Search found 5 matches

by yargon
Tue Sep 08, 2009 5:25 am
Forum: PSP Development
Topic: PSPGU slow
Replies: 0
Views: 1060

PSPGU slow

Hello again everybody, I'm having some problems with pspgu, the biggest problem is that the emulator to the PSP game runs normal, but the PSP is much slower ... the emulator runs perfectly on the PSP is some errors on the draw when there is "very much" image. Link to the binaries: http://w...
by yargon
Sun Aug 09, 2009 6:47 am
Forum: PSP Development
Topic: SDL and PSP 3000
Replies: 6
Views: 4304

SDL and PSP 3000

I tried to reorder the links but did not work ... i rewrite my code to try to use only 2D, but also did not work in PSP, but the Emulator JPCSP work (an error occurred -> (3890 [user_main] ERROR hle - Unmapped @ import 0x08800000), but if you choose to continue the game normally works, because the g...
by yargon
Wed Aug 05, 2009 8:30 am
Forum: PSP Development
Topic: SDL and PSP 3000
Replies: 6
Views: 4304

I found the error using the psplink (disasm), the function that the error is occurring is the glViewport, but I think it makes sense, I compiled an example of using GLUT Nehe (PSPGL) and worked in PSP3000, i noted that the SDL uses the PSPGL, I believe it was for work, another detail that I noticed ...
by yargon
Mon Jul 27, 2009 12:06 pm
Forum: PSP Development
Topic: SDL and PSP 3000
Replies: 6
Views: 4304

SDL and PSP 3000

Hi, I am having a problem with the SDL in the PSP 3000. I made a small code but did not work, the PSP crashes and restarts, or even the emulator (JPCSP) can run this example, the emulator reports the this error: 10234 [user_main] ERROR memory - write32 - Invalid memory address: 0x8AC PC = 089016C0 B...
by yargon
Fri Jul 24, 2009 10:02 am
Forum: PSP Development
Topic: libjpeg problems
Replies: 3
Views: 3505

libjpeg problems

Hello, I was trying to load a JPEG image with libjpeg, the code compiles but the linker returns errors indicating that the functions were not found. main.cpp: #include <pspkernel.h> #include <stdio.h> #include <stdlib.h> #include <jpeglib.h> int load_jpeg_file&#40;FILE* f&#41; &#123; if&...