Search found 32 matches
- Fri Jan 20, 2006 4:22 pm
- Forum: PSP Development
- Topic: Building PRXes in PSPSDK
- Replies: 22
- Views: 28818
- Tue Dec 20, 2005 11:03 am
- Forum: PSP Development
- Topic: Loading In Kernel Mode Size Issues
- Replies: 1
- Views: 1372
Loading In Kernel Mode Size Issues
I'm writing a program that I am loading in kernel mode. I am finding that I am unable to load the program sometimes, and it appears to be releated to size. My program is small (200KB), and I don't have a lot of static variables. When the program won't load, if I do something like comment out a funct...
- Tue Aug 09, 2005 8:23 am
- Forum: PSP Development
- Topic: WinPSP
- Replies: 39
- Views: 21553
Thanks for all the support. The truth is that the project has been somewhat stalled for the last few weeks, so it was more or less dead. However, the source is still alive, and who knows what could happen with it. The good news is that Fluff and I still have a few tricks up our sleeves, so keep your...
- Mon Aug 08, 2005 9:47 pm
- Forum: PSP Development
- Topic: WinPSP
- Replies: 39
- Views: 21553
- Mon Aug 08, 2005 11:01 am
- Forum: PSP Development
- Topic: WinPSP
- Replies: 39
- Views: 21553
I don't know who ever claimed ownership of this code, and I don't know who released the pictures. It's not supposed to be top secret or anything, but for reasons made obvious here, it wasn't really supposed to get out. It was just a little experiment. Fluff did the artwork, and I wrote the code. I'l...
- Mon Jun 27, 2005 8:42 am
- Forum: PSP Development
- Topic: Some sceNet / sceHttpInit usage questions
- Replies: 63
- Views: 66279
You cant use those stubs in kernel mode. Read TyRaNiD's "Big NOTE".
http://forums.ps2dev.org/viewtopic.php?t=2204
http://forums.ps2dev.org/viewtopic.php?t=2204
- Thu Jun 09, 2005 3:42 am
- Forum: PSP Development
- Topic: PSP Development environment
- Replies: 15
- Views: 9719
- Sun May 29, 2005 10:11 am
- Forum: PSP Development
- Topic: What is the correct way to use Outpatch.exe?
- Replies: 3
- Views: 2139
- Sat May 21, 2005 12:22 am
- Forum: PSP Development
- Topic: Arkanoid For PSP
- Replies: 8
- Views: 30346
Arkanoid For PSP
Well, here's my first creation for the PSP. It's Arkanoid. For this game I tried something a little different. The PSP is turned 90 degrees for a taller board. This is a full release complete with sound and many levels. If you don't have a 1.0 and want to see what it looks like I made a little video...
- Wed May 11, 2005 7:26 am
- Forum: PSP Development
- Topic: BIOS Recovery Mode
- Replies: 41
- Views: 25405
- Fri May 06, 2005 11:05 pm
- Forum: PSP Development
- Topic: Hello World for PSP
- Replies: 99
- Views: 175691
Quick question for those who have this all working - I have found a PSP 1001K to buy, is there anyway to tell if this will work or not? I know the original japanesse ones were PSP 1000K.. so is this a jap PSP with a patch? None of the PSP-1000Ks are 1.0. You will need a PSP-1000, but watch out, the...
- Fri May 06, 2005 5:25 am
- Forum: PSP Development
- Topic: Hello World for PSP
- Replies: 99
- Views: 175691
also i found a few available jap models for sale on ebay. guy has high feedback too, so looks like it can be trusted. but isnt jap version supose to be ntsc not pal? It doesn't say that they are 1.0. In fact, the new PSP-1000's are 1.5. Also, since the PSP doesn't have TV out, PAL/NTSC isn't an iss...
- Thu May 05, 2005 8:10 am
- Forum: PSP Development
- Topic: Wipeout Pure "ghost" Save File, Arbitrary code?
- Replies: 4
- Views: 4855
He did more that NOPs. He did some NOPs, and then an infinite loop, which is what would have caused the freeze. It's possable that its actually running becuase he had to remove the battery to turn it off. Usually when something goes wrong the PSP just shuts off, but the battery doesn't have to be re...
