Search found 36 matches
- Sat Jan 02, 2010 4:45 am
- Forum: PSP Development
- Topic: Will PSPLink be updated for 5.50-gen?
- Replies: 6
- Views: 4775
- Thu Dec 31, 2009 12:14 am
- Forum: PSP Development
- Topic: Help Please...lost all cpp files...how to decompile from .o?
- Replies: 4
- Views: 3841
- Mon Nov 30, 2009 5:12 am
- Forum: PSP Development
- Topic: Http file download, howto
- Replies: 9
- Views: 6060
I guess the order is wrong (but -lz is correct): A library which depends on other has to be linked before the libraries it depends on. So, it should be :
Code: Select all
-lcurl -lz
- Fri Nov 27, 2009 4:43 am
- Forum: PSP Development
- Topic: [Project]Joyau: Programming in Ruby for PSP
- Replies: 37
- Views: 36755
- Fri Nov 27, 2009 1:54 am
- Forum: PSP Development
- Topic: [Project]Joyau: Programming in Ruby for PSP
- Replies: 37
- Views: 36755
No, you're right :) But don't forget internal dependencies, like joyau/inherited required in other files (e.g. joyau/viewport ). Notice that Joyau adds the following directory to the include path : - ./ruby/1.8/ - ./ruby/site_ruby/ - ./ruby/site_ruby/1.8/ - ms0:/ruby/1.8/ - ms0:/ruby/site_ruby/ - ms...
- Wed Nov 25, 2009 2:03 am
- Forum: PSP Development
- Topic: [Project]Joyau: Programming in Ruby for PSP
- Replies: 37
- Views: 36755
I tried your with the EBOOT ( I use rather the PRX, inside psplink ). Your simple should put the text in stdout, which cannot be read from the PSP. I tried some samples, they all worked fine. Are you sure you put all the files in the correct folder ? Did you put the site_ruby ? Because many samples ...
- Tue Nov 24, 2009 3:11 am
- Forum: PSP Development
- Topic: Sudo make install pspsdk problem
- Replies: 13
- Views: 14805
You could also put your export in the /etc/profile. According to man sudo, -E work even when there is an env_reset in sudoers : The -E (preserve environment) option will override the env_reset option in sudoers(5)). It is only available when either the matching command has the SETENV tag or the sete...
- Sat Oct 31, 2009 2:55 am
- Forum: PSP Development
- Topic: Not enough memory with Ruby 1.9
- Replies: 5
- Views: 3892
- Fri Oct 30, 2009 7:14 am
- Forum: PSP Development
- Topic: Not enough memory with Ruby 1.9
- Replies: 5
- Views: 3892
I tried those macros like :
And yes, the program run longer. It ends somewhere in ruby_thread_init_stack. It really looks like a lack of memory, but I can't understand how this could take as much memory - therefore, I just belive it doesn't...
Code: Select all
PSP_HEAP_SIZE_KB(1024 * 32);
- Fri Oct 30, 2009 6:01 am
- Forum: PSP Development
- Topic: Not enough memory with Ruby 1.9
- Replies: 5
- Views: 3892
Not enough memory with Ruby 1.9
Hi, I'm trying to run Ruby 1.9. The problem I get is a "[FATAL] failed to allocate memory". It seems to be outputed by a xmalloc2. Since Ruby isn't totally initialized, it'd be really strange if we have not enough memory for this. Therefore I belive the problem is in my code. I have : PSP_...
- Fri Oct 23, 2009 1:13 am
- Forum: PSP Development
- Topic: [Project]Joyau: Programming in Ruby for PSP
- Replies: 37
- Views: 36755
I've never had linkings errors for Ruby. Perhaps is -lc (after -lruby ) needed and missing ?
Youu can effectively use Ruby's script for your game this way. You'll just have to use another way in order to run your scripts.
Check that too if you haven't done it yet :)
Youu can effectively use Ruby's script for your game this way. You'll just have to use another way in order to run your scripts.
Check that too if you haven't done it yet :)
- Tue Sep 22, 2009 5:13 am
- Forum: PSP Development
- Topic: Boost::shared_ptr
- Replies: 4
- Views: 2198
- Tue Sep 22, 2009 3:24 am
- Forum: PSP Development
- Topic: Boost::shared_ptr
- Replies: 4
- Views: 2198
- Mon Aug 24, 2009 7:27 pm
- Forum: PSP Development
- Topic: [SOLVED]What to code?
