel...
- Mon Aug 29, 2005 7:29 am
- Forum: PSP Development
- Topic: PSP IR Remote Sample (RoboSapien & ICybie, Media Center)
- Replies: 9
- Views: 8674
I've been doing some more research on the Pronto Code format, and trying to find ways to convert pronto codes to bitstream format that the PSP can understand. Then by using PSPPet's IR_SIGNAL_ON() and IR_SIGNAL_OFF() generate the correct pulses to control some of the IR gear. I don't know too much a...
- Fri Aug 26, 2005 12:16 pm
- Forum: PSP Development
- Topic: PSP IR Remote Sample (RoboSapien & ICybie, Media Center)
- Replies: 9
- Views: 8674
- Thu Aug 18, 2005 2:49 pm
- Forum: PSP Development
- Topic: PSP Universal Remote
- Replies: 23
- Views: 12171
3M makes a touchsurface called Microtouch http://www.3m.com/3MTouchSystems/Products/Capacitive/NFI.jhtml I'm sure if it was fitted to the PSP and there was something to hold it in place, a simple circuit could be made to convert the signals the screen sends out into RS-232. The RS-232 can be read th...
- Thu Aug 18, 2005 12:47 pm
- Forum: PSP Lua Player Development
- Topic: Lua Player for PSP
- Replies: 351
- Views: 315375
Great work on the Lua player guys! The new features are slick. *thank you* for the USB support, it has made such a huge difference in development time. I am wondering if there are any plans to include network support in a future of Lua player. Something along the lines of this: network.listwifi() //...
- Tue Aug 09, 2005 9:32 am
- Forum: PSP Lua Player Development
- Topic: Lua Player for PSP
- Replies: 351
- Views: 315375
For those of you who are writing an IDE for Lua, check out some of the features this editor has: http://www.wowguru.com/ui/wow-scite-lua/ It was made for World of Warcraft Lua scripting, but it works great for editing my PSP Lua scripts. It's based off SciTe. While debugging on the PC would speed up...
- Tue Aug 02, 2005 10:14 pm
- Forum: PSP Lua Player Development
- Topic: Lua Player for PSP
- Replies: 351
- Views: 315375
- Tue Aug 02, 2005 1:26 pm
- Forum: PSP Lua Player Development
- Topic: Lua Player for PSP
- Replies: 351
- Views: 315375
This is the first debug release of my South Park Robotron Game for the PSP. It is packaged for a 1.5 PSP, otherwise put the script.lua and all of the .PNG files into your Lua directory. Press the start button to start the game. Dpad moves Cartman up/down/left/right Triangle,Cross,Square,Circle shoot...
- Mon Aug 01, 2005 2:11 pm
- Forum: PSP Lua Player Development
- Topic: Lua Player for PSP
- Replies: 351
- Views: 315375
Shine, Lua is working better than ever. It took a few tweaks of my code to make it compatible with the new player, bu once it was running everything looked smooth. The alpha stuff works great, and I am making a lot of progress with my game. I will release it here soon, but I am having a problem with...
- Tue Jul 26, 2005 5:28 am
- Forum: PSP Lua Player Development
- Topic: Lua Player for PSP
- Replies: 351
- Views: 315375
You will need to install both the toolchain and the pspsdk to compile this app. There are several threads in the PSPSDK forum which describe this process in great detail. Good Luck! BTW, if all you want to do is make a Lua game, all you need to do is edit the script.lua file included in Shine's dist...
- Sun Jul 24, 2005 10:40 pm
- Forum: PSP Lua Player Development
- Topic: Lua Player for PSP
- Replies: 351
- Views: 315375
Hi Shine. I just wanted to post and say think you for providing this execelent development tool. It is going to be a lot easier for people to make quick games without having to know anything about compiling the toolchain. It's something like this that sony should pick up sign with their key and put ...
- Mon Jul 11, 2005 3:13 am
- Forum: PSP Development
- Topic: PSP 2 PSP communication example with IrDA
- Replies: 11
- Views: 14532
Would it be possible to convert an IR code from say, a phillips pronto, into a sircs code that can be sent out from the PSP? There are thousands of pronto codes for download on remotecentral.com, it would be neat to have an eboot which holds a database of all of them. Regular remotes can have a carr...
- Thu Jul 07, 2005 9:59 am
- Forum: PSP Development
- Topic: httPSP
- Replies: 8
- Views: 5180
Moops creates a DNS server and HTTP server on your PC which allows the Wipeout browser to forward to a custom website.