- Sat Apr 23, 2005 8:10 am
- Forum: PSP Development
- Topic: Making umd backups (locked)
- Replies: 10
- Views: 6953
Re: Hacking and Cracking our way... in
a Quick summary of information and speculation: UMD: Contents of (some) Demo disk: 528 Bytes - PARAM.SFO 12171 Bytes - ICON0.PNG 120832 Bytes - ICON1.PMF 85299 Bytes - ICON1.PNG 82029 Bytes - PIC1.PNG 87212 Bytes - SND0.AT3 3387376 Bytes - DATA.PSP 11183216 Bytes - DATA.PSAR The memory stick update...
- Wed Apr 20, 2005 8:05 am
- Forum: PSP Development
- Topic: How To Crash The PSP
- Replies: 51
- Views: 28122
- Wed Apr 20, 2005 7:55 am
- Forum: PSP Development
- Topic: How To Crash The PSP
- Replies: 51
- Views: 28122
- Wed Apr 20, 2005 3:42 am
- Forum: PSP Development
- Topic: How To Crash The PSP
- Replies: 51
- Views: 28122
The assembly code: http://psplinux.sf.net/files/freeze/freeze.asm
The assembled code: http://psplinux.sf.net/files/freeze/freeze.o
The linked file: http://psplinux.sf.net/files/freeze/freeze.elf
The assembled code: http://psplinux.sf.net/files/freeze/freeze.o
The linked file: http://psplinux.sf.net/files/freeze/freeze.elf
- Wed Apr 20, 2005 2:56 am
- Forum: PSP Development
- Topic: How To Crash The PSP
- Replies: 51
- Views: 28122
We still don't have an answer for why it only crashes on files that have not been linked. Of everything that I have used as data.psp, which includes random garbage and lots of compiled/linked code, the only thing that causes a shutoff is an unlinked ELF file. I can't see how this means anything but ...
- Tue Apr 19, 2005 10:35 pm
- Forum: PSP Development
- Topic: How To Crash The PSP
- Replies: 51
- Views: 28122
I've never claimed that it's actually running the code, or that it even will. But I am claiming that the PSP does care that the file is not linked, which to me indicates that it's reading the ELF file. However, I am doing more experiments and I will post back with my findings. I'd like it if anyone ...
- Tue Apr 19, 2005 9:39 pm
- Forum: PSP Development
- Topic: How To Crash The PSP
- Replies: 51
- Views: 28122
- Tue Apr 19, 2005 10:15 am
- Forum: PSP Development
- Topic: How To Crash The PSP
- Replies: 51
- Views: 28122
- Tue Apr 19, 2005 10:12 am
- Forum: PSP Development
- Topic: How To Crash The PSP
- Replies: 51
- Views: 28122
- Tue Apr 19, 2005 10:03 am
- Forum: PSP Development
- Topic: How To Crash The PSP
- Replies: 51
- Views: 28122
Code: Select all
ld -x elfmips.x -o freeze.elf freeze.o
- Tue Apr 19, 2005 9:23 am
- Forum: PSP Development
- Topic: How To Crash The PSP
- Replies: 51
- Views: 28122
- Tue Apr 19, 2005 9:02 am
- Forum: PSP Development
- Topic: How To Crash The PSP
- Replies: 51
- Views: 28122
- Tue Apr 19, 2005 8:30 am
- Forum: PSP Development
- Topic: How To Crash The PSP
- Replies: 51
- Views: 28122
- Tue Apr 19, 2005 7:53 am
- Forum: PSP Development
- Topic: How To Crash The PSP
- Replies: 51
- Views: 28122
- Tue Apr 19, 2005 6:13 am
- Forum: PSP Development
- Topic: How To Crash The PSP
- Replies: 51
- Views: 28122
Origionally I said: This seems to indicate that the PSP is trying to execute our file, even though it is not encrypted. I didn't think that it was actually running. It couldn't be running if it shut off. Really what I was getting at is that there is the PSP is doing something with the ELF code, beca...
- Tue Apr 19, 2005 3:58 am
- Forum: PSP Development
- Topic: How To Crash The PSP
- Replies: 51
- Views: 28122
j 0
Also, it's not the j 0 that causes the crash. I've run other tests that did not contain that command that came up with the same results.
- Tue Apr 19, 2005 3:54 am
- Forum: PSP Development
- Topic: How To Crash The PSP
- Replies: 51
- Views: 28122
Relax
I never claimed that it was executing my code. I know about ELF files, as and ld. Sorry I didn't get too technical in my post. I just figured that anyone who might be able to help me would know what I was talking. I'll make sure to sound more technical, to establish more credibility with you, mmkay ...