- Replies: 15
- Views: 6599
- Mon Aug 24, 2009 1:21 am
- Forum: PSP Development
- Topic: Compiling error - Ubuntu 9.04
- Replies: 5
- Views: 2355
- Sun Aug 23, 2009 4:35 pm
- Forum: PSP Development
- Topic: Compiling error - Ubuntu 9.04
- Replies: 5
- Views: 2355
- Sun Aug 23, 2009 4:30 am
- Forum: PSP Development
- Topic: [Project]Joyau: Programming in Ruby for PSP
- Replies: 37
- Views: 36755
- Tue Aug 11, 2009 4:59 am
- Forum: PSP Development
- Topic: [SOLVED] Strange VLF crash
- Replies: 9
- Views: 3655
- Mon Aug 10, 2009 11:36 pm
- Forum: PSP Development
- Topic: How to reinstall libstdc++
- Replies: 4
- Views: 2119
- Mon Aug 10, 2009 7:12 pm
- Forum: PSP Development
- Topic: How to reinstall libstdc++
- Replies: 4
- Views: 2119
- Wed Aug 05, 2009 10:25 pm
- Forum: PSP Development
- Topic: PSPLink and 80020148 error (could not be started) [SOLVED]
- Replies: 7
- Views: 3730
- Wed Aug 05, 2009 8:52 pm
- Forum: PSP Development
- Topic: PSPLink and 80020148 error (could not be started) [SOLVED]
- Replies: 7
- Views: 3730
- Wed Aug 05, 2009 1:56 am
- Forum: PSP Development
- Topic: How can I find out the path of the homebrew
- Replies: 8
- Views: 4226
- Tue Aug 04, 2009 6:14 pm
- Forum: PSP Development
- Topic: [Project]Joyau: Programming in Ruby for PSP
- Replies: 37
- Views: 36755
- Tue Aug 04, 2009 5:23 am
- Forum: PSP Development
- Topic: [Project]Joyau: Programming in Ruby for PSP
- Replies: 37
- Views: 36755
Well, I've uploaded two new version after 0.10, you could try the last one ^^ And yeah, the developement continues :P For the USB... Well, I did it right after I read your message. It seems to work, but I don't know how it can be used. You can init the usb connection, and get the usb state; that's a...
- Thu Jul 30, 2009 6:33 pm
- Forum: PSP Development
- Topic: "psp-gcc: Command not found" psplink
- Replies: 3
- Views: 2403
- Thu Jul 23, 2009 5:47 pm
- Forum: PSP Development
- Topic: [Project]Joyau: Programming in Ruby for PSP
- Replies: 37
- Views: 36755
The Ruby socket class need to be built as a separate extension, so you can't use it ( even if, since berkley socket should work, recompiling it with Joyau is perhaps possible, it's just the psp-specific part... ) I'd look at some samples (simple_prx seems to do that), but I'm not sure I'll implement...
- Wed Jul 15, 2009 2:59 am
- Forum: PSP Development
- Topic: [Project]Joyau: Programming in Ruby for PSP
- Replies: 37
- Views: 36755
All the USB code you have is kernel level. Think I spotted a few in Kernel.cpp too. Anyway, the USB functions aren't working. They may be removed. Well, I tried your version, and it compile well ;) I've tried right now, and it runs too. The only thing which I'd like to use is the function about ebo...
- Tue Jul 14, 2009 6:11 pm
- Forum: PSP Development
- Topic: [Project]Joyau: Programming in Ruby for PSP
- Replies: 37
- Views: 36755
Well, I don't really understand what's called a library for the PSP, since we don't use static links. Anyway, I've done a tarball which contains : - Joyau ( the last experimental version ) - freealut ( The one with yur patches ^^ ) - openAL - the devslib - ruby - ogg and vorbis ( I don't think the p...
- Tue Jul 14, 2009 4:50 am
- Forum: PSP Development
- Topic: [Project]Joyau: Programming in Ruby for PSP
- Replies: 37
- Views: 36755