Search found 10 matches

by Ameen
Fri Feb 05, 2010 6:52 am
Forum: PS2 Development
Topic: Introducing Rockbot - a Megaman clone
Replies: 7
Views: 10895

Hi,

I just found a bug in your game! Just to let you know I downloaded the Win32 version of the game and when first level came, all I did is move the player to the left of the screen and it was like his was falling from there.

By the way, you did a nice job!
by Ameen
Wed Jan 20, 2010 11:12 pm
Forum: PSP Development
Topic: [release] PSPHBC - homebrew common
Replies: 5
Views: 5014

What a nice piece of contribution..
Thank you.
by Ameen
Wed Jan 20, 2010 8:22 pm
Forum: PS3 Development
Topic: Software Requirement : To PS3 Development
Replies: 4
Views: 7910

If you're an official developer you wouldn't bother getting the answer from here! Since you can ask Sony whatever you want.
by Ameen
Wed Jan 13, 2010 7:45 pm
Forum: PSP Development
Topic: Building PRX using Code::Blocks without makefile
Replies: 12
Views: 14111

Re: Building PRX using Code::Blocks without makefile

In code block I added the following values to the custom variables: BUILD_PRX = 1 PSP_FW_VERSION = 371 If you're not using a Makefile, these variables won't do anything, you'll have to add the appropriate post-build steps manually; check build.make (comes with the SDK) to see what they are. Exactly...
by Ameen
Sun Jan 03, 2010 10:31 am
Forum: PSP Development
Topic: [Help/Suggestions needed] MultiTasKing v101
Replies: 20
Views: 19671

Wow, if you would add more to it, I pretty much believe you can end up with some decent project for the PSP community.

You rock!
Cheers,
by Ameen
Thu Oct 08, 2009 10:57 am
Forum: PS3 Development
Topic: OtherOS demo 1.1 (with RSX visuals)
Replies: 59
Views: 245232

wiigamecube wrote:i thanks for this demo

i have black screen in my PAL 80 Gb Frimware 3.0 do you have an idee ?
That demo was released long time ago, and I believe that Sony had blocked it long ago too.
by Ameen
Wed Sep 02, 2009 2:10 am
Forum: PSP Development
Topic: Why memalign?
Replies: 13
Views: 7408

I recall using memalign on the PS3 in order to align the data for a faster data transfer using the DMA engine.

I'm not sure, but I think the alignment here is being used for the same concept.
by Ameen
Tue Sep 01, 2009 11:27 am
Forum: PSP Development
Topic: using sceIoOpen and sceIoWrite
Replies: 7
Views: 3799

Wow, that was more than sufficient!
by Ameen
Sun Aug 30, 2009 3:35 am
Forum: PS3 Development
Topic: Anybody any idea about the official Sony devkit..?
Replies: 11
Views: 14438

Anybody here read the book "Programming the Cell Processor: For Games, Graphics, and Computation" by Matthew Scarpino? Is it any good? I probably won't need it at first, but the Cell interests me anyway... greets and thanks, Mike I've read this book, and to be sincere I didn't have the ch...
by Ameen
Sun Aug 30, 2009 3:22 am
Forum: PS3 Development
Topic: Slim PS3 = No More Otheros
Replies: 82
Views: 98188

Shame!

That's really sad, considering the time PS3 hackers were willing to spend on this platform. Cell is a very interesting platform to play with, but instead of unlocking the RSX, Sony yet surprises us with the abandon of OtherOS support. I hope they can fix this in the near future somehow! What a shame..