Download it here:
http://psphacks.blogspot.com/2005/04/cr ... r-for.html
Download it here:
http://psphacks.blogspot.com/2005/04/cr ... r-for.html
- Wed Jun 29, 2005 9:33 am
- Forum: PSP Development
- Topic: Some sceNet / sceHttpInit usage questions
- Replies: 63
- Views: 66344
PspPet, you are the man!! Thanks for making the seemingly impossible, a reality. Your efforts are greatly appreciated and good things are to come of your hard work. Thanks again! BTW, I can't wait to see THIS in action... #ifdef TEST_AIBO TestAiboPoll(szMyIPAddr); #endif Make sure you get some good ...
- Tue Jun 28, 2005 5:47 am
- Forum: PSP Development
- Topic: What can't be done on homebrew at this point?
- Replies: 8
- Views: 4940
- Tue Jun 28, 2005 4:50 am
- Forum: PSP Development
- Topic: Call for "standard" emulation rom/save directory s
- Replies: 9
- Views: 5714
I agree this is a step in the right direction. I noticed when upgrading to a new version of one of the emulators that when you move a rom from one directory to another it takes quite a bit of time. It's not a simple rename of the directory structure, it actually reads the entire file and rewrites it...
- Tue Jun 28, 2005 3:24 am
- Forum: PSP Development
- Topic: Some sceNet / sceHttpInit usage questions
- Replies: 63
- Views: 66344
That is great news PspPet! Thanks for all of the info and tips. I'm looking forward to playing around with the code you wrote, as well as exploring other PRX files, now that you've discovered how to load them correctly. Just to get people thinking on the possibilities this has... here are a few idea...
- Mon Jun 27, 2005 11:00 am
- Forum: PSP Development
- Topic: Could someone make Snake?
- Replies: 32
- Views: 14345
- Mon Jun 27, 2005 10:41 am
- Forum: PSP Development
- Topic: Some sceNet / sceHttpInit usage questions
- Replies: 63
- Views: 66344
- Sat Jun 25, 2005 5:12 am
- Forum: PSP Development
- Topic: How the devil would u compile a web browser...........??
- Replies: 3
- Views: 2453
A Web Browser will come in due time, but first we need to get the sceNet functions working. I started a thread, but so far nobody has been able to get to the Wifi selection screen. http://forums.ps2dev.org/viewtopic.php?t=2211 Once we can launch that, and start opening socket connections, a web brow...
- Thu Jun 23, 2005 12:43 pm
- Forum: PSP Development
- Topic: Some sceNet / sceHttpInit usage questions
- Replies: 63
- Views: 66344
On a somewhat related note, there is currently a $1,100+ bounty for creating open sourced WiFi code for the DS. How badly do people want to see network communications on a PSP?
http://sc.tri-bit.com/DS_Wi-fi_Bounty
http://sc.tri-bit.com/DS_Wi-fi_Bounty
- Thu Jun 23, 2005 12:40 pm
- Forum: PSP Development
- Topic: Some sceNet / sceHttpInit usage questions
- Replies: 63
- Views: 66344
I think it's not working because pspnet.prx is encrypted, and so far nobody has been able to make code which decrypts the PRX files. To make this work we need to load sceKernelLoadModuleMs in kernel mode. There is a thread about loading modules into kernel mode here: http://forums.ps2dev.org/viewtop...
- Thu Jun 23, 2005 8:31 am
- Forum: PSP Development
- Topic: Some sceNet / sceHttpInit usage questions
- Replies: 63
- Views: 66344
Knox, I just get a black screen. I also don't know how to get any kind of debug output to find out if it crashed, or if the function returns anything. I really want to learn how to do this, but I realize this is better left to the professionals. It seems like all of the functions are already written...
- Thu Jun 23, 2005 7:55 am
- Forum: PSP Development
- Topic: psp-dev have released their exploit for ver. 1.5
- Replies: 126
- Views: 78622
- Thu Jun 23, 2005 7:32 am
- Forum: PSP Development
- Topic: Some sceNet / sceHttpInit usage questions
- Replies: 63
- Views: 66344
From what I've read,
sceKernelLoadModuleMs() works the same as sceKernelLoadModule():
so I think it would be:
sceKernelLoadModuleMs() works the same as sceKernelLoadModule():
so I think it would be:
Code: Select all
sceKernelLoadModuleMS("ms0:/psp/game/test/pspnet.prx", 0, null);
- Thu Jun 23, 2005 5:41 am
- Forum: PSP Development
- Topic: Some sceNet / sceHttpInit usage questions
- Replies: 63
- Views: 66344
yeah, but i thought the module was in the prx file. Are you saying the EMU does not have the ability to do module imports? If that is the case, it's fine, I will just do debugging on my PSP. Now it is a lot easier to test apps without swapping. I guess some way to get similar debug info on the PSP w...